Created
July 1, 2021 17:20
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GTA 5 SHVDN script to load Cayo Perico island
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| using System; | |
| using GTA; | |
| using GTA.Math; | |
| using GTA.Native; | |
| namespace LoadCayoPerico | |
| { | |
| public class LoadCayoPerico : Script | |
| { | |
| private Blip island; | |
| public LoadCayoPerico() | |
| { | |
| Function.Call((Hash)0x888C3502DBBEEF5); // load MP DLC maps | |
| island = World.CreateBlip(new Vector3(5943.567f, -6272.114f, 2f)); // invisible blip to make the map clickable at the island | |
| island.Sprite = BlipSprite.Invisible; | |
| island.Scale = 0f; | |
| island.IsShortRange = false; | |
| Tick += OnTick; | |
| } | |
| private void OnTick(object sender, EventArgs e) | |
| { | |
| Function.Call((Hash)0xF8DEE0A5600CBB93, true); // SET_MINIMAP_REVEALED - shows the full map | |
| if (Game.Player.Character.Position.DistanceTo2D(new Vector2(5031.428f, -5150.907f)) < 2000f) | |
| { | |
| Function.Call(Hash.SET_SCENARIO_GROUP_ENABLED, "Heist_Island_Peds", true); | |
| Function.Call((Hash)0x9A9D1BA639675CF1, "HeistIsland", true); // set island hopper enabled | |
| Function.Call((Hash)0xF74B1FFA4A15FBEA, 1); // enable path nodes so routing works on island | |
| if (Function.Call<int>(Hash.GET_INTERIOR_FROM_ENTITY, Game.Player.Character) == 0) | |
| { | |
| Function.Call(Hash.SET_RADAR_AS_EXTERIOR_THIS_FRAME); | |
| Function.Call(Hash.SET_RADAR_AS_INTERIOR_THIS_FRAME, 0xc0a90510, 4700.0f, -5145.0f, 0, 0); | |
| } | |
| } | |
| else | |
| { | |
| Function.Call(Hash.SET_SCENARIO_GROUP_ENABLED, "Heist_Island_Peds", false); | |
| Function.Call((Hash)0x9A9D1BA639675CF1, "HeistIsland", false); | |
| Function.Call((Hash)0xF74B1FFA4A15FBEA, 0); // disable path nodes so routing works on main land | |
| } | |
| } | |
| } | |
| } |
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