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| #if UNITY_EDITOR | |
| using UnityEngine; | |
| #if UNITY_EDITOR | |
| using UnityEditor; | |
| using UnityEditor.Build; | |
| #endif | |
| public class BoardSetup : MonoBehaviour { | |
| [MenuItem("Board/Project Setup/Run All - Including Optional")] | |
| private static void RunAll() { |
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| #!/usr/bin/ruby | |
| # Create display override file to force Mac OS X to use RGB mode for Display | |
| # see http://embdev.net/topic/284710 | |
| require 'base64' | |
| data=`ioreg -l -d0 -w 0 -r -c AppleDisplay` | |
| edids=data.scan(/IODisplayEDID.*?<([a-z0-9]+)>/i).flatten | |
| vendorids=data.scan(/DisplayVendorID.*?([0-9]+)/i).flatten |
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| /** | |
| * Ask all children to measure themselves and compute the measurement of this | |
| * layout based on the children. | |
| */ | |
| @Override | |
| protected void onMeasure(int widthMeasureSpec, int heightMeasureSpec) { | |
| mPortrait = (ViewGroup) findViewById(R.id.portrait); | |
| if (mPortrait != null) { | |
| RelativeLayout.LayoutParams params = (RelativeLayout.LayoutParams) mPortrait.getLayoutParams(); |
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| <html style="width:100%; height:100%; overflow:hidden"> | |
| <head> | |
| <!-- You can include external scripts here like so... --> | |
| <!--<script src="https://cdnjs.cloudflare.com/ajax/libs/zepto/1.0/zepto.min.js"></script> | |
| <script src="https://cdnjs.cloudflare.com/ajax/libs/underscore.js/1.5.2/underscore-min.js"></script>--> | |
| </head> | |
| <body style="width:100%; height:100%; overflow:hidden; margin:0"> | |
| <canvas id="canvas" width="640" height="360" style="display:block"></canvas> | |
| <script> | |
| function server() { |
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| <html style="width:100%; height:100%; overflow:hidden"> | |
| <head> | |
| <!-- You can include external scripts here like so... --> | |
| <!--<script src="https://cdnjs.cloudflare.com/ajax/libs/zepto/1.0/zepto.min.js"></script> | |
| <script src="https://cdnjs.cloudflare.com/ajax/libs/underscore.js/1.5.2/underscore-min.js"></script>--> | |
| </head> | |
| <body style="width:100%; height:100%; overflow:hidden; margin:0"> | |
| <canvas id="canvas" width="640" height="360" style="display:block"></canvas> | |
| <script> | |
| function server() { |
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| <html style="width:100%; height:100%; overflow:hidden"> | |
| <head> | |
| <!-- You can include external scripts here like so... --> | |
| <!--<script src="https://cdnjs.cloudflare.com/ajax/libs/zepto/1.0/zepto.min.js"></script> | |
| <script src="https://cdnjs.cloudflare.com/ajax/libs/underscore.js/1.5.2/underscore-min.js"></script>--> | |
| </head> | |
| <body style="width:100%; height:100%; overflow:hidden; margin:0"> | |
| <canvas id="canvas" width="640" height="360" style="display:block"></canvas> | |
| <script> | |
| function server() { |
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| <html style="width:100%; height:100%; overflow:hidden"> | |
| <head> | |
| <!--<script src="https://cdnjs.cloudflare.com/ajax/libs/zepto/1.0/zepto.min.js"></script> | |
| <script src="https://cdnjs.cloudflare.com/ajax/libs/underscore.js/1.5.2/underscore-min.js"></script>--> | |
| </head> | |
| <body style="width:100%; height:100%; overflow:hidden; margin:0"> | |
| <canvas id="canvas" width="640" height="360" style="display:block"></canvas> | |
| <script> | |
| //test 2 | |
| function cb(data) { |
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| public static Bitmap resize(Context context, Uri uri) { | |
| // decodes image and scales it to reduce memory consumption | |
| try { | |
| // Decode image size | |
| BitmapFactory.Options o = new BitmapFactory.Options(); | |
| o.inJustDecodeBounds = true; | |
| BitmapFactory.decodeStream(context.getContentResolver().openInputStream(uri), null, o); | |
| // The new size we want to scale to |