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| const DPI = 600; | |
| const MM_PER_IN = 25.4; | |
| // === RETRANSFER CANVAS (source of truth) === | |
| const TOTAL_W = 2100; | |
| const TOTAL_H = 1344; | |
| // === PHYSICAL CARD SIZE (ISO ID-1) === | |
| const CARD_W_MM = 85.6; | |
| const CARD_H_MM = 54; |
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| const DPI = 300; | |
| const MM_PER_IN = 25.4; | |
| const CONTENT_W_MM = 85.6; | |
| const CONTENT_H_MM = 54; | |
| const BLEED_MM = 3; | |
| const CONTENT_W = Math.round(CONTENT_W_MM * DPI / MM_PER_IN); | |
| const CONTENT_H = Math.round(CONTENT_H_MM * DPI / MM_PER_IN); |
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| const DPI = 300; | |
| const MM_PER_IN = 25.4; | |
| const CONTENT_W_MM = 85.6; | |
| const CONTENT_H_MM = 54; | |
| const BLEED_MM = 3; | |
| const CONTENT_W = Math.round(CONTENT_W_MM * DPI / MM_PER_IN); | |
| const CONTENT_H = Math.round(CONTENT_H_MM * DPI / MM_PER_IN); |
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| from PIL import Image | |
| import struct | |
| import os | |
| import re | |
| def gb2312_offset(char, size): | |
| gb = char.encode('gb2312') | |
| area = gb[0] - 0xA1 | |
| index = gb[1] - 0xA1 | |
| bytes_per_char = size * size // 8 |
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| % LaTeX Curriculum Vitae Template | |
| % | |
| % Copyright (C) 2004-2009 Jason Blevins <jrblevin@sdf.lonestar.org> | |
| % http://jblevins.org/projects/cv-template/ | |
| % | |
| % You may use use this document as a template to create your own CV | |
| % and you may redistribute the source code freely. No attribution is | |
| % required in any resulting documents. I do ask that you please leave | |
| % this notice and the above URL in the source code if you choose to | |
| % redistribute this file. |
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| import bpy | |
| import bmesh | |
| from mathutils import Vector | |
| bl_info = { | |
| 'name': 'MoveStuff', | |
| 'description': 'Two operators: Move Origin to Lowest Point and Set Location.', | |
| 'author': 'Paolo Čerić', | |
| 'version': (1, 0), | |
| 'blender': (4, 0, 0), |
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| int seed = detail(1, "iteration", 0); | |
| vector rand_axis = set(0, 0, 0); | |
| int rand_int = 0; | |
| vector bbox_size = getbbox_size(0); | |
| seed += int(bbox_size[0]*100) + int(bbox_size[1]*100) + int(bbox_size[2]*100); | |
| if(rand(@class+seed+3113) < 1.5){ | |
| if (bbox_size.x > bbox_size.y && bbox_size.x > bbox_size.z) { | |
| rand_axis = set(1, 0, 0); | |
| rand_int = 0; |
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| var rects = []; | |
| function setup() { | |
| createCanvas(800, 800); | |
| noLoop(); | |
| var iterations = 6; // the number of times we'll do the split | |
| rects.push([30, 30, width-30*2, width-30*2]); // initial square | |
| for(var i = 0; i < iterations; i++){ // this can be done with recursion, but it's simple enough this way |
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| var l1, l2; | |
| function setup() { | |
| createCanvas(400, 400); | |
| l1 = createGraphics(width, height); | |
| l2 = createGraphics(width, height); | |
| } | |
| function draw() { |
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