Skip to content

Instantly share code, notes, and snippets.

View runer112's full-sized avatar

Zachary Wassall runer112

View GitHub Profile

VIDEOS MIGHT OUTDATED BUT TEXT IS NOT

this guide is not meant to help with leaking or feeding your paywall or any stupid things you might do to ruin experience for other people

TL;DR

  • Don't load whole folder or every file you have, in most big games you will run out of memory instead build assets map and cab map (dependencies) so Studio itself loads what it needs to
  • set your game under options->specify game then click on misc and type any name in assetmap textbox, optionally check dont process full bundle as it can shorten the time it takes to generate assetmap then click Build Both
  • after it finish, restart Studio, Misc->AssetBrowser click on load assetmap when it loads search for asset you need by name or type

Downloading

~~- for original Get latest version from Github Actions not releases from here , if you dont have account you can use site like nightly.link to download it , [Latest build](https://nig

@HybridDog
HybridDog / ssim_perceptual_downscaling.c
Last active March 25, 2025 21:43
SSIM-based perceptual image downscaling for PNG images
// SPDX-License-Identifier: MIT
//
// This program contains an implementation of SSIM-based perceptual image
// downscaling for PNG images.
// The program can be twice as fast when compiled with -Ofast.
// The program behaviour can be adjusted with predefined preprocessor macros:
// * -DTILEABLE: Assume images wrap around at corners. This should be enabled
// when downscaling tileable textures.
// * -DGAMMA_INCORRECT: Downscale without applying the sRGB EOTF and OETF.
// When downscaling images with symbolic meaning, e.g. screenshots of text or