Created
April 28, 2019 21:07
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Vector 2D
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| class Vector { | |
| constructor(x, y) { | |
| this.x = x || 0; | |
| this.y = y || 0; | |
| } | |
| toString = () => `(${this.x}, ${this.y})`; | |
| _limitApply = () => { | |
| if (this.limitValue && this.mag() > this.limitValue) | |
| this.setMag(this.limitValue); | |
| }; | |
| add = v => { | |
| this.x += v.x; | |
| this.y += v.y; | |
| this._limitApply(); | |
| }; | |
| static add = (v1, v2) => new Vector(v1.x + v2.x, v1.y + v2.y); | |
| sub = v => { | |
| this.x -= v.x; | |
| this.y -= v.y; | |
| this._limitApply(); | |
| }; | |
| static sub = (v1, v2) => new Vector(v1.x - v2.x, v1.y - v2.y); | |
| div = v => { | |
| this.x /= value; | |
| this.y /= value; | |
| this._limitApply(); | |
| }; | |
| static div = (v, value) => new Vector(v.x / value, v.y / value); | |
| mult = value => { | |
| this.x *= value; | |
| this.y *= value; | |
| this._limitApply(); | |
| }; | |
| static mult = (v, value) => new Vector(v.x * value, v.y * value); | |
| mag = () => Math.sqrt(this.x * this.x + this.y * this.y); | |
| magSq = () => { | |
| let mag = this.mag(); | |
| return mag * mag; | |
| }; | |
| normalize = () => { | |
| let mag = this.mag(); | |
| this.x /= mag; | |
| this.y /= mag; | |
| }; | |
| setMag = value => { | |
| this.normalize(); | |
| this.mult(value); | |
| }; | |
| limit = value => { | |
| this.limitValue = value; | |
| this._limitApply(); | |
| }; | |
| clone = () => { | |
| let vector = new Vector(this.x, this.y); | |
| if (this.limit) vector.limit = this.limit; | |
| return vector; | |
| }; | |
| } |
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