This is not a sound design tutorial. This is a subtraction tutorial.
The PO-12 rewards removal, not addition.
Groove emerges when unnecessary steps are removed.
Knobs do not create groove. They only prevent surviving sounds from stealing attention.
- Bass drum
- Snare drum
- Closed hi-hat
- Open hi-hat
- Synthesized snare
- Sticks
- Cymbal
- Noise
- Hand clap
- Click
- Low tom
- Hi tom
- Cowbell
- Blip
- Tone
- Bass tone
- WRITE toggles modes: SEQ ↔ PLAY.
- To sequence a sound: select the sound, press WRITE to enter SEQ, then tap steps.
- To play live: press WRITE again to return to PLAY.
We work on a 16-step pattern. Steps are numbered 1–16 left to right.
- Select Sound 1
- Enter SEQ
- Press all 16 steps
Everything is wrong on purpose.
Pattern A survivors:
1 · · · 5 · · · 9 · · · · · 16
Anchors:
- 1
- 5
- 9
- 16
Stop here. Do not decorate.
- Select Sound 2
- Enter SEQ
- Press all 16 steps
Survivors:
· · · · 5 · · · · · · · 13 · · ·
Only:
- 5
- 13
The snare defines time. Do not embellish it.
- Select Sound 3
- Enter SEQ
- Press all 16 steps
Pattern A survivors:
1 · 3 · · 6 · 8 · 11 · · 14 · ·
This creates motion without chatter. Silence does the work.
- Select Sound 4
- Enter SEQ
- Press all 16 steps
Survivors:
· · · · · · · 8 · · · · · · 15 ·
Two accents. Nothing more.
This is not composition. This is attention management.
- While the pattern plays, hold WRITE and turn knobs.
- Shorten decay.
- Pull hats back.
- Reduce overlap.
Rules that survive elimination:
Knobs remove dominance.
If a sound steals focus, reduce it. Never add another.
Do not add notes. Delete different ones.
From Pattern A, remove one anchor.
Option 1 — remove 9:
1 · · · 5 · · · · · · · · · 16
Option 2 — remove 1:
· · · · 5 · · · 9 · · · · · 16
Option 3 — ultra-minimal:
· · · · 5 · · · · · · · · · 16
Removing different anchors shifts the perceived downbeat. No new notes required.
Keep unchanged:
· · · · 5 · · · · · · · 13 · · ·
Snare is the ruler. Do not move it.
From Pattern A:
1 · 3 · · 6 · 8 · 11 · · 14 · ·
Remove 6 and 11:
1 · 3 · · · · 8 · · · · · 14 · ·
Space increases. Swing appears without timing tricks.
Keep only the late accent:
· · · · · · · · · · · · · · 15 ·
One event. Maximum effect.
- Start with only one open hat (Sound 4)
- Everything else muted
Then:
- Add one closed-hat step at a time
- Stop as soon as it stops improving
Inverse method. Still subtraction-first.
- Mute Sound 3 for 1–2 bars
- Unmute without changing anything
Silence creates drops.
- Enter SEQ briefly
- Delete one step
- Return to PLAY
Never add during performance. Only remove.
- Alternate Pattern A ↔ Pattern B
- Do not chain more than two patterns
Contrast comes from subtraction, not variety.
- Limited voices
- No undo
- No visual clutter
The machine forces honesty.
You cannot hide bad ideas. You can only delete them.
Ω = all steps, all sounds
C = remove steps, mute tracks, reduce decay
R = groove that breathes
Parameters are secondary constraints. Step removal is the primary act.
Fill everything, then delete until the beat breathes. Tune only to stop survivors from shouting.
If it sounds busy, you failed to delete enough.
Elimination first. Always.