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@rmaffesoli
Last active January 5, 2026 18:35
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Unity Stream Spec Ignore
/Library/...
/Temp/...
/Obj/...
/Build/...
/Builds/...
/UserSettings/...
/MemoryCaptures/...
/Logs/...
/Assets/AssetStoreTools/...
.collabignore
.apk
.unitypackage
.gradle
/Assets/Plugins/Editor/JetBrains/...
/.vs/...
/ExportedObj/...
.consulo
.csproj
.unityproj
.suo
.tmp
.user
.userprefs
.pidb
.booproj
.svd
.pdb
.mdb
.opendb
.VC.db
.pidb.meta
.pdb.meta
.mdb.meta
.wlt
@gardener-316
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gardener-316 commented Mar 25, 2025

Something to consider adding:
.wlt extension
When creating a Unity project based on the Unity VR core template, an error will be thrown in the console stating that access to the file with this extension will be denied. After adding the .wlt extension to the ignore file mappings, the error went away.
The version of Unity used was 6.0.24f1
Thank you so much to both you and Jase for creating the videos/documentation to help us better understand implementing version control in our projects.

@rmaffesoli
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Something to consider adding: .wlt extension When creating a Unity project based on the Unity VR core template, an error will be thrown in the console stating that access to the file with this extension will be denied. After adding the .wlt extension to the ignore file mappings, the error went away. The version of Unity used was 6.0.24f1 Thank you so much to both you and Jase for creating the videos/documentation to help us better understand implementing version control in our projects.

Awesome thank you so much for the heads up! I've added that extension here and if you come across any others feel free to let me know so we can keep these up to date for those just starting out :)

@gardener-316
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gardener-316 commented Mar 25, 2025 via email

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