Created
December 25, 2025 03:09
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| class Star { | |
| float x, y, r; | |
| int time; | |
| Star(float x0, float y0, float sz, int t0) { | |
| this.x = x0; | |
| this.y = y0; | |
| this.r = sz/2; | |
| this.time = t0; | |
| } | |
| Star(float x0, float y0) { | |
| this(x0, y0, 30, int(random(1200))); | |
| } | |
| void show() { | |
| if ((time + frameCount) % 1200 < 30) { | |
| return; | |
| } | |
| push(); | |
| noStroke(); | |
| fill(#FFFF00); | |
| translate(this.x, this.y); | |
| rotate(radians(-90)); | |
| beginShape(); | |
| for (int i = 0; i < 5; i++) { | |
| vertex(r * cos(radians(144 * i)), | |
| r * sin(radians(144 * i))); | |
| } | |
| endShape(CLOSE); | |
| pop(); | |
| } | |
| } | |
| class Crystal { | |
| float x, y, r; | |
| Crystal(float x0, float y0, float sz) { | |
| this.x = x0; | |
| this.y = y0; | |
| this.r = sz/2; | |
| } | |
| void fall() { | |
| y += 0.5; | |
| if (y > height) { | |
| x = random(width); | |
| y = 0; | |
| } | |
| } | |
| void show() { | |
| push(); | |
| translate(x, y); | |
| rotate(radians(-90)); | |
| stroke(#FFFFFF); | |
| strokeWeight(2); | |
| for (int i = 0; i < 6; i++) { | |
| line(0, 0, r * cos(radians(60 * i)), r * sin(radians(60 * i))); | |
| } | |
| pop(); | |
| } | |
| } | |
| Star[] stars = new Star[30]; | |
| Crystal[] snow = new Crystal[100]; | |
| void setup() { | |
| size(500, 500); | |
| for (int i = 0; i < 30; i++) { | |
| stars[i] = new Star(random(width), random(height)); | |
| } | |
| for (int i = 0; i < 100; i++) { | |
| snow[i] = new Crystal(random(width), random(height), 15); | |
| } | |
| } | |
| void draw() { | |
| background(#0000CC); | |
| for (Star s: stars) { | |
| s.show(); | |
| } | |
| for (Crystal c: snow) { | |
| c.show(); | |
| c.fall(); | |
| } | |
| } |
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