- QQ,或商店里的
QQ桌面版 - 微信,或商店里的
微信 For Windows - Visual Studio
- Visual Studio Code
- Microsoft Office/WPS
- Cent Browser
- XX-Net/ss/ssr/Lantern
- CCleaner:关闭系统监控
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| // This Editor extension adds a Open Terminal shortcut and menu item to the unity editor. | |
| // Created by 45Ninjas. | |
| // Works for unity 2019.3 running on Linux with Gnome 3.x. | |
| // You should be smart enough to make it work for other versions or operating systems. | |
| using System.Diagnostics; | |
| using UnityEngine; | |
| using UnityEditor; | |
| using UnityEditor.ShortcutManagement; |
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| import bpy | |
| import bmesh | |
| from bpy.props import FloatProperty | |
| from math import radians | |
| from mathutils.geometry import intersect_point_line | |
| from mathutils import Matrix | |
| class BMeshTriangularFold(bpy.types.Operator): | |
| """Fold Triangle on edge""" |
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| # for https://blender.stackexchange.com/q/143599/3710 | |
| import bpy | |
| mat_name = "Material_Name" | |
| # check whether the material already exists | |
| if bpy.data.materials.get(mat_name): | |
| mat = bpy.data.materials[mat_name] | |
| else: |
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| #!/usr/bin/env python | |
| # Tutorial available at: https://www.youtube.com/watch?v=uSt80abcmJs | |
| # Feedback welcome: jacksonbates@hotmail.com | |
| from gimpfu import * | |
| def extreme_unsharp_desaturation(image, drawable): | |
| pdb.gimp_image_undo_group_start(image) | |
| radius = 5.0 |
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| #!/usr/bin/env python | |
| # Tutorial available at: https://www.youtube.com/watch?v=nmb-0KcgXzI | |
| # Feedback welcome: jacksonbates@hotmail.com | |
| from gimpfu import * | |
| def NAME_OF_MAIN_FUNCTION(image, drawable): | |
| # function code goes here... | |
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| #!/bin/bash | |
| # Installs the broadcom-wl kernel module with DKMS | |
| # Tested under Fedora 23, will likely work with other versions/distros | |
| # Author: Steven Mirabito <smirabito@csh.rit.edu> | |
| # Create a work directory | |
| mkdir -p /tmp/broadcom | |
| cd /tmp/broadcom | |
| # Download the module from Broadcom (http://www.broadcom.com/support/?gid=1) |
This guide will provide you with a workaround for using XNA in Visual Studio 2017. This will solve problems with the target files and Microsoft.Build.Framework.dll such as:
Error loading pipeline assembly "C:\Program Files (x86)\Reference Assemblies\Microsoft\Framework\.NETFramework\v4.0\Microsoft.Build.Framework.dll"
- Download a modified version of the XNA vsix: https://mxa.codeplex.com/
- Unzip XNA Game Studio 4.0.vsix and replace the
<Installation />tag in extension.vsixmanifest with this:
<Installation InstalledByMsi="false">
<InstallationTarget Version="[12.0,16.0)" Id="Microsoft.VisualStudio.VSWinDesktopExpress" />
<InstallationTarget Version="[12.0,16.0)" Id="Microsoft.VisualStudio.Pro" />
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