Created
February 13, 2026 20:07
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Example - Gestion des images
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| #include <SDL3/SDL.h> | |
| #include <SDL3_image/SDL_image.h> | |
| SDL_Window *win = nullptr; | |
| SDL_Renderer *rend = nullptr; | |
| SDL_Texture *sprites = nullptr; | |
| int main(int argc, char *argv[]) | |
| { | |
| /* Initialisation. */ | |
| SDL_Init(SDL_INIT_VIDEO); | |
| win = SDL_CreateWindow("Gestion des images", 480, 480, 0); | |
| rend = SDL_CreateRenderer(win, nullptr); | |
| /* Chargement de l'image. */ | |
| sprites = IMG_LoadTexture(rend, "sheet.png"); | |
| if (sprites == nullptr) | |
| { | |
| SDL_LogWarn(0, "Failed to load image! %s", SDL_GetError()); | |
| } | |
| SDL_SetTextureScaleMode(sprites, SDL_SCALEMODE_NEAREST); | |
| /* Game loop pattern. */ | |
| while (1) | |
| { | |
| /* Event queue. */ | |
| SDL_Event e; | |
| while (SDL_PollEvent(&e) == true) | |
| { | |
| if (e.type == SDL_EVENT_QUIT) | |
| { | |
| return 1; | |
| } | |
| } | |
| SDL_SetRenderDrawColor(rend, 0, 255, 0, 255); | |
| SDL_RenderClear(rend); | |
| SDL_RenderTexture(rend, sprites, nullptr, nullptr); | |
| SDL_RenderPresent(rend); | |
| } | |
| SDL_Log("hello, SDL"); | |
| return 0; | |
| } |
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