Build Name: Iron Bull Role: Brawler / Initiator Damage Type: Hybrid (Gun + Spirit) Difficulty: Easy Last Updated: 2026-02-05
Abrams is a frontline brawler with incredible innate survivability through Infernal Resilience. His kit revolves around closing distance with Shoulder Charge, stunning enemies against walls, and dealing devastating shotgun damage at point-blank range. Unlike other tanks, Abrams doesn't need heavy green investment early - his passive regeneration handles that. Rush weapon damage instead.
| Stat | Value |
|---|---|
| Health | 770 (+49/boon) |
| Stamina | 3 |
| Move Speed | 6.4 m/s |
| Sprint Speed | 8.0 m/s |
| DPS | 55 (shotgun, 9 pellets) |
| Bullet Damage | 3.86 x 9 (+0.13/boon) |
| Ammo | 9 shells |
| Reload | 3.2s (per-shell) |
| Falloff | 17m-40m |
| Stat | Base | T1 | T2 | T3 |
|---|---|---|---|---|
| Cooldown | 42s | 23s | 23s | 23s |
| Duration | 4s | 4s | 6s | 6s |
| DPS | 29 | 29 | 29 | 49 |
| Heal (Heroes) | 66% | 66% | 66% | 66% |
T1 (1 point): -19s Cooldown - MANDATORY FIRST UPGRADE T2 (2 points): +2s Duration T3 (5 points): +20 DPS (+0.12 spirit scaling)
| Stat | Base | T1 | T2 | T3 |
|---|---|---|---|---|
| Cooldown | 33s | 33s | 33s | 15s |
| Stun (wall slam) | 0.6s | 0.6s | 1.05s | 1.05s |
| Damage | 37 | 37 | 37 | 37 |
T1 (1 point): +2.2 Weapon Damage for 8s after hitting hero T2 (2 points): +0.45s Stun Duration (total 1.05s) T3 (5 points): -18s Cooldown
| Stat | Base | T1 | T2 | T3 |
|---|---|---|---|---|
| Damage Regen | 13% | 13% | 13% | 20% |
| HP Regen | +1 | +2.5 | +2.5 | +2.5 |
| Bonus HP | - | - | +150 | +150 |
T1 (1 point): +1.5 Health Regen T2 (2 points): +150 Max Health T3 (5 points): +7% Damage Regeneration (20% total)
| Stat | Base | T1 | T2 | T3 |
|---|---|---|---|---|
| Cooldown | 185s | 150s | 150s | 150s |
| Damage | 75 | 75 | 75 | 75 |
| Stun | 1.6s | 1.6s | 1.6s | 1.6s |
| Radius | 10.5m | 10.5m | 10.5m | 10.5m |
T1 (1 point): -35s Cooldown T2 (2 points): +100 Max HP & +15% Fire Rate per hero hit (25s) T3 (5 points): Unstoppable for 4s after landing - GAME CHANGER
Points 1-4 (T1s):
- Siphon Life T1 - Cooldown reduction is massive
- Shoulder Charge T1 - Weapon damage buff
- Infernal Resilience T1 - HP Regen
- Seismic Impact T1 - Ult cooldown
Points 5-12 (T2s):
- Shoulder Charge T2 - 1.05s stun is huge
- Siphon Life T2 - 6s duration
- Seismic Impact T2 - HP + Fire Rate per hero
- Infernal Resilience T2 - +150 HP
Points 13+ (T3s):
- Seismic Impact T3 - 4s unstoppable after landing
- Infernal Resilience T3 - 20% damage regen
| Item | Category | Cost | Purpose |
|---|---|---|---|
| Close Quarters | Weapon | 800 | +20% damage at close range |
| Monster Rounds | Weapon | 800 | Farm efficiency, upgrades to Cultist |
| Sprint Boots | Vitality | 800 | Map movement, roaming |
| Extra Health | Vitality | 800 | Raw HP, upgrades to Colossus |
| Extra Regen | Vitality | 800 | Lane sustain |
| Melee Lifesteal | Vitality | 800 | Soul confirm sustain |
Early Priority: Close Quarters first for lane trading, Monster Rounds for farm.
| Item | Category | Cost | Purpose |
|---|---|---|---|
| Point Blank | Weapon | 3,200 | +50% damage close range, slow |
| Cultist Sacrifice | Weapon | 3,200 | Farm acceleration, roaming buff |
| Toxic Bullets | Weapon | 3,200 | % HP bleed, anti-heal |
| Healing Booster | Vitality | 1,600 | +20% healing amp |
| Enduring Speed | Vitality | 1,600 | Move speed, slow resist |
| Superior Duration | Spirit | 3,200 | +28% ability duration |
| Spirit Lifesteal | Vitality | 1,600 | More healing from abilities |
| Bullet Resist Shredder | Spirit | 1,600 | Enables gun damage |
8-Minute Target: Cultist Sacrifice online. Farm tier 3 camps, start roaming.
| Item | Category | Cost | Purpose |
|---|---|---|---|
| Colossus | Vitality | 6,400 | Tank mode, resist active |
| Phantom Strike | Vitality | 6,400 | Gap close, disarm |
| Boundless Spirit | Spirit | 6,400 | Spirit scaling (hidden tech) |
| Curse | Spirit | 6,400 | Lock down carries |
| Lifestrike | Vitality | 3,200 | Melee healing + slow |
| Spirit Resilience | Vitality | 3,200 | Anti-burst protection |
| Item | Category | Cost |
|---|---|---|
| Close Quarters | Weapon | 800 |
| Monster Rounds | Weapon | 800 |
| Point Blank | Weapon | 3,200 |
| Cultist Sacrifice | Weapon | 3,200 |
| Toxic Bullets | Weapon | 3,200 |
| Sprint Boots | Vitality | 800 |
| Extra Health | Vitality | 800 |
| Extra Regen | Vitality | 800 |
| Melee Lifesteal | Vitality | 800 |
| Healing Booster | Vitality | 1,600 |
| Enduring Speed | Vitality | 1,600 |
| Spirit Lifesteal | Vitality | 1,600 |
| Colossus | Vitality | 6,400 |
| Phantom Strike | Vitality | 6,400 |
| Spirit Resilience | Vitality | 3,200 |
| Lifestrike | Vitality | 3,200 |
| Superior Duration | Spirit | 3,200 |
| Bullet Resist Shredder | Spirit | 1,600 |
| Boundless Spirit | Spirit | 6,400 |
| Curse | Spirit | 6,400 |
| Category | Total Spent | 4.8k Bonus |
|---|---|---|
| Weapon | 11,200 | ✓ +18% Weapon Damage |
| Vitality | 27,200 | ✓ +203 Health |
| Spirit | 17,600 | ✓ +19 Spirit Power |
All three 4.8k thresholds are hit with core build.
Items that upgrade into other items (components are not wasted):
| T1/T2 Item | Cost | Upgrades Into | Cost |
|---|---|---|---|
| Close Quarters | 800 | Point Blank | 3,200 |
| Monster Rounds | 800 | Cultist Sacrifice | 3,200 |
| Duration Extender | 1,600 | Superior Duration | 3,200 |
| Melee Lifesteal | 800 | Lifestrike | 3,200 |
| Extra Health | 800 | Fortitude / Colossus | 3,200 / 6,400 |
| Extra Regen | 800 | Healing Booster | 1,600 |
| Sprint Boots | 800 | Enduring Speed | 1,600 |
Upgrade Strategy:
- Buy Close Quarters early → component of Point Blank
- Buy Monster Rounds → component of Cultist Sacrifice (rush by 8 min)
- Extra Health upgrades to Colossus late game
- Melee Lifesteal → Lifestrike when you need more sustain
Recommended: Imbue Siphon Life [1]
- Base 4s → 5.12s duration
- With T2 upgrade: 6s → 7.68s duration
- Significantly more healing uptime in extended fights
- Synergizes with Infernal Resilience's sustained fighting style
Alternative: Imbue Seismic Impact [4]
- 1.6s stun → 2.05s stun
- Choose this if your team lacks follow-up damage
- Better for coordinated team fights where CC duration matters
Early: Close Quarters → Monster Rounds → Sprint Boots → Extra Health
↓
By 8 min: Cultist Sacrifice (consume tier 3 camp, start roaming)
↓
Mid Game: Point Blank → Toxic Bullets → Healing Booster
↓
Core: Superior Duration (imbue Siphon Life) → Spirit Lifesteal
↓
Late: Colossus → Phantom Strike
↓
Flex: Boundless Spirit OR Curse
[Start: Close Quarters + Monster Rounds]
|
[Rush Cultist Sacrifice by 8 min]
|
[Complete Point Blank + Toxic Bullets]
|
+------------------+-------------------+
| | |
[Ahead by 5k+] [Even game] [Behind]
| | |
Phantom Strike Colossus Spirit Resilience
(catch kills) (teamfight) (survive burst)
| | |
+------------------+-------------------+
|
[Late Game T4 Selection]
|
+------------------+-------------------+
| | |
[vs Mobile] [vs Tanky] [vs CC Heavy]
| | |
Phantom Strike Curse Unstoppable
(gap close) (lockdown) (CC immunity)
| Item | Cost | When to Buy |
|---|---|---|
| Spirit Resilience | 3,200 | Core vs any spirit burst |
| Dispel Magic | 3,200 | Cleanse DOTs (Infernus Afterburn) |
| Unstoppable | 6,400 | Immune to Seven ult stun |
| Item | Cost | When to Buy |
|---|---|---|
| Metal Skin | 3,200 | 5s bullet immunity vs Haze ult |
| Bullet Resilience | 3,200 | Below 40% HP protection |
| Plated Armor | 3,200 | Passive bullet deflect chance |
| Item | Cost | When to Buy |
|---|---|---|
| Unstoppable | 6,400 | Primary CC counter |
| Reactive Barrier | 1,600 | Auto-barrier on CC |
| Debuff Reducer | 1,600 | -30% debuff duration |
| Item | Cost | When to Buy |
|---|---|---|
| Toxic Bullets | 3,200 | Already in core (-30% healing) |
| Healbane | 1,600 | Spirit damage applies heal reduction |
What it does: Stacking lifesteal (+35 HP per stack), 1 stack per hit, 1 stack per kill. Loses 2 stacks on death.
Why it's bad for Abrams:
- Same cost as Vampiric Burst (6,400) which gives:
- +80% lifesteal for 4.5s burst
- +40% fire rate during active
- +100 HP passive
- NO STACKS TO LOSE
- Abrams engages and sometimes dies - losing stacks devastates this item
- At 6 stacks (6 kills with zero deaths), you get only ~6% passive lifesteal
- Vampiric Burst is better in every realistic scenario
What it does: 4s invulnerability, float slowly, can't act. Afterwards: +20 Spirit, +3 m/s, +30% Spirit Resist.
Why it's usually bad for Abrams:
- Cancels Siphon Life channel
- Abrams needs to be FIGHTING, not invulnerable
- 6,400 souls for an item that takes you out of combat
- Colossus (+35% resist active) keeps you fighting while tanky
Only buy if: Specific threat requires it (e.g., guaranteed Haze ult with no other counter available)
What it does: Fly away on a carpet for 8s, can't act while flying.
Why it's bad for Abrams:
- Seismic Impact already provides its own height
- The ult damage is NOT height-based (unlike Lash Ground Strike)
- 6,400 souls for an escape item on a hero who wants to engage
- Buy Phantom Strike instead for gap closing
Trading Pattern:
- Use Shoulder Charge to close distance
- Unload shotgun at point-blank
- Use Siphon Life when taking damage
- Melee minions for guaranteed soul confirm
Lane Tips:
- Abrams wins most 1v1 trades due to Infernal Resilience regen
- Look for wall slam angles - side rooms are your friend
- Don't waste Shoulder Charge on wave clear
- Melee the healing trooper LAST (maximize heal value)
Power Spike: 2,800 souls = Cultist Sacrifice component (Monster Rounds + Close Quarters ready)
Roaming Priority:
- Complete Cultist Sacrifice
- Farm tier 3 camps for buff
- Look for ganks on overextended enemies
- Contest urn spawns (10 min, 15 min)
Fight Initiation:
- Seismic Impact from ult (1.6s stun)
- Immediately Shoulder Charge high-priority target into wall
- Shotgun + Siphon Life
- Pop Colossus if taking heavy focus
Solo/Duo Kills: This meta rewards roaming. Abrams excels at picking off isolated targets:
- Ult in → Wall slam → Shotgun = dead squishy
- With Phantom Strike: Catch anyone who flashes away
Team Fight Role:
- Initiate with Seismic Impact
- Shoulder Charge priority target
- Pop Colossus for tank mode
- Use Curse on enemy carry if they pop active
- Phantom Strike anyone who tries to escape
Objective Focus:
- Abrams can tank mid-boss easily with Siphon Life
- Colossus active during Patron push for team aura
- Save ult for contesting Rejuvenator claims
Best Lane Partners:
- Dynamo - Singularity setup for your ult
- Kelvin - Dome + your ult = devastating combo
- Seven - His stun extends your charge window
Team Comp Synergies:
- Any hero with follow-up CC (your stuns set them up)
- Healers (Ivy, Paige) amplify your sustain further
- Split pushers (you create space by diving backline)
Heroes That Counter You:
- Haze - Bullet Dance melts through regen (buy Metal Skin)
- Seven - Storm Cloud prevents fighting (buy Dispel Magic)
- Vindicta - Kites forever (need Warp Stone or Phantom Strike)
- Lady Geist - Life Drain outheals your damage, Malice counters sustain
Items That Counter You:
- Toxic Bullets / Healbane - Anti-heal cripples Infernal Resilience
- Slowing Hex - Can't reach targets
- Curse - Silenced and disarmed = useless
How to Play Around Counters:
- Scout enemy builds at 8-10 minutes
- If you see anti-heal stacking, buy Spirit Resilience for burst survival
- If you see CC stacking, Unstoppable is mandatory
- Don't blindly engage - wait for enemy cooldowns to be used
Core Items (Always Buy):
- Point Blank (3,200)
- Toxic Bullets (3,200)
- Cultist Sacrifice (3,200)
- Superior Duration (3,200)
- Colossus (6,400)
Key Timings:
- 8 min: Cultist Sacrifice online
- 10 min: Contest first urn
- 15 min: Point Blank + Toxic Bullets complete
- 20 min: Colossus + one T4 complete
Win Condition: Close distance, wall slam, shotgun, sustain through damage. Repeat.