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| using System.Collections; | |
| using System.Collections.Generic; | |
| using UnityEngine; | |
| using UnityEditor; | |
| using UnityEditorInternal; | |
| using UnityEditor.Profiling; | |
| using System.Text; | |
| public class PrintProfilerCpuUsage | |
| { |
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| using System; | |
| char[] text = { 'a', 'b', '\0', 'c', 'd' }; | |
| int length = 0; | |
| for (int i = 0; i < text.Length; i++) | |
| { | |
| if (text[i] == '\0') | |
| { | |
| length = i; |
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| using System; | |
| using System.Collections; | |
| using System.Collections.Generic; | |
| List<int> list = new List<int>(new DefaultInitCollection(10)); | |
| foreach (var e in list) | |
| { | |
| Console.WriteLine(e); | |
| } |
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| using UnityEngine; | |
| using UnityEditor; | |
| using UnityEditorInternal; | |
| using UnityEditorInternal.Profiling; | |
| public class ProfilerText : Editor | |
| { | |
| [MenuItem("Editor/Print Profiler Text")] | |
| static void Print() | |
| { |
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| public static int[] ParseCSV(string t) | |
| { | |
| if (t.IndexOf(',') == -1) | |
| { | |
| return new int[] { int.Parse(t) }; | |
| } | |
| int count = 0; | |
| for (int i = 0; i < t.Length; i++) | |
| { | |
| if (t[i] == ',') |
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| static int ParseInt(string t, int s, int l) | |
| { | |
| if (string.IsNullOrEmpty(t)) | |
| { | |
| return 0; | |
| } | |
| if (s + l > t.Length) | |
| { | |
| l = t.Length - s; |
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| public static class IntToStringUtil | |
| { | |
| public static string Padding0(int n, int d) | |
| { | |
| char[] c = new char[n < 0 ? d + 1 : d]; | |
| int s = 0; | |
| if (n < 0) | |
| { | |
| c[0] = '-'; | |
| n *= -1; |
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| public static class StringBuilderUtil | |
| { | |
| public static void AppendInt(System.Text.StringBuilder sb, int value) | |
| { | |
| int n = value; | |
| if (n < 0) | |
| { | |
| sb.Append('-'); | |
| n *= -1; | |
| } |
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| using System.Collections; | |
| using System.Collections.Generic; | |
| using UnityEngine; | |
| using UnityEditor; | |
| public class AnimationEventView : EditorWindow | |
| { | |
| [MenuItem("Editor/Animation Event View")] | |
| public static void Open() | |
| { |
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| using System.Collections; | |
| using System.Collections.Generic; | |
| using UnityEngine; | |
| using UnityEngine.Networking; | |
| public class DownloadTextureTest : MonoBehaviour | |
| { | |
| [SerializeField] | |
| string url1 = null; | |
| [SerializeField] |
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