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@freppp
Last active February 15, 2026 16:46
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Vulcan Checks + Descriptions
Check: Aim (Type B): Invalid yaw change.
Check: Aim (Type C): Repeated yaw values.
Check: Aim (Type D): Invalid pitch change.
Check: Aim (Type E): Invalid yaw change.
Check: Aim (Type F): Invalid yaw change.
Check: Aim (Type G): Too large yaw change.
Check: Aim (Type H): Invalid sensitivity.
Check: Aim (Type I): Not constant rotations.
Check: Aim (Type K): Not constant rotations.
Check: Aim (Type L): Switching directions too quickly.
Check: Aim (Type N): Too small yaw change.
Check: Aim (Type O): Too small pitch change.
Check: Aim (Type P): Large yaw acceleration.
Check: Aim (Type Q): GCD bypass flaw detected.
Check: Aim (Type S): Subtle aim assist modifications.
Check: Aim (Type U): GCD bypass.
Check: Aim (Type W): Generic rotation analysis heuristic.
Check: Aim (Type X): Generic rotation analysis heuristic.
Check: Aim (Type Y): Generic rotation analysis heuristic.
Check: Auto Block (Type A): Attacked while sending BlockPlace packet.
Check: Auto Block (Type B): Attacked while sending BlockDig packet.
Check: Auto Block (Type C): Attacked while sending BlockDig packet.
Check: Auto Block (Type D): Invalid attack order.
Check: Auto Clicker (Type A): Left clicking too quickly.
Check: Auto Clicker (Type B): Too low standard deviation.
Check: Auto Clicker (Type C): Rounded CPS values.
Check: Auto Clicker (Type D): Too low skewness values.
Check: Auto Clicker (Type E): Too low variance.
Check: Auto Clicker (Type F): Not enough distinct values.
Check: Auto Clicker (Type G): Too low outliers.
Check: Auto Clicker (Type H): Similar deviation values.
Check: Auto Clicker (Type I): Too low kurtosis.
Check: Auto Clicker (Type J): Impossible consistency.
Check: Auto Clicker (Type K): Similar average values.
Check: Auto Clicker (Type L): Similar kurtosis values.
Check: Auto Clicker (Type M): Similar variance values.
Check: Auto Clicker (Type N): Low deviation difference.
Check: Auto Clicker (Type O): Impossible spike in CPS.
Check: Auto Clicker (Type P): Identical statistical values.
Check: Auto Clicker (Type Q): Too low average deviation.
Check: Auto Clicker (Type R): Impossible consistency.
Check: Auto Clicker (Type S): Checks for amount of distinct delays.
Check: Auto Clicker (Type T): Too low kurtosis
Check: Fast Bow (Type A): Shooting a bow too quickly
Check: Hitbox (Type A): Attacked while not looking at target.
Check: Hitbox (Type B): Attacked while not looking at target.
Check: Kill Aura (Type A): Post UseEntity packets.
Check: Kill Aura (Type B): Invalid acceleration.
Check: Kill Aura (Type C): Invalid acceleration.
Check: Kill Aura (Type D): Attacked two entities at once.
Check: Kill Aura (Type J): Attack frequency.
Check: Kill Aura (Type K): Attack pattern.
Check: Kill Aura (Type L): Impossible strafe.
Check: Reach (Type A): Hit from too far away.
Check: Reach (Type B): Hit from too far away.
Check: Velocity (Type A): Vertical velocity modifications.
Check: Velocity (Type B): Horizontal velocity modifications.
Check: Velocity (Type C): Vertical velocity modifications.
Check: Velocity (Type D): Horizontal velocity modifications.
Check: Boat Fly (Type A): Moving upwards in a boat.
Check: Boat Fly (Type B): Moving too quickly horizontally.
Check: Boat Fly (Type C): Hovering in a boat.
Check: Anti Levitation (Type A): Ignored Levitation effect.
Check: No Saddle (Type A): Controlling an entity without a saddle.
Check: Entity Speed (Type A): Riding an entity too quickly.
Check: Entity Flight (Type A): Ascending while riding an entity.
Check: Entity Flight (Type B): Hovering while riding an entity.
Check: Ghost Hand (Type A): Invalid bed break.
Check: Elytra (Type A): Gliding too quickly on X/Z axis.
Check: Elytra (Type B): Invalid Y-Axis change.
Check: Elytra (Type C): Invalid acceleration.
Check: Elytra (Type F): Sending Elytra packets too quickly.
Check: Elytra (Type G): Invalid acceleration.
Check: Elytra (Type I): Invalid motion.
Check: Elytra (Type K): Accelerating while ascending.
Check: Elytra (Type L): Moving up wrongly.
Check: Elytra (Type M): Invalid ascension pattern.
Check: Elytra (Type N): Moving too quickly on the ground.
Check: Criticals (Type A): Tried to hit Critical hit on ground.
Check: Criticals (Type B): Tried to hit Critical hit on ground.
Check: Fast Climb (Type A): Climbing too quickly
Check: Flight (Type A): Invalid Y-Axis movement.
Check: Flight (Type B): Invalid Y-Axis movement.
Check: Flight (Type C): Invalid Y-Axis movement.
Check: Flight (Type D): Invalid Y-Axis movement.
Check: Flight (Type E): Invalid Y-Axis movement.
Check: Flight (Type F): Invalid Y-Axis movement.
Check: Jesus (Type A): Walking on water.
Check: Jesus (Type B): Invalid Y-change in water.
Check: Jesus (Type C): Invalid Y-Change in water.
Check: Jesus (Type D): Jumping on/in water.
Check: Jesus (Type E): Moving too quickly on water.
Check: Jump (Type A): Invalid jump motion.
Check: Jump (Type B): Invalid jump motion.
Check: Jump (Type C): Invalid jump motion.
Check: Motion (Type A): Repeated vertical motions.
Check: Motion (Type B): Repeated vertical motions.
Check: Motion (Type C): Invalid jump motion.
Check: Motion (Type E): Impossible movement values.
Check: No Slow (Type A): Placing while digging
Check: No Slow (Type B): Moving too quickly on Soul Sand.
Check: No Slow (Type C): Moving too quickly in a web.
Check: Speed (Type A): Invalid friction.
Check: Speed (Type B): Moving too quickly on the ground.
Check: Speed (Type C): Moving too quickly in the air.
Check: Speed (Type D): Moving too quickly on the ground.
Check: Speed (Type E): Invalid friction.
Check: Step (Type A): Invalid Step height.
Check: Step (Type C): Reverse step.
Check: Sprint (Type A): Invalid sprint direction.
Check: Strafe (Type A): Moving incorrectly in the air.
Check: Wall Climb (Type A): Climbing up a wall.
Check: Baritone (Type A): Checks for Baritone like rotations.
Check: Baritone (Type B): Checks for Baritone like rotations.
Check: Bad Packets (Type 5): Invalid Block place.
Check: Bad Packets (Type 6): Invalid Block Dig packets.
Check: Bad Packets (Type 8): Invalid Block Dig packets.
Check: Bad Packets (Type 9): Hitting without swinging.
Check: Bad Packets (Type A): Spoofed abilities packets.
Check: Bad Packets (Type B): More than 20 flying packets in a row.
Check: Bad Packets (Type C): Impossible pitch.
Check: Bad Packets (Type D): .
Check: Bad Packets (Type E): Interacted with themselves.
Check: Bad Packets (Type F): Invalid Steer Vehicle packet.
Check: Bad Packets (Type G): Invalid HeldItemSlot packet.
Check: Bad Packets (Type H): Invalid attack packet order.
Check: Bad Packets (Type I): Sent EntityAction while attacking.
Check: Bad Packets (Type J): Sent HeldItemSlot while placing.
Check: Bad Packets (Type K): Sending EntityAction packets too quickly
Check: Bad Packets (Type M): Post BlockPlace packets.
Check: Bad Packets (Type N): Post BlockDig packets.
Check: Bad Packets (Type O): Negative HeldItemSlot packet.
Check: Bad Packets (Type P): Post EntityAction packets.
Check: Bad Packets (Type Q): Too big HeldItemSlot packet.
Check: Bad Packets (Type R): Post HeldItemSlot packets.
Check: Bad Packets (Type T): Invalid KeepAlive packets.
Check: Bad Packets (Type V): Spoofed SteerVehicle packets.
Check: Bad Packets (Type W): Post WindowClick packets.
Check: Bad Packets (Type X): Post ArmAnimation packets.
Check: Bad Packets (Type Y): NaN X/Y/Z values.
Check: Bad Packets (Type Z): Invalid Spectate Packets.
Check: Fast Place (Type A): Placing blocks too quickly.
Check: Fast Break (Type A): Breaking blocks too quickly.
Check: Ground Spoof (Type A): Spoofed onGround value.
Check: Ground Spoof (Type B): Spoofed OnGround value.
Check: Ground Spoof (Type C): Spoofed OnGround value.
Check: Improbable (Type A): Too many combined combat violations.
Check: Improbable (Type B): Too many combined movement violations.
Check: Improbable (Type C): Too many combined player violations.
Check: Improbable (Type D): Too many combined autoclicker violations.
Check: Improbable (Type E): Too many combined violations.
Check: Improbable (Type F): Too many combined Scaffold violations.
Check: Invalid (Type A): Possible transaction disabler. Do not ban for this check.
Check: Invalid (Type B): Spamming ghost block setbacks. Do not ban for this check.
Check: Invalid (Type C): Too large Y-Axis movement.
Check: Invalid (Type E): Too large X/Z-Axis movement.
Check: Invalid (Type F): Impossible Y-axis change.
Check: Invalid (Type I): Impossible Y change.
Check: Invalid (Type J): Moving too quickly.
Check: VClip (Type A): Large vertical movement.
Check: Air Place (Type A): Invalid block placement.
Check: Scaffold (Type A): Interacted with the bottom of block.
Check: Scaffold (Type B): Invalid interact.
Check: Scaffold (Type C): Sprinting while bridging.
Check: Scaffold (Type D): Invalid rotations.
Check: Scaffold (Type E): Invalid rotations.
Check: Scaffold (Type F): Invalid rotations
Check: Scaffold (Type G): Bridging too quickly.
Check: Scaffold (Type H): Invalid rotations.
Check: Scaffold (Type I): Invalid acceleration.
Check: Scaffold (Type J): Invalid pitch change.
Check: Scaffold (Type K): Bridging too quickly.
Check: Scaffold (Type M): Invalid block face.
Check: Scaffold (Type N): Invalid block face.
Check: Timer (Type A): Increased game speed.
Check: Timer (Type D): Increased game speed.
Check: Tower (Type A): Towering too quickly.
@ImAhmadAbdullah
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nice

@Kurumi78
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nice

@QuartzWarrior
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nice

@MrMcyeet
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nice

@jhqwqmc
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jhqwqmc commented Nov 19, 2023

nice

@Stormbow
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nice

@Hunter-Matata
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nice

@andrewkm
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nice

@Soapy7261
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nice

@splooshium
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nice

@goosBanny
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image

@JustDoom
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hi goosBanny

@JustDoom
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nice

@Inxity
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Inxity commented Jun 30, 2024

nice

@MioArchive
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nice

@Plexi09
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Plexi09 commented Feb 28, 2025

noodle

@DataM0del
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based vulcan 277 glide unpatcher

@MRX580
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MRX580 commented Nov 8, 2025

nice

@finleyjoel1
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nice

@Nexusen38
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nice

@kahisuke
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nice

@zyrxtheproto
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nice

@OfficialTheosis
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nice

@JustDoom
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nice

@Robin-qwerty
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nice

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