Viscous is a Mystic utility hero who excels as an "agent of chaos" - disrupting team fights with Puddle Punch displacement, Splatter poke, and clutch Cube saves. While Goo Ball provides survivability, the current meta favors gun builds with Express Shot + Mystic Shot for burst poke damage.
| Stat | Value |
|---|---|
| Health | 750 (+44/boon) |
| Stamina | 3 |
| Move Speed | 7.2 m/s |
| Bullet DPS | 49 |
| Ammo | 20 |
| Fire Rate | 4.76/s |
Damage Profile: Gun + Spirit hybrid. Express Shot double-tap combined with Mystic Shot procs and Splatter creates strong burst poke. Use Goo Ball for objective contests and emergency escapes rather than primary team fight engagement.
| Ability | Base CD | Base Damage | Key Effect |
|---|---|---|---|
| [1] Splatter | 30s | 70 | AOE slow puddle, 5m radius, 10s duration |
| [2] The Cube | 42s | - | Save ally/self, +40 HP regen, 3s duration |
| [3] Puddle Punch | 24s | 69.3 | Knockup + 15% slow for 4s, 4.5m radius |
| [4] Goo Ball | 115s | 110 | Transform 9s, 60% resists, 0.7s stun on hit |
Recommended Order:
- Splatter T1 - +36 damage, +1m radius (lane clear + poke)
- Puddle Punch T1 - +1 charge (CC uptime)
- Splatter T2 - -12s cooldown (more poke)
- Puddle Punch T2 - +27 damage, +15% slow
- The Cube T1 - +2.5 move speed, stamina CD
- Goo Ball T1 - +5s duration (when you need it)
- The Cube T3 - Purge debuffs (clutch saves)
- Goo Ball T3 - Cast abilities while rolling (situational)
Ability Point Investment: Splatter > Puddle Punch > The Cube > Goo Ball
| Item | Category | Cost | Purpose |
|---|---|---|---|
| High-Velocity Rounds | Weapon | 800 | Faster projectiles for farming |
| Mystic Burst | Spirit | 800 | +40 burst on Splatter |
| Headshot Booster | Weapon | 800 | Scaling damage |
| Sprint Boots | Vitality | 800 | Roaming speed |
| Extra Stamina | Vitality | 800 | Mobility |
| Ammo Scavenger | Weapon | 800 | Poke through stacking |
Early Totals: Weapon 2,400 | Vitality 1,600 | Spirit 800
| Item | Category | Cost | Purpose |
|---|---|---|---|
| Mystic Shot | Weapon | 1,600 | 40 (+0.8 spirit) burst on bullet proc |
| Express Shot | Weapon | 3,200 | Double-tap with +125% damage |
| Swift Striker | Weapon | 1,600 | +22% fire rate |
| Quicksilver Reload | Weapon | 1,600 | Ammo management |
| Enchanter's Emblem | Vitality | 1,600 | Spirit + CD reduction while healthy |
| Cold Front | Spirit | 1,600 | Slow on Splatter |
Mid Totals: Weapon 8,000 | Vitality 3,200 | Spirit 2,400
| Item | Category | Cost | Purpose |
|---|---|---|---|
| Burst Fire | Weapon | 3,200 | Core damage scaling |
| Headhunter | Weapon | 3,200 | Upgraded from Headshot Booster |
| Superior Cooldown | Spirit | 3,200 | -20% all cooldowns |
| Warp Stone | Spirit | 3,200 | Mobility + bullet resist |
| Torment Pulse | Spirit | 3,200 | Passive DPS in fights |
Flex Slot Options:
- Vampiric Burst (6,400 Weapon) - Assassination potential + sustain
- Veil Walker (3,200 Spirit) - Stealth assassination playstyle
- Phantom Strike (6,400 Vitality) - Gap close
- Spellbreaker (6,400 Spirit) - vs heavy spirit damage
- Arctic Blast (6,400 Spirit) - AOE slow + damage
| Item | Category | Cost |
|---|---|---|
| High-Velocity Rounds | Weapon | 800 |
| Mystic Burst | Spirit | 800 |
| Headshot Booster | Weapon | 800 |
| Sprint Boots | Vitality | 800 |
| Extra Stamina | Vitality | 800 |
| Ammo Scavenger | Weapon | 800 |
| Mystic Shot | Weapon | 1,600 |
| Express Shot | Weapon | 3,200 |
| Swift Striker | Weapon | 1,600 |
| Quicksilver Reload | Weapon | 1,600 |
| Enchanter's Emblem | Vitality | 1,600 |
| Cold Front | Spirit | 1,600 |
| Burst Fire | Weapon | 3,200 |
| Superior Cooldown | Spirit | 3,200 |
| Torment Pulse | Spirit | 3,200 |
| Category | Total Spent | 4.8k Bonus |
|---|---|---|
| Weapon | 13,600 | Yes (+10% Weapon Damage) |
| Vitality | 3,200 | No |
| Spirit | 8,800 | Yes (+9 Spirit Power) |
The primary damage pattern is:
- Splatter → AOE poke + slow
- Express Shot proc → Double-tap with +125% damage
- Mystic Shot proc → +40 spirit damage on bullet
- Puddle Punch → Displacement if they engage
Express Shot + Mystic Shot together on the double-tap creates significant burst poke.
For aggressive players who want to play Viscous as a late-game assassin:
- High-Velocity Rounds → Express Shot
- Headshot Booster → Headhunter
- Swift Striker + Burst Fire
- Veil Walker → Shadow Weave (stealth)
- Vampiric Burst (sustain + burst)
This transforms Viscous into a movespeed + fire rate stacker who uses stealth to assassinate targets.
| Item | Cost | Why |
|---|---|---|
| Spellbreaker | 6,400 | +18% spirit resist, blocks large spirit hits |
| Debuff Reducer | 1,600 | -25% debuff duration vs DOTs |
| Item | Cost | Why |
|---|---|---|
| Return Fire | 1,600 | Reflect 60% bullet damage for 6s |
| Metal Skin | 3,200 | Bullet immunity active |
| Colossus | 6,400 | +35% resists active |
| Item | Cost | Why |
|---|---|---|
| Healbane | 1,600 | Spirit damage applies -35% healing |
| Spirit Burn | 6,400 | -70% healing reduction in AOE |
Viscous doesn't sustained-fire enough to stack bleeds efficiently. Healbane (1,600) applies anti-heal via spirit damage including Splatter.
The old meta prioritized long Goo Ball uptime. Current meta says Goo Ball is weak - don't invest heavily in extending it. Use it situationally for objectives or escapes.
The melee build is outclassed by gun builds. Puddle Punch T3 (heavy melee damage) is nice but doesn't justify building around melee.
- Use Splatter to secure soul orbs and poke enemies
- Trade with gun using Express Shot proc - don't avoid trading
- High-Velocity Rounds makes your slow projectiles more reliable
- Puddle Punch to deny enemy positioning
- The Cube saves lane partner from ganks
- Express Shot + Mystic Shot + Splatter = burst poke combo
- Use Goo Ball for urn contests - you can still roll safely
- Rotate for ganks with Puddle Punch displacement
- Enchanter's Emblem rewards staying healthy
- Stack fire rate and damage items
- Burst Fire + Headhunter + Swift Striker = strong gun DPS
- Goo Ball for emergency escapes or objective steals
- Cube saves still win fights - protect your carry
- Mo & Krill - Capitalizes on Puddle Punch displacement
- Calico (Billy) - Adds chaos and follows up on displaced enemies
- Immobile targets - Splatter + Puddle Punch locks them down
- Objective fights - Goo Ball still contests safely
- Melee heroes - Poke them before they engage
- Infernus - Evades Goo Ball, sustains through poke
- Haze - Guns you down, evades chaos
- Heavy CC (Dynamo, Kelvin) - Locked down before abilities
- Other M1 carries - Out-DPS you if Goo Ball is down
Core Loop: Splatter poke → Express Shot double-tap → Mystic Shot proc → Puddle Punch if engaged → Cube for emergencies
Key Breakpoints:
- 1,600 souls: Mystic Shot online (burst poke)
- 4,800 souls: Express Shot + Swift Striker (fire rate)
- 10k souls: Burst Fire + Headhunter (scaling)
Don't Forget:
- Cube can be self-cast for emergencies
- Goo Ball is situational now, not your primary play
- Puddle Punch can be parried - mix up timing
- Express Shot works well with alt-fire goo ball