Solutions for Ancient Greek Geometry (https://sciencevsmagic.net/geo)
Most solutions taken from the about thread. See the comments below for more additions since my last check-in.
- Triangle, 5 moves
- Triangle, In-Origin, 6 moves
- Hexagon, In-Origin, 9 moves
- Square, In-Origin, 8 moves ; an elegant alternate 8-move solution
- Octagon, 13 moves by underwatercolor
- Octagon, In-Origin, 14 moves; Alternative by @mrflip; another Alternative by @mrflip
- Dodecagon, In-Origin, 17 moves alt
- Pentagon, In-Origin, 11 moves by John Chrysostom. Two non-in-origin solutions: by Thomas, alternative
- Alternative, 16 moves based on this construction
- 10-Gon, In-Origin, 17 moves (16 reported possible)
- In-origin 15-gon: 22 moves by @mrflip
- In-Origin 16-gon: 24 moves by John Chrysostom (23 moves reported possible)
- 17-Gon, 45 moves by @mrflip, improving version from @Eddy119 citing H. W. Richmond — 40 moves reported possible! In-Origin, 49 moves by @Eddy119, tweaked by @mrflip
- In-origin 20-gon: 28 moves by @mrflip
- In-origin 24-gon: 30 moves by @mrflip
- In-origin 30-gon: 37 moves reported possible
- In-origin 32-gon: 40 moves reported possible
- 34-gon, 61 moves by @mrflip: 57 moves reported possible. In-origin 34-gon in 65 by @mrflip
- In-origin 40-gon: 51 moves by @mrflip, 49 moves reported possible
- In-origin 48-gon: 56 moves by @mrflip
- Circles 2, 5 moves
- Circles 2, In-Origin, 7 moves
- Circle 3, 9 moves
- Circle 3, In-Origin, 10 moves by John Chrysostom
- Circle 4, In-Origin, 12 moves by John Chrysostom
- Circle 5, 22 moves by @pizzystrizzy
- Circle 5, In-Origin, 23 moves from @pizzystrizzy
- Circle 7, 13 moves by Jason
- Circle 7, In-Origin, 14 moves by @bikerusl
- Circle 15, 47 moves by @pizzystrizzy
- Circle 19, 37 moves by @ pizzystrizzy
- Origin circle circumscribed triangle: 6 moves by John Chrysostom
- Origin circle circumscribed square: 10 moves
- Origin circle circumscribed hexagon: 11 moves
Abuse of floating-point math can make the widget approve non-constructible polygons (polygons with edge count 7, 9, 11, 13, 14, 18, 19, 21, 22, 23, 25, 26, 27, 28, 29, 31, 33, 35, ..., which cannot be precisely constructed using straightedge and compass):
- pseudo-2-gon in 11 moves
- pseudo-11-gon in 44 moves by @Eddy119
Regular polygons whose edge count is a Pierpont prime are constructible with angle trisection, but the current known angle trisector doesn’t do it perfectly. “You had one job angle trisector. One job.” Let’s say that it does perfectly. Could all regular polygons whose edge count are 1 above a multiple of 3 be constructible with angle trisection? Please figure this out. If it’s true, then a regular hendecagon is constructible with angle trisection, because the icosidigon would be, which is great. If it’s false, try doing it yourself. If it still turns out as false, that’s great too, because we want extremely small errors to the polygons we construct. Floating point causes the widget to be tricked into thinking the polygons are regular.