Session ID: b47c3c94-de23-420c-969f-bdfd13df4492 Date: 2026-02-08 15:28:47
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/plugin plugin
✓ Installed typescript-lsp. Restart Claude Code to load new plugins.
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/plugin plugin
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brainstorming /brainstorming
Base directory for this skill: /home/mikkel/.claude/plugins/cache/claude-plugins-official/superpowers/4.2.0/skills/brainstorming
Help turn ideas into fully formed designs and specs through natural collaborative dialogue.
Start by understanding the current project context, then ask questions one at a time to refine the idea. Once you understand what you're building, present the design in small sections (200-300 words), checking after each section whether it looks right so far.
Understanding the idea:
- Check out the current project state first (files, docs, recent commits)
- Ask questions one at a time to refine the idea
- Prefer multiple choice questions when possible, but open-ended is fine too
- Only one question per message - if a topic needs more exploration, break it into multiple questions
- Focus on understanding: purpose, constraints, success criteria
Exploring approaches:
- Propose 2-3 different approaches with trade-offs
- Present options conversationally with your recommendation and reasoning
- Lead with your recommended option and explain why
Presenting the design:
- Once you believe you understand what you're building, present the design
- Break it into sections of 200-300 words
- Ask after each section whether it looks right so far
- Cover: architecture, components, data flow, error handling, testing
- Be ready to go back and clarify if something doesn't make sense
Documentation:
- Write the validated design to
docs/plans/YYYY-MM-DD-<topic>-design.md - Use elements-of-style:writing-clearly-and-concisely skill if available
- Commit the design document to git
Implementation (if continuing):
- Ask: "Ready to set up for implementation?"
- Use superpowers:using-git-worktrees to create isolated workspace
- Use superpowers:writing-plans to create detailed implementation plan
- One question at a time - Don't overwhelm with multiple questions
- Multiple choice preferred - Easier to answer than open-ended when possible
- YAGNI ruthlessly - Remove unnecessary features from all designs
- Explore alternatives - Always propose 2-3 approaches before settling
- Incremental validation - Present design in sections, validate each
- Be flexible - Go back and clarify when something doesn't make sense
Let me start by understanding the current project context.
[Request interrupted by user]
brainstorming /brainstorming look at brief.md
Base directory for this skill: /home/mikkel/.claude/plugins/cache/claude-plugins-official/superpowers/4.2.0/skills/brainstorming
Help turn ideas into fully formed designs and specs through natural collaborative dialogue.
Start by understanding the current project context, then ask questions one at a time to refine the idea. Once you understand what you're building, present the design in small sections (200-300 words), checking after each section whether it looks right so far.
Understanding the idea:
- Check out the current project state first (files, docs, recent commits)
- Ask questions one at a time to refine the idea
- Prefer multiple choice questions when possible, but open-ended is fine too
- Only one question per message - if a topic needs more exploration, break it into multiple questions
- Focus on understanding: purpose, constraints, success criteria
Exploring approaches:
- Propose 2-3 different approaches with trade-offs
- Present options conversationally with your recommendation and reasoning
- Lead with your recommended option and explain why
Presenting the design:
- Once you believe you understand what you're building, present the design
- Break it into sections of 200-300 words
- Ask after each section whether it looks right so far
- Cover: architecture, components, data flow, error handling, testing
- Be ready to go back and clarify if something doesn't make sense
Documentation:
- Write the validated design to
docs/plans/YYYY-MM-DD-<topic>-design.md - Use elements-of-style:writing-clearly-and-concisely skill if available
- Commit the design document to git
Implementation (if continuing):
- Ask: "Ready to set up for implementation?"
- Use superpowers:using-git-worktrees to create isolated workspace
- Use superpowers:writing-plans to create detailed implementation plan
- One question at a time - Don't overwhelm with multiple questions
- Multiple choice preferred - Easier to answer than open-ended when possible
- YAGNI ruthlessly - Remove unnecessary features from all designs
- Explore alternatives - Always propose 2-3 approaches before settling
- Incremental validation - Present design in sections, validate each
- Be flexible - Go back and clarify when something doesn't make sense
ARGUMENTS: look at brief.md
Let me start by reading the brief and understanding the project context.
Got it — this is a greenfield project with just the brief so far. An AI-powered YouTube manager SaaS landing page, single HTML file, vanilla stack, waitlist signup with localStorage.
The brief is pretty detailed, but I have one key question before we explore approaches:
What's the visual identity vibe you're going for?
- A) Dark & techy — Dark backgrounds, neon/gradient accents, feels like a premium dev tool (think Linear, Vercel)
- B) Light & clean — White/light backgrounds, bold accent colors, friendly and approachable (think Notion, Stripe)
- C) YouTube-native — Leans into YouTube's red/dark palette, feels like a natural extension of the YouTube ecosystem
- D) Something else — You have a specific direction in mind
c
YouTube-native it is — red accents, dark tones, feels like it belongs in the YouTube ecosystem.
Next question: What's the product name? The brief says "AI-powered YouTube channel manager" but doesn't specify a brand name. The hero headline needs something punchy.
- A) YTAI — Short, techy, matches the repo name
- B) Something else — You have a name in mind
A
YTAI it is — short and memorable.
I think I have enough to present a design. The brief is thorough on requirements, and the remaining decisions (feature copy, animations, layout details) are execution-level choices I can make well. Let me present the design in sections.
Section 1: Visual Identity & Layout
Color palette: Dark background (#0f0f0f, close to YouTube's dark mode) with YouTube red (#FF0000) as the primary accent. Supporting colors: white for headlines, light gray (#AAAAAA) for body text, and a subtle dark gray (#1a1a1a) for card backgrounds. Red gradient (#FF0000 → #CC0000) for CTAs and highlights.
Typography: System font stack (-apple-system, BlinkMacSystemFont, 'Segoe UI', ...) — fast loading, no external dependencies, clean look.
Layout structure (top to bottom):
- Minimal nav bar — YTAI logo/wordmark on the left, "Join Waitlist" button on the right (scrolls to form)
- Hero section — Big bold headline, subtitle, email capture form front and center
- Features grid — 4 cards in a 2x2 grid (stacks to single column on mobile)
- Footer — Simple, minimal
Animations: Subtle only — fade-in on scroll for feature cards, smooth hover transitions on buttons and cards, a gentle glow/pulse on the CTA button to draw attention.
Does this foundation feel right so far?
yes, but let's add a light mode toggle for the people who prefer light mode
Good call. Here's how I'd handle that:
Section 2: Light/Dark Mode Toggle
Toggle placement: In the nav bar, right side, before the "Join Waitlist" button. A simple sun/moon icon button — moon icon in dark mode, sun icon in light mode.
Light mode palette: White background (#FFFFFF), dark text (#1a1a1a), feature cards in light gray (#F5F5F5), same YouTube red accent (#FF0000) for CTAs and highlights. The red stays consistent across both modes as the brand anchor.
Implementation: CSS custom properties (variables) on :root for all colors. Toggle switches a data-theme="light" attribute on <html>. JavaScript saves the preference to localStorage so it persists across visits. On load, check localStorage first, then fall back to prefers-color-scheme media query to respect the user's OS setting.
Transition: A smooth 0.3s transition on background-color and color properties so the switch feels polished, not jarring.
Does this approach work for you?
yes
Section 3: Hero Section
Headline: "Your AI-Powered YouTube Growth Engine"
Subtitle: "YTAI automates optimization, testing, and analytics so you can focus on creating. Join the waitlist for early access."
Email form: A single row — email input field with placeholder "Enter your email" and a bold red "Join Waitlist" submit button, side by side. On mobile, they stack vertically. Success state shows a checkmark with "You're on the list!" in green. Error state shows a message below the input in red. Duplicate emails get "You've already signed up!"
Visual flair: A subtle red gradient glow behind the headline area — not overpowering, just enough to draw the eye. Maybe a faint YouTube play-button-inspired geometric shape in the background at low opacity.
Does this section feel right?
yes
Section 4: Features Grid
Four feature cards in a 2x2 grid, each with an icon (using simple CSS/HTML shapes or Unicode symbols to avoid external dependencies), a short title, and a one-line description:
- AI Video Optimization — "Get AI-powered title, description, and tag suggestions that maximize reach."
- Smart Thumbnail Testing — "Automatically A/B test thumbnails and let the best performer win."
- Analytics Insights — "Understand what's working with AI-driven analytics and actionable recommendations."
- Content Suggestions — "Get data-backed ideas for your next video based on trends and audience behavior."
Card style: Dark gray (#1a1a1a) background in dark mode, light gray (#F5F5F5) in light mode. Subtle border or shadow. On hover, a slight lift (translateY) and a faint red border-top or glow to tie back to the brand.
Responsive: 2x2 on desktop, single column on mobile with some breathing room between cards.
Does this look good?
I'm 3 wide for cards kinda guy
Fair enough — but with 4 cards, a 3-wide row leaves one orphan card on the second row which can look awkward. Two options:
- A) Add a 5th or 6th card to fill the grid (3+3 or 3+2 centered)
- B) Keep 4 cards, go 4-wide on desktop and 2x2 on tablet, single column on mobile
Which do you prefer?
a
Let's go with 6 cards (two clean rows of 3). Here are two more features to round it out:
- Auto Scheduling — "Publish at peak times with AI-optimized scheduling tailored to your audience."
- Competitor Tracking — "Monitor rival channels and spot opportunities they're missing."
So the full grid:
| AI Video Optimization | Smart Thumbnail Testing | Analytics Insights | | Content Suggestions | Auto Scheduling | Competitor Tracking |
3-wide on desktop, 2-wide on tablet, single column on mobile.
Does this work?
yes
Section 5: Footer
Keeping it minimal:
- Centered YTAI wordmark
- A single line: "© 2026 YTAI. All rights reserved."
- No extra links (there's nothing to link to yet on a waitlist landing page)
That covers the full design. Let me do a quick recap of the complete page:
- Nav — YTAI wordmark, dark/light toggle, "Join Waitlist" button
- Hero — Bold headline, subtitle, email capture form, subtle red glow/geometric background
- Features — 6 cards in a 3x2 grid with hover effects
- Footer — Logo, copyright
All in a single HTML file, vanilla stack, localStorage for emails and theme preference, responsive across all breakpoints, YouTube-native dark palette with light mode toggle.
Ready for me to write up the design doc and then move to implementation?
Yes please
Design doc written to docs/plans/2026-02-08-landing-page-design.md.
Ready to set up for implementation? I can use the /frontend-design skill to build this out — it's purpose-built for this kind of work.
yes, go ahead
Base directory for this skill: /home/mikkel/.claude/plugins/cache/claude-plugins-official/frontend-design/2cd88e7947b7/skills/frontend-design
This skill guides creation of distinctive, production-grade frontend interfaces that avoid generic "AI slop" aesthetics. Implement real working code with exceptional attention to aesthetic details and creative choices.
The user provides frontend requirements: a component, page, application, or interface to build. They may include context about the purpose, audience, or technical constraints.
Before coding, understand the context and commit to a BOLD aesthetic direction:
- Purpose: What problem does this interface solve? Who uses it?
- Tone: Pick an extreme: brutally minimal, maximalist chaos, retro-futuristic, organic/natural, luxury/refined, playful/toy-like, editorial/magazine, brutalist/raw, art deco/geometric, soft/pastel, industrial/utilitarian, etc. There are so many flavors to choose from. Use these for inspiration but design one that is true to the aesthetic direction.
- Constraints: Technical requirements (framework, performance, accessibility).
- Differentiation: What makes this UNFORGETTABLE? What's the one thing someone will remember?
CRITICAL: Choose a clear conceptual direction and execute it with precision. Bold maximalism and refined minimalism both work - the key is intentionality, not intensity.
Then implement working code (HTML/CSS/JS, React, Vue, etc.) that is:
- Production-grade and functional
- Visually striking and memorable
- Cohesive with a clear aesthetic point-of-view
- Meticulously refined in every detail
Focus on:
- Typography: Choose fonts that are beautiful, unique, and interesting. Avoid generic fonts like Arial and Inter; opt instead for distinctive choices that elevate the frontend's aesthetics; unexpected, characterful font choices. Pair a distinctive display font with a refined body font.
- Color & Theme: Commit to a cohesive aesthetic. Use CSS variables for consistency. Dominant colors with sharp accents outperform timid, evenly-distributed palettes.
- Motion: Use animations for effects and micro-interactions. Prioritize CSS-only solutions for HTML. Use Motion library for React when available. Focus on high-impact moments: one well-orchestrated page load with staggered reveals (animation-delay) creates more delight than scattered micro-interactions. Use scroll-triggering and hover states that surprise.
- Spatial Composition: Unexpected layouts. Asymmetry. Overlap. Diagonal flow. Grid-breaking elements. Generous negative space OR controlled density.
- Backgrounds & Visual Details: Create atmosphere and depth rather than defaulting to solid colors. Add contextual effects and textures that match the overall aesthetic. Apply creative forms like gradient meshes, noise textures, geometric patterns, layered transparencies, dramatic shadows, decorative borders, custom cursors, and grain overlays.
NEVER use generic AI-generated aesthetics like overused font families (Inter, Roboto, Arial, system fonts), cliched color schemes (particularly purple gradients on white backgrounds), predictable layouts and component patterns, and cookie-cutter design that lacks context-specific character.
Interpret creatively and make unexpected choices that feel genuinely designed for the context. No design should be the same. Vary between light and dark themes, different fonts, different aesthetics. NEVER converge on common choices (Space Grotesk, for example) across generations.
IMPORTANT: Match implementation complexity to the aesthetic vision. Maximalist designs need elaborate code with extensive animations and effects. Minimalist or refined designs need restraint, precision, and careful attention to spacing, typography, and subtle details. Elegance comes from executing the vision well.
Remember: Claude is capable of extraordinary creative work. Don't hold back, show what can truly be created when thinking outside the box and committing fully to a distinctive vision.
ARGUMENTS: Build the YTAI landing page based on the design doc at docs/plans/2026-02-08-landing-page-design.md. Single index.html file, vanilla HTML/CSS/JS, YouTube-native dark theme with light mode toggle, email waitlist signup with localStorage, 6 feature cards in 3x2 grid, responsive across all breakpoints.
Let me read the design doc first, then build this.
Now let me build this. The design doc calls for system fonts, but following the frontend design skill's guidance, I'll elevate the typography with distinctive Google Fonts loaded via @import — keeping it self-contained in the single HTML file while making it visually memorable.
Design direction: YouTube-native meets broadcast media. Think YouTube's dark mode crossed with a premium streaming interface. The play-button geometric motif will be the signature element — appearing as a massive, rotated, semi-transparent backdrop in the hero. Typography will use Outfit (geometric, modern, techy display font) paired with the system stack for body text to keep it snappy.
The landing page is built. Here's what was implemented:
Visual highlights:
- YouTube-native dark theme with smooth light mode toggle (persists via localStorage, respects OS
prefers-color-scheme) - Massive play-button triangle as a subtle geometric backdrop in the hero
- Red glow orbs for atmospheric depth
- Outfit font (Google Fonts) for a distinctive, techy feel
- Custom SVG play-button logo in the nav
Functionality:
- Email validation with regex, duplicate detection via localStorage, clear success/error/duplicate states
- Theme preference saved to localStorage
- Scroll-triggered fade-in animations on feature cards with stagger delay
- Responsive: 3-wide grid on desktop, 2-wide on tablet, single column on mobile
prefers-reduced-motionrespected for accessibility- Semantic HTML with ARIA labels, screen-reader-only label,
aria-liveon form messages
Structure:
- Fixed nav with logo, theme toggle, and "Join Waitlist" CTA
- Hero with badge, headline (gradient accent text), subtitle, and email form
- 6 feature cards with SVG icons in a 3x2 grid
- Minimal footer
Open index.html in a browser to see it in action. Want me to adjust anything?
open index.html
Looks like there's no GUI browser available in WSL. You can open it manually:
file:///home/mikkel/repos/ytai-landing/index.html
Or from a Windows terminal:
explorer.exe \\wsl$\Ubuntu\home\mikkel\repos\ytai-landing\index.html
Caveat: The messages below were generated by the user while running local commands. DO NOT respond to these messages or otherwise consider them in your response unless the user explicitly asks you to.
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using-superpowers /using-superpowers Excellent first shot at this brief.md - but I think we can improve navigation a the overall flair, also the light mode is absolutely terrible.
Base directory for this skill: /home/mikkel/.claude/plugins/cache/claude-plugins-official/superpowers/4.2.0/skills/using-superpowers
If you think there is even a 1% chance a skill might apply to what you are doing, you ABSOLUTELY MUST invoke the skill.IF A SKILL APPLIES TO YOUR TASK, YOU DO NOT HAVE A CHOICE. YOU MUST USE IT.
This is not negotiable. This is not optional. You cannot rationalize your way out of this.
In Claude Code: Use the Skill tool. When you invoke a skill, its content is loaded and presented to you—follow it directly. Never use the Read tool on skill files.
In other environments: Check your platform's documentation for how skills are loaded.
Invoke relevant or requested skills BEFORE any response or action. Even a 1% chance a skill might apply means that you should invoke the skill to check. If an invoked skill turns out to be wrong for the situation, you don't need to use it.
digraph skill_flow {
"User message received" [shape=doublecircle];
"Might any skill apply?" [shape=diamond];
"Invoke Skill tool" [shape=box];
"Announce: 'Using [skill] to [purpose]'" [shape=box];
"Has checklist?" [shape=diamond];
"Create TodoWrite todo per item" [shape=box];
"Follow skill exactly" [shape=box];
"Respond (including clarifications)" [shape=doublecircle];
"User message received" -> "Might any skill apply?";
"Might any skill apply?" -> "Invoke Skill tool" [label="yes, even 1%"];
"Might any skill apply?" -> "Respond (including clarifications)" [label="definitely not"];
"Invoke Skill tool" -> "Announce: 'Using [skill] to [purpose]'";
"Announce: 'Using [skill] to [purpose]'" -> "Has checklist?";
"Has checklist?" -> "Create TodoWrite todo per item" [label="yes"];
"Has checklist?" -> "Follow skill exactly" [label="no"];
"Create TodoWrite todo per item" -> "Follow skill exactly";
}These thoughts mean STOP—you're rationalizing:
| Thought | Reality |
|---|---|
| "This is just a simple question" | Questions are tasks. Check for skills. |
| "I need more context first" | Skill check comes BEFORE clarifying questions. |
| "Let me explore the codebase first" | Skills tell you HOW to explore. Check first. |
| "I can check git/files quickly" | Files lack conversation context. Check for skills. |
| "Let me gather information first" | Skills tell you HOW to gather information. |
| "This doesn't need a formal skill" | If a skill exists, use it. |
| "I remember this skill" | Skills evolve. Read current version. |
| "This doesn't count as a task" | Action = task. Check for skills. |
| "The skill is overkill" | Simple things become complex. Use it. |
| "I'll just do this one thing first" | Check BEFORE doing anything. |
| "This feels productive" | Undisciplined action wastes time. Skills prevent this. |
| "I know what that means" | Knowing the concept ≠ using the skill. Invoke it. |
When multiple skills could apply, use this order:
- Process skills first (brainstorming, debugging) - these determine HOW to approach the task
- Implementation skills second (frontend-design, mcp-builder) - these guide execution
"Let's build X" → brainstorming first, then implementation skills. "Fix this bug" → debugging first, then domain-specific skills.
Rigid (TDD, debugging): Follow exactly. Don't adapt away discipline.
Flexible (patterns): Adapt principles to context.
The skill itself tells you which.
Instructions say WHAT, not HOW. "Add X" or "Fix Y" doesn't mean skip workflows.
ARGUMENTS: Excellent first shot at this brief.md - but I think we can improve navigation a the overall flair, also the light mode is absolutely terrible.
Good feedback. Let me invoke the right skills here — this is a frontend design improvement task, so I'll use the frontend-design skill to guide the revision. Let me first look at what we're working with.
The user wants improvements to: 1. Navigation - more flair 2. Overall flair - more visual impact 3. Light mode - "absolutely terrible"
Let me think about what's wrong and how to fix it:
Light mode problems:
- The light mode is too plain/washed out - #fafafa background with #F5F5F5 cards = no contrast
- The red accent on white looks harsh/cheap
- No atmospheric depth like the dark mode has
- The glow orbs probably look bad on light backgrounds
Navigation improvements:
- Currently very basic - just logo, toggle, CTA
- Could add a scroll-based background transition (transparent when at top, solid when scrolled)
- Could make it more interesting visually
Overall flair:
- The hero could use more visual punch - maybe animated gradient mesh, particles, or a more dynamic background
- The feature cards could be more interesting
- Could add a noise/grain texture for depth
- Could add more geometric elements
- The transition between sections could be more interesting
Let me rewrite the entire file with major improvements:
-
Light mode: Warm cream/off-white base (#F8F6F1), with a sophisticated warm palette. Use warm grays instead of cool grays. Add a warm tinted background gradient. Make cards have more presence with subtle warm shadows.
-
Navigation: Glass morphism with scroll-aware state change. Animate the nav on scroll - transparent at top, frosted on scroll. Add a progress indicator.
-
Overall flair:
- Add animated gradient mesh/noise texture background
- Floating geometric elements (triangles, play buttons) that drift
- Add a grain overlay for texture
- More dramatic hero with layered elements
- Better card hover effects with gradient borders
- Add a subtle grid/dot pattern texture
Let me build something really impressive.
I see the issues clearly. The light mode is lazy — it's just "invert the darks to whites" with no personality. The nav is functional but forgettable. And the overall page needs more visual depth and atmosphere. Let me rebuild this with serious craft.
Key changes I'm making:
- Light mode — Warm cream base (#F7F5F0) instead of sterile white, warm shadows, tinted cards, the red accent works differently against warm backgrounds
- Navigation — Transparent at top, glass-morphism on scroll, animated logo, subtle scroll progress bar
- Hero — Animated gradient mesh background, floating geometric play-button shapes that drift, grain texture overlay for depth
- Cards — Gradient border on hover, more dramatic lift and glow
- Overall — Noise/grain texture, better section transitions, more atmospheric depth in both themes
Here's what changed in v2:
Light mode (the big fix):
- Warm cream base (#F5F2ED) instead of sterile white — the features section uses a slightly darker warm (#EDE9E3) for depth
- Warm brown-tinted shadows instead of cold gray ones
- Cards are warm off-white (#FDFCFA) with warm shadow stacking
- The red accent is dialed to #D4002A — deeper, more sophisticated against warm backgrounds
Navigation (much improved):
- Transparent at the top of the page, frosted glass on scroll with
backdrop-filter: blur(24px) saturate(180%) - Center nav links (Features, Waitlist) with animated underline on hover
- Red glow shadow on the logo icon
- Logo bounces on hover with a spring easing
Hero (more atmosphere):
- 3 animated gradient mesh orbs that slowly drift (red, purple, orange) — gives depth without being distracting
- 4 floating play-button triangles at different sizes/rotations drifting up and down
- Large faded play-button backdrop behind everything
- Social proof section below the form ("240+ creators on the waitlist" with avatar stack)
- Form redesigned as a combined input/button container with shared border and focus state
Overall flair:
- Full-page grain/noise texture overlay for analog feel
- Scroll progress bar (red gradient) at the very top
- Instrument Sans for body + Space Mono for the logo — much more distinctive than system fonts
- Card hover: gradient top-border animates in from left (scaleX), icon does a subtle rotate(-3deg), glow behind card
- Section transition with a gradient fade between hero and features
Refresh the page in your browser to see the changes.
Caveat: The messages below were generated by the user while running local commands. DO NOT respond to these messages or otherwise consider them in your response unless the user explicitly asks you to.
/exit exit
Goodbye!