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@mrflip
Last active January 10, 2026 20:24
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Ancient Greek Geometry walkthrough / answers / cheats

Solutions for Ancient Greek Geometry (https://sciencevsmagic.net/geo)

Most solutions taken from the about thread. See the comments below for more additions since my last check-in.

Polygons

Circle Packs

Circumscribed Polygons

Non-Constructible Figures

Abuse of floating-point math can make the widget approve non-constructible polygons (polygons with edge count 7, 9, 11, 13, 14, 18, 19, 21, 22, 23, 25, 26, 27, 28, 29, 31, 33, 35, ..., which cannot be precisely constructed using straightedge and compass):

@ILoveMath62
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46-gon in 70 moves:
46-gon

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Dodecagon in 16 moves.

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(in-origin?) Decagon in 16 moves.

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ILoveMath62 commented Dec 13, 2025

Nonagon in 19 moves.

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(unincluded) Square Pack 5 in 27 moves

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I had to use the old 18-gon to make this. 36-gon in 55 moves

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25-gon in 70 moves according to this somewhat simple approximation

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ILoveMath62 commented Dec 26, 2025

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Two hexagon alternatives: 1. 9 moves 2. 9 moves

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Line segment with length π with an error of only 8.49e-8

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@Furlii
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Furlii commented Jan 1, 2026

hi

@ILoveMath62
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Hello!

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Have you made any polygons yet? If yes, share some.

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Finally made the 59-gon after many, many attempts. 87 moves.

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@Ian-Zander, the reason why my link for the 50-gon originally led to the 49-gon was pretty much the same reason as when the link that @Doomslug682 posted for the 33-gon led to the 32-gon.

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Octagon in 12 moves

@elijahdarcydominguez-afk

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Regular polygons whose edge count is a Pierpont prime are constructible with angle trisection, but the current known angle trisector doesn’t do it perfectly. “You had one job angle trisector. One job.” Let’s say that it does perfectly. Could all regular polygons whose edge count are 1 above a multiple of 3 be constructible with angle trisection? Please figure this out. If it’s true, then a regular hendecagon is constructible with angle trisection, because the icosidigon would be, which is great. If it’s false, try doing it yourself. If it still turns out as false, that’s great too, because we want extremely small errors to the polygons we construct. Floating point causes the widget to be tricked into thinking the polygons are regular.

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