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@tigorlazuardi
Created September 1, 2020 07:27
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One Page Design

A Girl's Farm Life

Game Identity / Mantra

"A girl whose parents had ran on vacation, now had a massive debt left by the parents. Now she had to pay those bills by making her family's farm prosperous. How to make it prosperous can be left to her imaginations."

Design Pillars

Grindreel, Alternate Solutions (Hint: That kind of solution) to problems, Dialogue heavy and choices.

Genre/Story/Mechanics

  1. Farming System.
  2. Store tending.
  3. Limited Storage.
  4. Side Quests that may or may note be wholesome (This is the trigger for majority of CGs).
  5. Story should be more light to appeal to majority of audience (Reduced mysoginy elements).

Features

  1. Corruption System. Affects the customer who appear in shops.
  2. Reputation System. Affects the customer who appear in shops.
  3. Farming System.
  4. Farming Skills System.
  5. Store (Buy and Sell) System.
  6. Multiple Endings.

Interface

2D Sprite based map game like old school RPG. No battle system. Touch support.

Art Style

Anime. Pictures TBD

Development Roadmap

Platform: Steam (Windows, MacOS, Linux), Mobile (Android, iOS)

Preferred Engine: Unity or RPGMaker for the familiarity.

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