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| # Players can hurt and kill other players | |
| PVP=true | |
| # PVP is logged to admin chat | |
| PVPLogToolChat=true | |
| # PVP is logged to file | |
| PVPLogToolFile=true | |
| # Game time stops when there are no players online | |
| PauseEmpty=true | |
| # Toggles global chat on or off. | |
| GlobalChat=true | |
| ChatStreams=s,r,a,w,y,sh,f,all | |
| # Clients may join without already having an account in the whitelist. If set to false, administrators must manually create username/password combos. | |
| Open=true | |
| # The first welcome message visible in the chat panel. This will be displayed immediately after player login. you can use RGB colours to chance the colour of the welcome message. You can also use < LINE>, without the space, to create a separate lines within your text. Use: \<RGB:1,0,0> This message will show up red! | |
| ServerWelcomeMessage=Welcome to Project Zomboid Multiplayer! <LINE> <LINE> To interact with the Chat panel: press Tab, T, or Enter. <LINE> <LINE> The Tab key will change the target stream of the message. <LINE> <LINE> Global Streams: /all <LINE> Local Streams: /say, /yell <LINE> Special Steams: /whisper, /safehouse, /faction. <LINE> <LINE> Press the Up arrow to cycle through your message history. Click the Gear icon to customize chat. <LINE> <LINE> Happy surviving! | |
| ServerImageLoginScreen= | |
| ServerImageLoadingScreen= | |
| ServerImageIcon= | |
| # Add unknown usernames to the whitelist when players join. Clients will supply their own username/password on joining. (This is for Open=true servers) | |
| AutoCreateUserInWhiteList=false | |
| # Display usernames above player's heads in-game. | |
| DisplayUserName=true | |
| # Display first & last name above player's heads. | |
| ShowFirstAndLastName=false | |
| UsernameDisguises=false | |
| HideDisguisedUserName=false | |
| SwitchZombiesOwnershipEachUpdate=false | |
| # Force every new player to spawn at these set x,y,z world coordinates. Find desired coordinates at map.projectzomboid.com. (Ignored when 0,0,0) | |
| SpawnPoint=0,0,0 | |
| # Players can enter and leave PVP on an individual basis. A player can only hurt another player when at least one of them is in PVP mode - as shown by the unobscured skull and crossbones on the left of the screen. When SafetySystem=false, players are free to hurt each other at any time if PVP is enabled. | |
| SafetySystem=true | |
| # Display a skull icon over the head of players who have entered PVP mode | |
| ShowSafety=true | |
| # The time it takes for a player to enter and leave PVP mode Min: 0 Max: 1000 Default: 2 | |
| SafetyToggleTimer=2 | |
| # The delay before a player can enter or leave PVP mode again, having recently done so Min: 0 Max: 1000 Default: 3 | |
| SafetyCooldownTimer=3 | |
| # Min: 0 Max: 60 Default: 60 | |
| SafetyDisconnectDelay=60 | |
| # Item types new players spawn with. Separate multiple item types with commas. Example: Base.Axe,Base.Bag_BigHikingBag | |
| SpawnItems= | |
| # Default starting port for player data. If UDP, this is this one of two ports used. Min: 0 Max: 65535 Default: 16261 | |
| DefaultPort=16261 | |
| # Min: 0 Max: 65535 Default: 16262 | |
| UDPPort=16262 | |
| # Reset ID determines if the server has undergone a soft-reset. If this number does match the client, the client must create a new character. Used in conjunction with PlayerServerID. It is strongly advised that you backup these IDs somewhere Min: 0 Max: 2147483647 Default: 72031461 | |
| ResetID=8386812 | |
| # Enter the mod loading ID here. It can be found in \Steam\steamapps\workshop\modID\mods\modName\info.txt | |
| Mods= | |
| # Enter the foldername of the mod found in \Steam\steamapps\workshop\modID\mods\modName\media\maps\ | |
| Map=Muldraugh, KY | |
| # Kick clients whose game files don't match the server's. | |
| DoLuaChecksum=true | |
| DenyLoginOnOverloadedServer=true | |
| # Shows the server on the in-game browser. (Note: Steam-enabled servers are always visible in the Steam server browser) | |
| Public=false | |
| # Name of the server displayed in the in-game browser and, if applicable, the Steam browser | |
| PublicName=Friends Without Benefits | |
| # Description displayed in the in-game public server browser. Typing will create a new line in your description | |
| PublicDescription= | |
| # Maximum number of players that can be on the server at one time. This excludes admins. | |
| # WARNING: Server player counts above 32 will potentially result in poor map streaming and desync. Please advance with caution. Min: 1 Max: 100 Default: 32 | |
| MaxPlayers=6 | |
| # Ping limit, in milliseconds, before a player is kicked from the server. (Set to 0 to disable) Min: 0 Max: 2147483647 Default: 0 | |
| PingLimit=0 | |
| # Items will not respawn in buildings that players have claimed as a safehouse | |
| SafehousePreventsLootRespawn=true | |
| # Remove player accounts from the whitelist after death. This prevents players creating a new character after death on Open=false servers | |
| DropOffWhiteListAfterDeath=false | |
| # All forms of fire are disabled - except for campfires | |
| NoFire=false | |
| # If checked, every time a player dies a global message will be displayed in the chat | |
| AnnounceDeath=false | |
| # Loaded parts of the map are saved after this set number of real-world minutes have passed. (The map is usually saved only after clients leave a loaded area) Min: 0 Max: 2147483647 Default: 0 | |
| SaveWorldEveryMinutes=0 | |
| # Both admins and players can claim safehouses | |
| PlayerSafehouse=false | |
| # Only admins can claim safehouses | |
| AdminSafehouse=false | |
| # Allow non-members to enter a safehouse without being invited | |
| SafehouseAllowTrepass=true | |
| # Allow fire to damage safehouses | |
| SafehouseAllowFire=true | |
| # Allow non-members to take items from safehouses | |
| SafehouseAllowLoot=true | |
| # Players will respawn in a safehouse that they were a member of before they died | |
| SafehouseAllowRespawn=false | |
| # Players must have survived this number of in-game days before they are allowed to claim a safehouse Min: 0 Max: 2147483647 Default: 0 | |
| SafehouseDaySurvivedToClaim=0 | |
| # Players are automatically removed from a safehouse they have not visited for this many real-world hours Min: 0 Max: 2147483647 Default: 144 | |
| SafeHouseRemovalTime=144 | |
| # Governs whether players can claim non-residential buildings. | |
| SafehouseAllowNonResidential=false | |
| SafehouseDisableDisguises=true | |
| # Min: 0 Max: 2147483647 Default: 20000 | |
| MaxSafezoneSize=20000 | |
| # Allow players to destroy world objects with sledgehammers | |
| AllowDestructionBySledgehammer=true | |
| # Allow players to destroy world objects only in their safehouse (require AllowDestructionBySledgehammer to true). | |
| SledgehammerOnlyInSafehouse=false | |
| # Time in seconds before the war starts. Min: 60 Max: 2147483647 Default: 600 | |
| WarStartDelay=600 | |
| # War duration in seconds. Min: 60 Max: 2147483647 Default: 3600 | |
| WarDuration=3600 | |
| # Safehouse hit points limit. Min: 0 Max: 2147483647 Default: 3 | |
| WarSafehouseHitPoints=3 | |
| # ServerPlayerID determines if a character is from another server, or single player. This value may be changed by soft resets. If this number does match the client, the client must create a new character. This is used in conjunction with ResetID. It is strongly advised that you backup these IDs somewhere | |
| ServerPlayerID=1206012862 | |
| # The port for the RCON (Remote Console) Min: 0 Max: 65535 Default: 27015 | |
| RCONPort=27015 | |
| # RCON password (Pick a strong password) | |
| RCONPassword= | |
| # Enables global text chat integration with a Discord channel | |
| DiscordEnable=false | |
| # Discord bot access token | |
| DiscordToken= | |
| # The Discord channel name. (Try the separate channel ID option if having difficulties) | |
| DiscordChannel= | |
| # The Discord channel ID. (Use if having difficulties with Discord channel name option) | |
| DiscordChannelID= | |
| # The Slack incoming webhook URL | |
| WebhookAddress= | |
| # Clients must know this password to join the server. (Ignored when hosting a server via the Host button) | |
| Password=gordon_cole | |
| # Limits the number of different accounts a single Steam user may create on this server. Ignored when using the Hosts button. Min: 0 Max: 2147483647 Default: 0 | |
| MaxAccountsPerUser=0 | |
| # Allow co-op/splitscreen players | |
| AllowCoop=true | |
| # Players are allowed to sleep when their survivor becomes tired, but they do not NEED to sleep | |
| SleepAllowed=false | |
| # Players get tired and need to sleep. (Ignored if SleepAllowed=false) | |
| SleepNeeded=false | |
| # WIP: Activating this setting may cause visual desynchronization of player positions. | |
| KnockedDownAllowed=false | |
| SneakModeHideFromOtherPlayers=true | |
| UltraSpeedDoesnotAffectToAnimals=false | |
| # List Workshop Mod IDs for the server to download. Each must be separated by a semicolon. Example: WorkshopItems=514427485;513111049 | |
| WorkshopItems= | |
| # Show Steam usernames and avatars in the Players list. | |
| SteamScoreboard=false | |
| # Enable the Steam VAC system | |
| SteamVAC=true | |
| # Attempt to configure a UPnP-enabled internet gateway to automatically setup port forwarding rules. The server will fall back to default ports if this fails | |
| UPnP=true | |
| # VOIP is enabled when checked | |
| VoiceEnable=true | |
| # The minimum tile distance over which VOIP sounds can be heard. Min: 0.00 Max: 100000.00 Default: 10.00 | |
| VoiceMinDistance=10.0 | |
| # The maximum tile distance over which VOIP sounds can be heard. Min: 0.00 Max: 100000.00 Default: 100.00 | |
| VoiceMaxDistance=100.0 | |
| # Toggle directional audio for VOIP | |
| Voice3D=true | |
| # Min: 10.00 Max: 150.00 Default: 70.00 | |
| SpeedLimit=70.0 | |
| LoginQueueEnabled=false | |
| # Min: 20 Max: 1200 Default: 60 | |
| LoginQueueConnectTimeout=60 | |
| # Set the IP from which the server is broadcast. This is for network configurations with multiple IP addresses, such as server farms | |
| server_browser_announced_ip= | |
| # Players can respawn in-game at the coordinates where they died | |
| PlayerRespawnWithSelf=false | |
| # Players can respawn in-game at a split screen / Remote Play player's location | |
| PlayerRespawnWithOther=false | |
| # Governs how fast time passes while players sleep. Value multiplies the speed of the time that passes during sleeping. Min: 1.00 Max: 100.00 Default: 40.00 | |
| FastForwardMultiplier=40.0 | |
| # Safehouse acts like a normal house if a member of the safehouse is connected (so secure when players are offline) | |
| DisableSafehouseWhenPlayerConnected=false | |
| # Players can create factions when true | |
| Faction=true | |
| # Players must survive this number of in-game days before being allowed to create a faction Min: 0 Max: 2147483647 Default: 0 | |
| FactionDaySurvivedToCreate=0 | |
| # Number of players required as faction members before the faction owner can create a group tag Min: 1 Max: 2147483647 Default: 1 | |
| FactionPlayersRequiredForTag=1 | |
| # Disables radio transmissions from players with an access level | |
| DisableRadioStaff=false | |
| # Disables radio transmissions from players with 'admin' access level | |
| DisableRadioAdmin=true | |
| # Disables radio transmissions from players with 'gm' access level | |
| DisableRadioGM=true | |
| # Disables radio transmissions from players with 'overseer' access level | |
| DisableRadioOverseer=false | |
| # Disables radio transmissions from players with 'moderator' access level | |
| DisableRadioModerator=false | |
| # Disables radio transmissions from invisible players | |
| DisableRadioInvisible=true | |
| # Semicolon-separated list of commands that will not be written to the cmd.txt server log. For example: -vehicle. Inputting * means do NOT write any vehicle command. Inputting: +vehicle.installPart means DO write that command | |
| ClientCommandFilter=-vehicle.*;+vehicle.damageWindow;+vehicle.fixPart;+vehicle.installPart;+vehicle.uninstallPart | |
| # Semicolon-separated list of actions that will be written to the ClientActionLogs.txt server log. | |
| ClientActionLogs=ISEnterVehicle;ISExitVehicle;ISTakeEngineParts; | |
| # Track changes in player perk levels in PerkLog.txt server log | |
| PerkLogs=true | |
| # Maximum number of items that can be placed in a container. Zero means there is no limit. (PLEASE NOTE: This includes individual small items such as nails. A limit of 50 will mean only 50 nails can be stored.) Min: 0 Max: 9000 Default: 0 | |
| ItemNumbersLimitPerContainer=0 | |
| # Number of days before old blood splats are removed. | |
| # Removal happens when map chunks are loaded. | |
| # Zero means they will never disappear Min: 0 Max: 365 Default: 0 | |
| BloodSplatLifespanDays=0 | |
| # Allow use of non-ASCII (cyrillic etc) characters in usernames | |
| AllowNonAsciiUsername=false | |
| BanKickGlobalSound=true | |
| # If enabled, when HoursForCorpseRemoval triggers, it will also remove player’s corpses from the ground. | |
| RemovePlayerCorpsesOnCorpseRemoval=false | |
| # If true, player can use the "delete all" button on bins. | |
| TrashDeleteAll=false | |
| # If true, player can hit again when struck by another player. | |
| PVPMeleeWhileHitReaction=false | |
| # If true, players will have to mouse over someone to see their display name. | |
| MouseOverToSeeDisplayName=true | |
| # If true, automatically hide the player you can't see (like zombies). | |
| HidePlayersBehindYou=true | |
| # Damage multiplier for PVP melee attacks. Min: 0.00 Max: 500.00 Default: 30.00 | |
| PVPMeleeDamageModifier=30.0 | |
| # Damage multiplier for PVP ranged attacks. Min: 0.00 Max: 500.00 Default: 50.00 | |
| PVPFirearmDamageModifier=50.0 | |
| # Modify the range of zombie attraction to cars. (Lower values can help with lag.) Min: 0.00 Max: 10.00 Default: 0.50 | |
| CarEngineAttractionModifier=0.5 | |
| # Governs whether players bump (and knock over) other players when running through them. | |
| PlayerBumpPlayer=false | |
| # Controls display of remote players on the in-game map. 1=Hidden 2=Friends 3=Everyone Min: 1 Max: 3 Default: 1 | |
| MapRemotePlayerVisibility=1 | |
| # Min: 1 Max: 300 Default: 5 | |
| BackupsCount=5 | |
| BackupsOnStart=true | |
| BackupsOnVersionChange=true | |
| # Min: 0 Max: 1500 Default: 0 | |
| BackupsPeriod=0 | |
| # Disables vehicle towing | |
| DisableVehicleTowing=false | |
| # Disables trailer towing | |
| DisableTrailerTowing=false | |
| # Disables burnt vehicle towing | |
| DisableBurntTowing=false | |
| # Path to the file with the list of words to be prohibited. Each word must be on a separate line | |
| BadWordListFile= | |
| # Path to the file with the list of words that should be allowed, even if they contain bad word. Each word should be on a separate line. | |
| GoodWordListFile= | |
| # What to do with the sender of a bad word in the chat: 1 - ban, 2 - kick, 3 - record the violation in the database, 4 - mute | |
| BadWordPolicy=3 | |
| # The symbol or piece of text that will replace the bad word | |
| BadWordReplacement=[HIDDEN] | |
| # Disables safety system anti-cheat protection. | |
| AntiCheatSafety=4 | |
| AntiCheatMovement=4 | |
| # Disables character hit anti-cheat protection. | |
| AntiCheatHit=4 | |
| # Disables packet checks anti-cheat protection. | |
| AntiCheatPacket=4 | |
| # Disables player permissions anti-cheat protection. | |
| AntiCheatPermission=4 | |
| # Disables player XP anti-cheat protection. | |
| AntiCheatXP=4 | |
| # Disables fire checks anti-cheat protection. | |
| AntiCheatFire=4 | |
| # Disables safehouse anti-cheat protection. | |
| AntiCheatSafeHouse=4 | |
| # Disables recipe checks anti-cheat protection. | |
| AntiCheatRecipe=4 | |
| AntiCheatPlayer=4 | |
| # Disables checksum anti-cheat protection. | |
| AntiCheatChecksum=4 | |
| # Disables item checks anti-cheat protection. | |
| AntiCheatItem=4 | |
| AntiCheatServerCustomization=4 | |
| # Sets the multiplayer update period in seconds. Statistics is disabled if value is 0. Min: 0 Max: 10 Default: 1 | |
| MultiplayerStatisticsPeriod=1 | |
| # Disables scoreboard. | |
| DisableScoreboard=false | |
| # Hides admins in the player list. | |
| HideAdminsInPlayerList=false | |
| # The worldgen seed used to generate the world. | |
| # If you want to change this, put a new value in and delete map_worldgen.bin in your save directory. | |
| Seed=XDgjsWrIitFOpZTf | |
| UsePhysicsHitReaction=false | |
| # Min: 64 Max: 1024 Default: 200 | |
| ChatMessageCharacterLimit=200 | |
| # Min: 1 Max: 30 Default: 3 | |
| ChatMessageSlowModeTime=3 |
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| SandboxVars = { | |
| VERSION = 5, | |
| -- Changing this sets the "Population Multiplier" advanced option. Default=Normal | |
| -- 1 = Insane | |
| -- 2 = Very High | |
| -- 3 = High | |
| -- 4 = Normal | |
| -- 5 = Low | |
| Zombies = 4, | |
| -- Default=Urban Focused | |
| -- 1 = Urban Focused | |
| Distribution = 1, | |
| -- Default=1 Hour | |
| -- 1 = 15 Minutes | |
| -- 2 = 30 Minutes | |
| -- 3 = 1 Hour | |
| -- 4 = 2 Hours | |
| -- 5 = 3 Hours | |
| -- 6 = 4 Hours | |
| -- 7 = 5 Hours | |
| -- 8 = 6 Hours | |
| -- 9 = 7 Hours | |
| -- 10 = 8 Hours | |
| -- 11 = 9 Hours | |
| -- 12 = 10 Hours | |
| -- 13 = 11 Hours | |
| -- 14 = 12 Hours | |
| -- 15 = 13 Hours | |
| -- 16 = 14 Hours | |
| -- 17 = 15 Hours | |
| -- 18 = 16 Hours | |
| -- 19 = 17 Hours | |
| -- 20 = 18 Hours | |
| -- 21 = 19 Hours | |
| -- 22 = 20 Hours | |
| -- 23 = 21 Hours | |
| -- 24 = 22 Hours | |
| -- 25 = 23 Hours | |
| DayLength = 3, | |
| StartYear = 1, | |
| -- Default=July | |
| -- 1 = January | |
| -- 2 = February | |
| -- 3 = March | |
| -- 4 = April | |
| -- 5 = May | |
| -- 6 = June | |
| -- 7 = July | |
| -- 8 = August | |
| -- 9 = September | |
| -- 10 = October | |
| -- 11 = November | |
| StartMonth = 7, | |
| StartDay = 9, | |
| -- Default=9 AM | |
| -- 1 = 7 AM | |
| -- 2 = 9 AM | |
| -- 3 = 12 PM | |
| -- 4 = 2 PM | |
| -- 5 = 5 PM | |
| -- 6 = 9 PM | |
| -- 7 = 12 AM | |
| -- 8 = 2 AM | |
| StartTime = 2, | |
| -- Default=0-30 Days | |
| -- 1 = Instant | |
| -- 2 = 0-30 Days | |
| -- 3 = 0-2 Months | |
| -- 4 = 0-6 Months | |
| -- 5 = 0-1 Year | |
| -- 6 = 0-5 Years | |
| -- 7 = 2-6 Months | |
| WaterShut = 2, | |
| -- Default=0-30 Days | |
| -- 1 = Instant | |
| -- 2 = 0-30 Days | |
| -- 3 = 0-2 Months | |
| -- 4 = 0-6 Months | |
| -- 5 = 0-1 Year | |
| -- 6 = 0-5 Years | |
| -- 7 = 2-6 Months | |
| ElecShut = 2, | |
| -- Minimum=-1 Maximum=2147483647 Default=14 | |
| WaterShutModifier = 14, | |
| -- Minimum=-1 Maximum=2147483647 Default=14 | |
| ElecShutModifier = 14, | |
| -- Default=Rare | |
| -- 1 = None (not recommended) | |
| -- 2 = Insanely Rare | |
| -- 3 = Extremely Rare | |
| -- 4 = Rare | |
| -- 5 = Normal | |
| -- 6 = Common | |
| FoodLoot = 4, | |
| -- Default=Rare | |
| -- 1 = None (not recommended) | |
| -- 2 = Insanely Rare | |
| -- 3 = Extremely Rare | |
| -- 4 = Rare | |
| -- 5 = Normal | |
| -- 6 = Common | |
| CannedFoodLoot = 4, | |
| -- Default=Rare | |
| -- 1 = None (not recommended) | |
| -- 2 = Insanely Rare | |
| -- 3 = Extremely Rare | |
| -- 4 = Rare | |
| -- 5 = Normal | |
| -- 6 = Common | |
| LiteratureLoot = 4, | |
| -- Seeds, Nails, Saws, Fishing Rods, various tools, etc... Default=Rare | |
| -- 1 = None (not recommended) | |
| -- 2 = Insanely Rare | |
| -- 3 = Extremely Rare | |
| -- 4 = Rare | |
| -- 5 = Normal | |
| -- 6 = Common | |
| SurvivalGearsLoot = 4, | |
| -- Default=Rare | |
| -- 1 = None (not recommended) | |
| -- 2 = Insanely Rare | |
| -- 3 = Extremely Rare | |
| -- 4 = Rare | |
| -- 5 = Normal | |
| -- 6 = Common | |
| MedicalLoot = 4, | |
| -- Default=Rare | |
| -- 1 = None (not recommended) | |
| -- 2 = Insanely Rare | |
| -- 3 = Extremely Rare | |
| -- 4 = Rare | |
| -- 5 = Normal | |
| -- 6 = Common | |
| WeaponLoot = 4, | |
| -- Default=Rare | |
| -- 1 = None (not recommended) | |
| -- 2 = Insanely Rare | |
| -- 3 = Extremely Rare | |
| -- 4 = Rare | |
| -- 5 = Normal | |
| -- 6 = Common | |
| RangedWeaponLoot = 4, | |
| -- Default=Rare | |
| -- 1 = None (not recommended) | |
| -- 2 = Insanely Rare | |
| -- 3 = Extremely Rare | |
| -- 4 = Rare | |
| -- 5 = Normal | |
| -- 6 = Common | |
| AmmoLoot = 4, | |
| -- Default=Rare | |
| -- 1 = None (not recommended) | |
| -- 2 = Insanely Rare | |
| -- 3 = Extremely Rare | |
| -- 4 = Rare | |
| -- 5 = Normal | |
| -- 6 = Common | |
| MechanicsLoot = 4, | |
| -- Everything else. Also affects foraging for all items in Town/Road zones. Default=Rare | |
| -- 1 = None (not recommended) | |
| -- 2 = Insanely Rare | |
| -- 3 = Extremely Rare | |
| -- 4 = Rare | |
| -- 5 = Normal | |
| -- 6 = Common | |
| OtherLoot = 4, | |
| -- Controls the global temperature. Default=Normal | |
| -- 1 = Very Cold | |
| -- 2 = Cold | |
| -- 3 = Normal | |
| -- 4 = Hot | |
| Temperature = 3, | |
| -- Controls how often it rains. Default=Normal | |
| -- 1 = Very Dry | |
| -- 2 = Dry | |
| -- 3 = Normal | |
| -- 4 = Rainy | |
| Rain = 3, | |
| -- Number of days until 100% growth. Default=Normal (100 Days) | |
| -- 1 = Very Fast (20 Days) | |
| -- 2 = Fast (50 Days) | |
| -- 3 = Normal (100 Days) | |
| -- 4 = Slow (200 Days) | |
| ErosionSpeed = 3, | |
| -- Number of days until 100% growth. -1 means no growth. Zero means use the Erosion Speed option. Maximum 36,500 (100 years). Minimum=-1 Maximum=36500 Default=0 | |
| ErosionDays = 0, | |
| -- Modifies the base XP gain from actions by this number. Minimum=0.00 Maximum=1000.00 Default=1.00 | |
| XpMultiplier = 1.0, | |
| -- Determines if the XP multiplier affects passively levelled skills eg. Fitness and Strength. | |
| XpMultiplierAffectsPassive = false, | |
| -- Use this to multiply or reduce engine general loudness. Minimum=0.00 Maximum=100.00 Default=1.00 | |
| ZombieAttractionMultiplier = 1.0, | |
| -- Governs whether cars are locked, need keys to start etc. | |
| VehicleEasyUse = false, | |
| -- Controls the speed of plant growth. Default=Normal | |
| -- 1 = Very Fast | |
| -- 2 = Fast | |
| -- 3 = Normal | |
| -- 4 = Slow | |
| Farming = 3, | |
| -- Controls the time it takes for food to break down in a composter. Default=2 Weeks | |
| -- 1 = 1 Week | |
| -- 2 = 2 Weeks | |
| -- 3 = 3 Weeks | |
| -- 4 = 4 Weeks | |
| -- 5 = 6 Weeks | |
| -- 6 = 8 Weeks | |
| -- 7 = 10 Weeks | |
| CompostTime = 2, | |
| -- How fast character's hunger, thirst and fatigue will decrease. Default=Normal | |
| -- 1 = Very Fast | |
| -- 2 = Fast | |
| -- 3 = Normal | |
| -- 4 = Slow | |
| StatsDecrease = 3, | |
| -- Controls the abundance of fish and general forage. Default=Normal | |
| -- 1 = Very Poor | |
| -- 2 = Poor | |
| -- 3 = Normal | |
| -- 4 = Abundant | |
| NatureAbundance = 3, | |
| -- Default=Sometimes | |
| -- 1 = Never | |
| -- 2 = Extremely Rare | |
| -- 3 = Rare | |
| -- 4 = Sometimes | |
| -- 5 = Often | |
| Alarm = 4, | |
| -- How frequently homes and buildings will be discovered locked Default=Very Often | |
| -- 1 = Never | |
| -- 2 = Extremely Rare | |
| -- 3 = Rare | |
| -- 4 = Sometimes | |
| -- 5 = Often | |
| LockedHouses = 6, | |
| -- Spawn with chips, water bottle, school bag, baseball bat and a hammer. | |
| StarterKit = false, | |
| -- Nutritional value of food affects the player's condition. | |
| Nutrition = true, | |
| -- Define how fast the food will spoil inside or outside fridge. Default=Normal | |
| -- 1 = Very Fast | |
| -- 2 = Fast | |
| -- 3 = Normal | |
| -- 4 = Slow | |
| FoodRotSpeed = 3, | |
| -- Define how much a fridge will be effective. Default=Normal | |
| -- 1 = Very Low | |
| -- 2 = Low | |
| -- 3 = Normal | |
| -- 4 = High | |
| FridgeFactor = 3, | |
| -- Items will respawn in already-looted containers in towns and trailer parks. Items will not respawn in player-made containers. Default=None | |
| -- 1 = None | |
| -- 2 = Every Day | |
| -- 3 = Every Week | |
| -- 4 = Every Month | |
| LootRespawn = 1, | |
| -- When > 0, loot will not respawn in zones that have been visited within this number of in-game hours. Minimum=0 Maximum=2147483647 Default=0 | |
| SeenHoursPreventLootRespawn = 0, | |
| -- A comma-separated list of item types that will be removed after HoursForWorldItemRemoval hours. | |
| WorldItemRemovalList = "Base.Hat,Base.Glasses,Base.Maggots", | |
| -- Number of hours since an item was dropped on the ground before it is removed. Items are removed the next time that part of the map is loaded. Zero means items are not removed. Minimum=0.00 Maximum=2147483647.00 Default=24.00 | |
| HoursForWorldItemRemoval = 24.0, | |
| -- If true, any items *not* in WorldItemRemovalList will be removed. | |
| ItemRemovalListBlacklistToggle = false, | |
| -- This will affect starting world erosion and food spoilage. Default=0 | |
| -- 1 = 0 | |
| -- 2 = 1 | |
| -- 3 = 2 | |
| -- 4 = 3 | |
| -- 5 = 4 | |
| -- 6 = 5 | |
| -- 7 = 6 | |
| -- 8 = 7 | |
| -- 9 = 8 | |
| -- 10 = 9 | |
| -- 11 = 10 | |
| -- 12 = 11 | |
| TimeSinceApo = 1, | |
| -- Will influence how much water the plant will lose per day and their ability to avoid disease. Default=Normal | |
| -- 1 = Very High | |
| -- 2 = High | |
| -- 3 = Normal | |
| -- 4 = Low | |
| PlantResilience = 3, | |
| -- Controls the yield of plants when harvested. Default=Normal | |
| -- 1 = Very Poor | |
| -- 2 = Poor | |
| -- 3 = Normal | |
| -- 4 = Abundant | |
| PlantAbundance = 3, | |
| -- Recovery from being tired from performing actions Default=Normal | |
| -- 1 = Very Fast | |
| -- 2 = Fast | |
| -- 3 = Normal | |
| -- 4 = Slow | |
| EndRegen = 3, | |
| -- How regularly helicopters pass over the event zone. Default=Once | |
| -- 1 = Never | |
| -- 2 = Once | |
| -- 3 = Sometimes | |
| Helicopter = 2, | |
| -- How often zombie attracting metagame events like distant gunshots will occur. Default=Sometimes | |
| -- 1 = Never | |
| -- 2 = Sometimes | |
| MetaEvent = 2, | |
| -- Governs night-time metagame events during the player's sleep. Default=Never | |
| -- 1 = Never | |
| -- 2 = Sometimes | |
| SleepingEvent = 1, | |
| -- Increase/decrease the chance of electrical generators spawning on the map. Default=Sometimes | |
| -- 1 = Extremely Rare | |
| -- 2 = Rare | |
| -- 3 = Sometimes | |
| -- 4 = Often | |
| GeneratorSpawning = 3, | |
| -- How much fuel is consumed per in-game hour. Minimum=0.00 Maximum=100.00 Default=1.00 | |
| GeneratorFuelConsumption = 1.0, | |
| -- Increase/decrease probability of discovering randomized safe houses on the map: either burnt out, containing loot stashes, dead survivor bodies etc. Default=Rare | |
| -- 1 = Never | |
| -- 2 = Extremely Rare | |
| -- 3 = Rare | |
| -- 4 = Sometimes | |
| -- 5 = Often | |
| SurvivorHouseChance = 3, | |
| -- Default=Rare | |
| -- 1 = Never | |
| -- 2 = Extremely Rare | |
| -- 3 = Rare | |
| -- 4 = Sometimes | |
| -- 5 = Often | |
| VehicleStoryChance = 3, | |
| -- Default=Rare | |
| -- 1 = Never | |
| -- 2 = Extremely Rare | |
| -- 3 = Rare | |
| -- 4 = Sometimes | |
| -- 5 = Often | |
| ZoneStoryChance = 3, | |
| -- Impacts on how often a looted map will have annotations marked on it by a deceased survivor. Default=Sometimes | |
| -- 1 = Never | |
| -- 2 = Extremely Rare | |
| -- 3 = Rare | |
| -- 4 = Sometimes | |
| -- 5 = Often | |
| AnnotatedMapChance = 4, | |
| -- Adds free points during character creation. Minimum=-100 Maximum=100 Default=0 | |
| CharacterFreePoints = 0, | |
| -- Gives player-built constructions extra hit points so they are more resistant to zombie damage. Default=Normal | |
| -- 1 = Very Low | |
| -- 2 = Low | |
| -- 3 = Normal | |
| -- 4 = High | |
| ConstructionBonusPoints = 3, | |
| -- Governs the ambient lighting at night. Default=Normal | |
| -- 1 = Pitch Black | |
| -- 2 = Dark | |
| -- 3 = Normal | |
| NightDarkness = 3, | |
| -- Governs the time from dusk to dawn. Default=Normal | |
| -- 1 = Always Night | |
| -- 2 = Long | |
| -- 3 = Normal | |
| -- 4 = Short | |
| NightLength = 3, | |
| -- Increase and decrease the impact injuries have on your body, and their healing time. Default=Normal | |
| -- 1 = Low | |
| -- 2 = Normal | |
| InjurySeverity = 2, | |
| -- Enable or disable broken limbs when survivors receive injuries from impacts, zombie damage and falls. | |
| BoneFracture = true, | |
| -- How long before zombie bodies disappear. Minimum=-1.00 Maximum=2147483647.00 Default=216.00 | |
| HoursForCorpseRemoval = 216.0, | |
| -- Governs impact that nearby decaying bodies has on the player's health and emotions. Default=Normal | |
| -- 1 = None | |
| -- 2 = Low | |
| -- 3 = Normal | |
| DecayingCorpseHealthImpact = 3, | |
| -- How much blood is sprayed on floor and walls. Default=Normal | |
| -- 1 = None | |
| -- 2 = Low | |
| -- 3 = Normal | |
| -- 4 = High | |
| BloodLevel = 3, | |
| -- Governs how quickly clothing degrades, becomes dirty, and bloodied. Default=Normal | |
| -- 1 = Disabled | |
| -- 2 = Slow | |
| -- 3 = Normal | |
| ClothingDegradation = 3, | |
| FireSpread = true, | |
| -- Number of in-game days before rotten food is removed from the map. -1 means rotten food is never removed. Minimum=-1 Maximum=2147483647 Default=-1 | |
| DaysForRottenFoodRemoval = -1, | |
| -- If enabled, generators will work on exterior tiles, allowing for example to power gas pump. | |
| AllowExteriorGenerator = true, | |
| -- Controls the maximum intensity of fog. Default=Normal | |
| -- 1 = Normal | |
| -- 2 = Moderate | |
| MaxFogIntensity = 1, | |
| -- Controls the maximum intensity of rain. Default=Normal | |
| -- 1 = Normal | |
| -- 2 = Moderate | |
| MaxRainFxIntensity = 1, | |
| -- If disabled snow will not accumulate on ground but will still be visible on vegetation and rooftops. | |
| EnableSnowOnGround = true, | |
| -- When enabled certain melee weapons will be able to strike multiple zombies in one hit. | |
| MultiHitZombies = false, | |
| -- Chance of being bitten when a zombie attacks from behind. Default=High | |
| -- 1 = Low | |
| -- 2 = Medium | |
| RearVulnerability = 3, | |
| -- Disable to walk unimpeded while melee attacking. | |
| AttackBlockMovements = true, | |
| AllClothesUnlocked = false, | |
| -- if disabled, tainted water will not have a warning marking it as such | |
| EnableTaintedWaterText = true, | |
| -- Governs how frequently cars are discovered on the map Default=Low | |
| -- 1 = None | |
| -- 2 = Very Low | |
| -- 3 = Low | |
| -- 4 = Normal | |
| CarSpawnRate = 3, | |
| -- Governs the chances of finding vehicles with gas in the tank. Default=Low | |
| -- 1 = Low | |
| -- 2 = Normal | |
| ChanceHasGas = 1, | |
| -- Governs how full gas tanks will be in discovered cars. Default=Low | |
| -- 1 = Very Low | |
| -- 2 = Low | |
| -- 3 = Normal | |
| -- 4 = High | |
| -- 5 = Very High | |
| InitialGas = 2, | |
| -- Governs how full gas tanks in fuel station will be, initially. Default=Normal | |
| -- 1 = Empty | |
| -- 2 = Super Low | |
| -- 3 = Very Low | |
| -- 4 = Low | |
| -- 5 = Normal | |
| -- 6 = High | |
| -- 7 = Very High | |
| -- 8 = Full | |
| FuelStationGas = 5, | |
| -- How gas-hungry vehicles on the map are. Minimum=0.00 Maximum=100.00 Default=1.00 | |
| CarGasConsumption = 1.0, | |
| -- Default=Rare | |
| -- 1 = Never | |
| -- 2 = Extremely Rare | |
| -- 3 = Rare | |
| -- 4 = Sometimes | |
| -- 5 = Often | |
| LockedCar = 3, | |
| -- General condition of vehicles discovered on the map Default=Low | |
| -- 1 = Very Low | |
| -- 2 = Low | |
| -- 3 = Normal | |
| -- 4 = High | |
| CarGeneralCondition = 2, | |
| -- Governs the amount of damage dealt to vehicles that crash. Default=Normal | |
| -- 1 = Very Low | |
| -- 2 = Low | |
| -- 3 = Normal | |
| -- 4 = High | |
| CarDamageOnImpact = 3, | |
| -- Damage received by the player from the car in a collision. Default=None | |
| -- 1 = None | |
| -- 2 = Low | |
| -- 3 = Normal | |
| -- 4 = High | |
| DamageToPlayerFromHitByACar = 1, | |
| -- Enable or disable traffic jams that spawn on the main roads of the map. | |
| TrafficJam = true, | |
| -- How frequently cars will be discovered with an alarm. Default=Extremely Rare | |
| -- 1 = Never | |
| -- 2 = Extremely Rare | |
| -- 3 = Rare | |
| -- 4 = Sometimes | |
| -- 5 = Often | |
| CarAlarm = 2, | |
| -- Enable or disable player getting damage from being in a car accident. | |
| PlayerDamageFromCrash = true, | |
| -- How many in-game hours before a wailing siren shuts off. Minimum=0.00 Maximum=168.00 Default=0.00 | |
| SirenShutoffHours = 0.0, | |
| -- Governs whether player can discover a car that has been maintained and cared for after the infection struck. Default=Low | |
| -- 1 = None | |
| -- 2 = Low | |
| -- 3 = Normal | |
| RecentlySurvivorVehicles = 2, | |
| -- Enables vehicles to spawn. | |
| EnableVehicles = true, | |
| -- Governs if poisoning food is enabled. Default=True | |
| -- 1 = True | |
| -- 2 = False | |
| EnablePoisoning = 1, | |
| -- Default=In and around bodies | |
| -- 1 = In and around bodies | |
| -- 2 = In bodies only | |
| MaggotSpawn = 1, | |
| -- The higher the value, the longer lightbulbs last before breaking. If 0, lightbulbs will never break. Does not affect vehicle headlights. Minimum=0.00 Maximum=1000.00 Default=1.00 | |
| LightBulbLifespan = 1.0, | |
| Map = { | |
| AllowMiniMap = false, | |
| AllowWorldMap = true, | |
| MapAllKnown = false, | |
| }, | |
| ZombieLore = { | |
| -- Controls the zombie movement rate. Default=Fast Shamblers | |
| -- 1 = Sprinters | |
| -- 2 = Fast Shamblers | |
| -- 3 = Shamblers | |
| Speed = 2, | |
| -- Controls the damage zombies inflict per attack. Default=Normal | |
| -- 1 = Superhuman | |
| -- 2 = Normal | |
| -- 3 = Weak | |
| Strength = 2, | |
| -- Controls the difficulty to kill zombies. Default=Normal | |
| -- 1 = Tough | |
| -- 2 = Normal | |
| -- 3 = Fragile | |
| Toughness = 2, | |
| -- Controls how the zombie virus spreads. Default=Blood + Saliva | |
| -- 1 = Blood + Saliva | |
| -- 2 = Saliva Only | |
| -- 3 = Everyone's Infected | |
| Transmission = 1, | |
| -- Controls how quickly the infection takes effect. Default=2-3 Days | |
| -- 1 = Instant | |
| -- 2 = 0-30 Seconds | |
| -- 3 = 0-1 Minutes | |
| -- 4 = 0-12 Hours | |
| -- 5 = 2-3 Days | |
| -- 6 = 1-2 Weeks | |
| Mortality = 5, | |
| -- Controls how quickly corpses rise as zombies. Default=0-1 Minutes | |
| -- 1 = Instant | |
| -- 2 = 0-30 Seconds | |
| -- 3 = 0-1 Minutes | |
| -- 4 = 0-12 Hours | |
| -- 5 = 2-3 Days | |
| Reanimate = 3, | |
| -- Controls zombie intelligence. Default=Basic Navigation | |
| -- 1 = Navigate + Use Doors | |
| -- 2 = Navigate | |
| -- 3 = Basic Navigation | |
| Cognition = 3, | |
| -- Controls which zombies can crawl under vehicles. Default=Often | |
| -- 1 = Crawlers Only | |
| -- 2 = Extremely Rare | |
| -- 3 = Rare | |
| -- 4 = Sometimes | |
| -- 5 = Often | |
| -- 6 = Very Often | |
| CrawlUnderVehicle = 5, | |
| -- Controls how long zombies remember players after seeing or hearing. Default=Normal | |
| -- 1 = Long | |
| -- 2 = Normal | |
| -- 3 = Short | |
| -- 4 = None | |
| Memory = 2, | |
| -- Controls zombie vision radius. Default=Normal | |
| -- 1 = Eagle | |
| -- 2 = Normal | |
| -- 3 = Poor | |
| Sight = 2, | |
| -- Controls zombie hearing radius. Default=Normal | |
| -- 1 = Pinpoint | |
| -- 2 = Normal | |
| -- 3 = Poor | |
| Hearing = 2, | |
| -- Zombies that have not seen/heard player can attack doors and constructions while roaming. | |
| ThumpNoChasing = false, | |
| -- Governs whether or not zombies can destroy player constructions and defences. | |
| ThumpOnConstruction = true, | |
| -- Governs whether zombies are more active during the day, or whether they act more nocturnally. Active zombies will use the speed set in the "Speed" setting. Inactive zombies will be slower, and tend not to give chase. Default=Both | |
| -- 1 = Both | |
| -- 2 = Night | |
| ActiveOnly = 1, | |
| -- Allows zombies to trigger house alarms when breaking through windows and doors. | |
| TriggerHouseAlarm = false, | |
| -- When enabled if multiple zombies are attacking they can drag you down to feed. Dependent on zombie strength. | |
| ZombiesDragDown = true, | |
| -- When enabled zombies will have a chance to lunge after climbing over a fence if you're too close. | |
| ZombiesFenceLunge = true, | |
| -- Default=Some zombies in the world will pretend to be dead | |
| -- 1 = Some zombies in the world will pretend to be dead | |
| -- 2 = Some zombies in the world, as well as some you 'kill', can pretend to be dead | |
| DisableFakeDead = 1, | |
| }, | |
| ZombieConfig = { | |
| -- Set by the "Zombie Count" population option. 4.0 = Insane, Very High = 3.0, 2.0 = High, 1.0 = Normal, 0.35 = Low, 0.0 = None. Minimum=0.00 Maximum=4.00 Default=1.00 | |
| PopulationMultiplier = 1.0, | |
| -- Adjusts the desired population at the start of the game. Minimum=0.00 Maximum=4.00 Default=1.00 | |
| PopulationStartMultiplier = 1.0, | |
| -- Adjusts the desired population on the peak day. Minimum=0.00 Maximum=4.00 Default=1.50 | |
| PopulationPeakMultiplier = 1.5, | |
| -- The day when the population reaches it's peak. Minimum=1 Maximum=365 Default=28 | |
| PopulationPeakDay = 28, | |
| -- The number of hours that must pass before zombies may respawn in a cell. If zero, spawning is disabled. Minimum=0.00 Maximum=8760.00 Default=72.00 | |
| RespawnHours = 72.0, | |
| -- The number of hours that a chunk must be unseen before zombies may respawn in it. Minimum=0.00 Maximum=8760.00 Default=16.00 | |
| RespawnUnseenHours = 16.0, | |
| -- The fraction of a cell's desired population that may respawn every RespawnHours. Minimum=0.00 Maximum=1.00 Default=0.10 | |
| RespawnMultiplier = 0.1, | |
| -- The number of hours that must pass before zombies migrate to empty parts of the same cell. If zero, migration is disabled. Minimum=0.00 Maximum=8760.00 Default=12.00 | |
| RedistributeHours = 12.0, | |
| -- The distance a zombie will try to walk towards the last sound it heard. Minimum=10 Maximum=1000 Default=100 | |
| FollowSoundDistance = 100, | |
| -- The size of groups real zombies form when idle. Zero means zombies don't form groups. Groups don't form inside buildings or forest zones. Minimum=0 Maximum=1000 Default=20 | |
| RallyGroupSize = 20, | |
| -- The distance real zombies travel to form groups when idle. Minimum=5 Maximum=50 Default=20 | |
| RallyTravelDistance = 20, | |
| -- The distance between zombie groups. Minimum=5 Maximum=25 Default=15 | |
| RallyGroupSeparation = 15, | |
| -- How close members of a group stay to the group's leader. Minimum=1 Maximum=10 Default=3 | |
| RallyGroupRadius = 3, | |
| }, | |
| Bicycles = { | |
| -- Determines whether your character will get tired as they pedal. | |
| Exhaustion = true, | |
| -- Minimum=0.00 Maximum=1.00 Default=0.39 | |
| ExhaustionDrain = 0.39, | |
| -- Determines whether your character will receive fitness exp as they pedal. | |
| FitnessExperience = true, | |
| -- Minimum=0 Maximum=500 Default=15 | |
| FitnessExpGain = 15, | |
| -- Determines whether your character will warm up from pedaling. | |
| Warmth = true, | |
| -- Minimum=0.00 Maximum=1.00 Default=0.10 | |
| WarmthGain = 0.1, | |
| }, | |
| } |
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