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@rain-1
rain-1 / base model trends.md
Last active December 25, 2025 23:27
base model trends.md
@arch1t3cht
arch1t3cht / video_noob_guide.md
Last active January 12, 2026 13:47
What you NEED to know before touching a video file

What you NEED to Know Before Touching a Video File

Hanging out in subtitling and video re-editing communities, I see my fair share of novice video editors and video encoders, and see plenty of them make the classic beginner mistakes when it comes to working with videos. A man can only read "Use Handbrake to convert your mkv to an mp4 :)" so many times before losing it, so I am writing this article to channel the resulting psychic damage into something productive.

If you are new to working with videos (or, let's face it, even if you aren't), please read through this guide to avoid making mistakes that can cost you lots of computing power, storage space, or video quality.

@ubergarm
ubergarm / DeepSeek-R1-Quantized-GGUF-Gaming-Rig-Inferencing-Fast-NVMe-SSD.md
Last active August 31, 2025 04:09
Run DeepSeek R1 671B unsloth GGUF locally with ktransformers or llama.cpp on high end gaming rig!

tl;dr;

UPDATE Mon Mar 10 10:51:31 AM EDT 2025 Check out the newer ktransformers guide for how to get it running faster! About 3.5 tok/sec on this same gaming rig. Big thanks to Supreeth Koundinya with analyticsindiamag.com for the article!

You can run the real deal big boi R1 671B locally off a fast NVMe SSD even without enough RAM+VRAM to hold the 212GB dynamically quantized weights. No it is not swap and won't kill your SSD's read/write cycle lifetime. No this is not a distill model. It works fairly well despite quantization (check the unsloth blog for details on how they did that).

The basic idea is that most of the model itself is not loaded into RAM on startup, but mmap'd. Then kv cache will take up some RAM. Most of your system RAM is left available to serve as disk cache for whatever experts/weights are currently most u

@abraithwaite
abraithwaite / chill-zoom.sh
Last active September 8, 2025 18:17
Zoom in Systemd Cgroups on Linux. Change the max allocations to fit your workstation.
#!/usr/bin/bash -xe
cat <<EOF > "${HOME}/.config/systemd/user/zoom.slice"
[Slice]
AllowedCPUs=0-4
MemoryHigh=6G
EOF
cat /usr/share/applications/Zoom.desktop | sed -E 's#^(Exec=).*$#Exec=/usr/bin/systemd-run --user --slice=zoom.slice /opt/zoom/ZoomLauncher#' > "${HOME}/.local/share/applications/Zoom.desktop"
@raysan5
raysan5 / open_source_and_videogames.md
Last active October 11, 2025 17:01
Open Source and Videogames - Resources

open_source_and_videogames

Open Source and Videogames - Resources

This git include a list of programs, tools, engines and libraries free and open source intended to make videogames.

NOTE: This gist is a support material for the talk "Open Source and Videogames" given by me, Ramon Santamaria, on October 26th 2021 in Canòdrom, Barcelona. All the materials listed here were explained in detail in a +2 hours talk.

Contents

How to setup a practically free CDN using Backblaze B2 and Cloudflare

⚠️ Note 2023-01-21
Some things have changed since I originally wrote this in 2016. I have updated a few minor details, and the advice is still broadly the same, but there are some new Cloudflare features you can (and should) take advantage of. In particular, pay attention to Trevor Stevens' comment here from 22 January 2022, and Matt Stenson's useful caching advice. In addition, Backblaze, with whom Cloudflare are a Bandwidth Alliance partner, have published their own guide detailing how to use Cloudflare's Web Workers to cache content from B2 private buckets. That is worth reading,

Time Travel Debugging

Time Travel refers to the ability to record a tab and later replay it ([WebReplay][wrr]). The technology is useful for local development, where you might want to:

  • pause and step forwards or backwards
  • pause and rewind to a prior state
  • rewind to the time a console message was logged
  • rewind to the time an element had a certain style or layout
  • rewind to the time a network asset loaded
@steven2358
steven2358 / ffmpeg.md
Last active January 5, 2026 22:47
FFmpeg cheat sheet