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Vulcan Checks + Descriptions
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| Check: Aim (Type B): Invalid yaw change. | |
| Check: Aim (Type C): Repeated yaw values. | |
| Check: Aim (Type D): Invalid pitch change. | |
| Check: Aim (Type E): Invalid yaw change. | |
| Check: Aim (Type F): Invalid yaw change. | |
| Check: Aim (Type G): Too large yaw change. | |
| Check: Aim (Type H): Invalid sensitivity. | |
| Check: Aim (Type I): Not constant rotations. | |
| Check: Aim (Type K): Not constant rotations. | |
| Check: Aim (Type L): Switching directions too quickly. | |
| Check: Aim (Type N): Too small yaw change. | |
| Check: Aim (Type O): Too small pitch change. | |
| Check: Aim (Type P): Large yaw acceleration. | |
| Check: Aim (Type Q): GCD bypass flaw detected. | |
| Check: Aim (Type S): Subtle aim assist modifications. | |
| Check: Aim (Type U): GCD bypass. | |
| Check: Aim (Type W): Generic rotation analysis heuristic. | |
| Check: Aim (Type X): Generic rotation analysis heuristic. | |
| Check: Aim (Type Y): Generic rotation analysis heuristic. | |
| Check: Auto Block (Type A): Attacked while sending BlockPlace packet. | |
| Check: Auto Block (Type B): Attacked while sending BlockDig packet. | |
| Check: Auto Block (Type C): Attacked while sending BlockDig packet. | |
| Check: Auto Block (Type D): Invalid attack order. | |
| Check: Auto Clicker (Type A): Left clicking too quickly. | |
| Check: Auto Clicker (Type B): Too low standard deviation. | |
| Check: Auto Clicker (Type C): Rounded CPS values. | |
| Check: Auto Clicker (Type D): Too low skewness values. | |
| Check: Auto Clicker (Type E): Too low variance. | |
| Check: Auto Clicker (Type F): Not enough distinct values. | |
| Check: Auto Clicker (Type G): Too low outliers. | |
| Check: Auto Clicker (Type H): Similar deviation values. | |
| Check: Auto Clicker (Type I): Too low kurtosis. | |
| Check: Auto Clicker (Type J): Impossible consistency. | |
| Check: Auto Clicker (Type K): Similar average values. | |
| Check: Auto Clicker (Type L): Similar kurtosis values. | |
| Check: Auto Clicker (Type M): Similar variance values. | |
| Check: Auto Clicker (Type N): Low deviation difference. | |
| Check: Auto Clicker (Type O): Impossible spike in CPS. | |
| Check: Auto Clicker (Type P): Identical statistical values. | |
| Check: Auto Clicker (Type Q): Too low average deviation. | |
| Check: Auto Clicker (Type R): Impossible consistency. | |
| Check: Auto Clicker (Type S): Checks for amount of distinct delays. | |
| Check: Auto Clicker (Type T): Too low kurtosis | |
| Check: Fast Bow (Type A): Shooting a bow too quickly | |
| Check: Hitbox (Type A): Attacked while not looking at target. | |
| Check: Hitbox (Type B): Attacked while not looking at target. | |
| Check: Kill Aura (Type A): Post UseEntity packets. | |
| Check: Kill Aura (Type B): Invalid acceleration. | |
| Check: Kill Aura (Type C): Invalid acceleration. | |
| Check: Kill Aura (Type D): Attacked two entities at once. | |
| Check: Kill Aura (Type J): Attack frequency. | |
| Check: Kill Aura (Type K): Attack pattern. | |
| Check: Kill Aura (Type L): Impossible strafe. | |
| Check: Reach (Type A): Hit from too far away. | |
| Check: Reach (Type B): Hit from too far away. | |
| Check: Velocity (Type A): Vertical velocity modifications. | |
| Check: Velocity (Type B): Horizontal velocity modifications. | |
| Check: Velocity (Type C): Vertical velocity modifications. | |
| Check: Velocity (Type D): Horizontal velocity modifications. | |
| Check: Boat Fly (Type A): Moving upwards in a boat. | |
| Check: Boat Fly (Type B): Moving too quickly horizontally. | |
| Check: Boat Fly (Type C): Hovering in a boat. | |
| Check: Anti Levitation (Type A): Ignored Levitation effect. | |
| Check: No Saddle (Type A): Controlling an entity without a saddle. | |
| Check: Entity Speed (Type A): Riding an entity too quickly. | |
| Check: Entity Flight (Type A): Ascending while riding an entity. | |
| Check: Entity Flight (Type B): Hovering while riding an entity. | |
| Check: Ghost Hand (Type A): Invalid bed break. | |
| Check: Elytra (Type A): Gliding too quickly on X/Z axis. | |
| Check: Elytra (Type B): Invalid Y-Axis change. | |
| Check: Elytra (Type C): Invalid acceleration. | |
| Check: Elytra (Type F): Sending Elytra packets too quickly. | |
| Check: Elytra (Type G): Invalid acceleration. | |
| Check: Elytra (Type I): Invalid motion. | |
| Check: Elytra (Type K): Accelerating while ascending. | |
| Check: Elytra (Type L): Moving up wrongly. | |
| Check: Elytra (Type M): Invalid ascension pattern. | |
| Check: Elytra (Type N): Moving too quickly on the ground. | |
| Check: Criticals (Type A): Tried to hit Critical hit on ground. | |
| Check: Criticals (Type B): Tried to hit Critical hit on ground. | |
| Check: Fast Climb (Type A): Climbing too quickly | |
| Check: Flight (Type A): Invalid Y-Axis movement. | |
| Check: Flight (Type B): Invalid Y-Axis movement. | |
| Check: Flight (Type C): Invalid Y-Axis movement. | |
| Check: Flight (Type D): Invalid Y-Axis movement. | |
| Check: Flight (Type E): Invalid Y-Axis movement. | |
| Check: Flight (Type F): Invalid Y-Axis movement. | |
| Check: Jesus (Type A): Walking on water. | |
| Check: Jesus (Type B): Invalid Y-change in water. | |
| Check: Jesus (Type C): Invalid Y-Change in water. | |
| Check: Jesus (Type D): Jumping on/in water. | |
| Check: Jesus (Type E): Moving too quickly on water. | |
| Check: Jump (Type A): Invalid jump motion. | |
| Check: Jump (Type B): Invalid jump motion. | |
| Check: Jump (Type C): Invalid jump motion. | |
| Check: Motion (Type A): Repeated vertical motions. | |
| Check: Motion (Type B): Repeated vertical motions. | |
| Check: Motion (Type C): Invalid jump motion. | |
| Check: Motion (Type E): Impossible movement values. | |
| Check: No Slow (Type A): Placing while digging | |
| Check: No Slow (Type B): Moving too quickly on Soul Sand. | |
| Check: No Slow (Type C): Moving too quickly in a web. | |
| Check: Speed (Type A): Invalid friction. | |
| Check: Speed (Type B): Moving too quickly on the ground. | |
| Check: Speed (Type C): Moving too quickly in the air. | |
| Check: Speed (Type D): Moving too quickly on the ground. | |
| Check: Speed (Type E): Invalid friction. | |
| Check: Step (Type A): Invalid Step height. | |
| Check: Step (Type C): Reverse step. | |
| Check: Sprint (Type A): Invalid sprint direction. | |
| Check: Strafe (Type A): Moving incorrectly in the air. | |
| Check: Wall Climb (Type A): Climbing up a wall. | |
| Check: Baritone (Type A): Checks for Baritone like rotations. | |
| Check: Baritone (Type B): Checks for Baritone like rotations. | |
| Check: Bad Packets (Type 5): Invalid Block place. | |
| Check: Bad Packets (Type 6): Invalid Block Dig packets. | |
| Check: Bad Packets (Type 8): Invalid Block Dig packets. | |
| Check: Bad Packets (Type 9): Hitting without swinging. | |
| Check: Bad Packets (Type A): Spoofed abilities packets. | |
| Check: Bad Packets (Type B): More than 20 flying packets in a row. | |
| Check: Bad Packets (Type C): Impossible pitch. | |
| Check: Bad Packets (Type D): . | |
| Check: Bad Packets (Type E): Interacted with themselves. | |
| Check: Bad Packets (Type F): Invalid Steer Vehicle packet. | |
| Check: Bad Packets (Type G): Invalid HeldItemSlot packet. | |
| Check: Bad Packets (Type H): Invalid attack packet order. | |
| Check: Bad Packets (Type I): Sent EntityAction while attacking. | |
| Check: Bad Packets (Type J): Sent HeldItemSlot while placing. | |
| Check: Bad Packets (Type K): Sending EntityAction packets too quickly | |
| Check: Bad Packets (Type M): Post BlockPlace packets. | |
| Check: Bad Packets (Type N): Post BlockDig packets. | |
| Check: Bad Packets (Type O): Negative HeldItemSlot packet. | |
| Check: Bad Packets (Type P): Post EntityAction packets. | |
| Check: Bad Packets (Type Q): Too big HeldItemSlot packet. | |
| Check: Bad Packets (Type R): Post HeldItemSlot packets. | |
| Check: Bad Packets (Type T): Invalid KeepAlive packets. | |
| Check: Bad Packets (Type V): Spoofed SteerVehicle packets. | |
| Check: Bad Packets (Type W): Post WindowClick packets. | |
| Check: Bad Packets (Type X): Post ArmAnimation packets. | |
| Check: Bad Packets (Type Y): NaN X/Y/Z values. | |
| Check: Bad Packets (Type Z): Invalid Spectate Packets. | |
| Check: Fast Place (Type A): Placing blocks too quickly. | |
| Check: Fast Break (Type A): Breaking blocks too quickly. | |
| Check: Ground Spoof (Type A): Spoofed onGround value. | |
| Check: Ground Spoof (Type B): Spoofed OnGround value. | |
| Check: Ground Spoof (Type C): Spoofed OnGround value. | |
| Check: Improbable (Type A): Too many combined combat violations. | |
| Check: Improbable (Type B): Too many combined movement violations. | |
| Check: Improbable (Type C): Too many combined player violations. | |
| Check: Improbable (Type D): Too many combined autoclicker violations. | |
| Check: Improbable (Type E): Too many combined violations. | |
| Check: Improbable (Type F): Too many combined Scaffold violations. | |
| Check: Invalid (Type A): Possible transaction disabler. Do not ban for this check. | |
| Check: Invalid (Type B): Spamming ghost block setbacks. Do not ban for this check. | |
| Check: Invalid (Type C): Too large Y-Axis movement. | |
| Check: Invalid (Type E): Too large X/Z-Axis movement. | |
| Check: Invalid (Type F): Impossible Y-axis change. | |
| Check: Invalid (Type I): Impossible Y change. | |
| Check: Invalid (Type J): Moving too quickly. | |
| Check: VClip (Type A): Large vertical movement. | |
| Check: Air Place (Type A): Invalid block placement. | |
| Check: Scaffold (Type A): Interacted with the bottom of block. | |
| Check: Scaffold (Type B): Invalid interact. | |
| Check: Scaffold (Type C): Sprinting while bridging. | |
| Check: Scaffold (Type D): Invalid rotations. | |
| Check: Scaffold (Type E): Invalid rotations. | |
| Check: Scaffold (Type F): Invalid rotations | |
| Check: Scaffold (Type G): Bridging too quickly. | |
| Check: Scaffold (Type H): Invalid rotations. | |
| Check: Scaffold (Type I): Invalid acceleration. | |
| Check: Scaffold (Type J): Invalid pitch change. | |
| Check: Scaffold (Type K): Bridging too quickly. | |
| Check: Scaffold (Type M): Invalid block face. | |
| Check: Scaffold (Type N): Invalid block face. | |
| Check: Timer (Type A): Increased game speed. | |
| Check: Timer (Type D): Increased game speed. | |
| Check: Tower (Type A): Towering too quickly. |
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hi goosBanny
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noodle
based vulcan 277 glide unpatcher
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nice