-
-
Save DarthMoulByte/2bdcbe16d9ec7787c888b0e4399c52ae to your computer and use it in GitHub Desktop.
This file contains hidden or bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
| # for http://blender.stackexchange.com/questions/32787/example-of-creating-and-setting-a-cycles-material-node-with-the-python-api | |
| import bpy | |
| # get the material | |
| mat = bpy.data.materials['Material'] | |
| # get the nodes | |
| nodes = mat.node_tree.nodes | |
| # clear all nodes to start clean | |
| for node in nodes: | |
| nodes.remove(node) | |
| # create emission node | |
| node_ani = nodes.new(type='ShaderNodeBsdfAnisotropic') | |
| node_ani.inputs[0].default_value = (0,1,0,1) # green RGBA | |
| node_ani.inputs[1].default_value = 5.0 # strength | |
| node_ani.location = 0,0 | |
| # create output node | |
| node_output = nodes.new(type='ShaderNodeOutputMaterial') | |
| node_output.location = 400,0 | |
| # link nodes | |
| links = mat.node_tree.links | |
| link = links.new(node_ani.outputs[0], node_output.inputs[0]) |
Sign up for free
to join this conversation on GitHub.
Already have an account?
Sign in to comment