Created
February 11, 2026 21:26
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| CC ?= zig cc | |
| CFLAGS ?= -std=c11 -Wall -Wextra `sdl2-config --cflags` | |
| LDFLAGS ?= `sdl2-config --libs` | |
| TARGET = sdl-minimal | |
| all: $(TARGET) | |
| $(TARGET): sdl-minimal.c | |
| $(CC) $(CFLAGS) $< -o $@ $(LDFLAGS) | |
| clean: | |
| rm -f $(TARGET) |
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| #include <SDL2/SDL.h> | |
| #include <SDL2/SDL_hints.h> | |
| #include <SDL2/SDL_video.h> | |
| #include <stdbool.h> | |
| const int WIDTH = 96 * 3; | |
| const int HEIGHT = 54 * 3; | |
| const int radius = 20; | |
| const int speed = 6; | |
| int x = WIDTH / 2; | |
| int y = HEIGHT / 2; | |
| bool running = true; | |
| SDL_Event e; | |
| static void draw_circle(SDL_Renderer *r, int cx, int cy, int radius) { | |
| for (int y = -radius; y <= radius; y++) { | |
| for (int x = -radius; x <= radius; x++) { | |
| if (x * x + y * y <= radius * radius) { | |
| SDL_RenderDrawPoint(r, cx + x, cy + y); | |
| } | |
| } | |
| } | |
| } | |
| static void draw(SDL_Renderer *r) { | |
| int cx = x; | |
| int cy = y; | |
| SDL_SetRenderDrawColor(r, 0, 0, 0, 255); | |
| SDL_RenderClear(r); | |
| SDL_SetRenderDrawColor(r, 255, 100, 0, 255); | |
| SDL_RenderDrawLine(r, cx, cy, 0, 0); | |
| SDL_RenderDrawLine(r, cx, cy, 0, HEIGHT); | |
| SDL_RenderDrawLine(r, cx, cy, WIDTH, 0); | |
| SDL_RenderDrawLine(r, cx, cy, WIDTH, HEIGHT); | |
| SDL_SetRenderDrawColor(r, 255, 255, 255, 255); | |
| draw_circle(r, cx, cy, radius); | |
| } | |
| void update() { | |
| while (SDL_PollEvent(&e)) { | |
| if (e.type == SDL_QUIT) { | |
| running = false; | |
| } else if (e.type == SDL_KEYDOWN) { | |
| if (e.key.keysym.sym == SDLK_z || e.key.keysym.sym == SDLK_ESCAPE) { | |
| running = false; | |
| } | |
| } | |
| } | |
| const Uint8 *keys = SDL_GetKeyboardState(NULL); | |
| if (keys[SDL_SCANCODE_LEFT]) | |
| x -= speed; | |
| if (keys[SDL_SCANCODE_RIGHT]) | |
| x += speed; | |
| if (keys[SDL_SCANCODE_UP]) | |
| y -= speed; | |
| if (keys[SDL_SCANCODE_DOWN]) | |
| y += speed; | |
| } | |
| int main(void) { | |
| SDL_Init(SDL_INIT_VIDEO); | |
| SDL_Window *window = SDL_CreateWindow("SDL minimal", SDL_WINDOWPOS_CENTERED, | |
| SDL_WINDOWPOS_CENTERED, WIDTH, HEIGHT, | |
| SDL_WINDOW_FULLSCREEN); | |
| SDL_Renderer *renderer = | |
| SDL_CreateRenderer(window, -1, SDL_RENDERER_ACCELERATED); | |
| SDL_RenderSetLogicalSize(renderer, WIDTH, HEIGHT); | |
| SDL_SetHint(SDL_HINT_RENDER_SCALE_QUALITY, "nearest"); | |
| while (running) { | |
| update(); | |
| draw(renderer); | |
| SDL_RenderPresent(renderer); | |
| SDL_Delay(16); | |
| } | |
| SDL_DestroyRenderer(renderer); | |
| SDL_DestroyWindow(window); | |
| SDL_Quit(); | |
| return 0; | |
| } |
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