- QQ,或商店里的
QQ桌面版 - 微信,或商店里的
微信 For Windows - Visual Studio
- Visual Studio Code
- Microsoft Office/WPS
- Cent Browser
- XX-Net/ss/ssr/Lantern
- CCleaner:关闭系统监控
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| # ##### BEGIN GPL LICENSE BLOCK ##### | |
| # | |
| # This program is free software; you can redistribute it and/or | |
| # modify it under the terms of the GNU General Public License | |
| # as published by the Free Software Foundation; either version 2 | |
| # of the License, or (at your option) any later version. | |
| # | |
| # This program is distributed in the hope that it will be useful, | |
| # but WITHOUT ANY WARRANTY; without even the implied warranty of | |
| # MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
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| Visual Studio 2019 Enterprise | |
| BF8Y8-GN2QH-T84XB-QVY3B-RC4DF | |
| Visual Studio 2019 Professional | |
| NYWVH-HT4XC-R2WYW-9Y3CM-X4V3Y |
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| // This Editor extension adds a Open Terminal shortcut and menu item to the unity editor. | |
| // Created by 45Ninjas. | |
| // Works for unity 2019.3 running on Linux with Gnome 3.x. | |
| // You should be smart enough to make it work for other versions or operating systems. | |
| using System.Diagnostics; | |
| using UnityEngine; | |
| using UnityEditor; | |
| using UnityEditor.ShortcutManagement; |
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| ## Sublime Text 3 Serial key build is 3176 | |
| > * Added these lines into /etc/hosts | |
| 127.0.0.1 www.sublimetext.com | |
| 127.0.0.1 license.sublimehq.com | |
| > * Used the license key | |
| ----- BEGIN LICENSE ----- |
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| import bpy | |
| from random import choice | |
| scene = bpy.context.scene | |
| ob = bpy.context.object | |
| random_group = choice(ob.users_group) | |
| obs = random_group.objects[:] | |
| obs.remove(ob) |
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| import bpy | |
| obj = bpy.context.object | |
| bpy.ops.object.modifier_add(type='SUBSURF') | |
| for mod in obj.modifiers: | |
| if mod.type == "SUBSURF": | |
| obj.modifiers[mod.name].levels = 1 | |
| bpy.ops.object.modifier_apply(apply_as='DATA', modifier=mod.name) |
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| # for http://blender.stackexchange.com/questions/32787/example-of-creating-and-setting-a-cycles-material-node-with-the-python-api | |
| import bpy | |
| # get the material | |
| mat = bpy.data.materials['Material'] | |
| # get the nodes | |
| nodes = mat.node_tree.nodes | |
| # clear all nodes to start clean |
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| import bpy | |
| import random | |
| def random_floats(min, max, size): | |
| return [random.uniform(min, max) for _ in range(size)] | |
| # define a animation length | |
| length = 10 | |
| # create a list, which contains 10 random x values |
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