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@kristjaningi
Created April 3, 2017 19:22
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echo "LOAD BALDFGADGFDASGFDGFG"
// Basic
fps_max "999"
sensitivity "2"
zoom_sensitivity_ratio_mouse "0.925"
m_customaccel "0"
m_rawinput "1"
bind "MWHEELUP" "slot1"
bind "MWHEELDOWN" "slot2"
mm_dedicated_search_maxping "70"
// Game volume
alias "vgmin" "volume 0;echo |*__________| VOLUME 0% MINIMUM;alias vgup vg1;alias vgdn vgmin"
alias "vg1" "volume 0.1;echo |_*_________| VOLUME 10%;alias vgup vg2;alias vgdn vgmin"
alias "vg2" "volume 0.2;echo |__*________| VOLUME 20%;alias vgup vg4;alias vgdn vg1"
alias "vg4" "volume 0.4;echo |___*_______| VOLUME 40%;alias vgup vg6;alias vgdn vg2"
alias "vg6" "volume 0.6;echo |_____*_____| VOLUME 60%;alias vgup vg7;alias vgdn vg4"
alias "vg7" "volume 0.7;echo |_______*___| VOLUME 70%;alias vgup vg8;alias vgdn vg6"
alias "vg8" "volume 0.8;echo |_________*_| VOLUME 80%;alias vgup vg9;alias vgdn vg7"
alias "vg9" "volume 0.9;echo |__________*| VOLUME 90%;alias vgup vg10;alias vgdn vg8"
alias "vg10" "volume 1;echo |__________X| VOLUME 100% MAXIMUM;alias vgup vg2;alias vgdn vg9"
alias "vgup" "vg1"
alias "vgdn" "vg1"
alias vol volume
bind f3 vgdn
bind f4 vgup
// Sound
snd_musicvolume 0.5
snd_deathcamera_volume 0
snd_mapobjective_volume 0 // The bomb music played prior to the ten-second warning
snd_menumusic_volume 0
snd_roundend_volume 0
snd_roundstart_volume 0
snd_tensecondwarning_volume 0 // The ten-second warning
snd_mute_losefocus 0 // This will allow game noise to play even though you've alt-tabbed out
// Damage done
alias displaydamage "displaydamage_on"
alias displaydamage_on "con_filter_text Damage Given To; con_filter_text_out Player:; con_filter_enable 2; developer 1; playvol buttons\blip1 0.5; alias displaydamage "displaydamage_off""
alias displaydamage_off "con_filter_enable 0; developer 0; playvol buttons\blip2 0.5; alias displaydamage "displaydamage_on""
bind "f5" "displaydamage"
// repositions the gunmodel to mimic CSS more closely.
viewmodel_fov "65"
viewmodel_offset_x "2"
viewmodel_offset_y "2"
viewmodel_offset_z "-2"
// removes the shifting of the arm when crouching down.
cl_viewmodel_shift_left_amt "0"
cl_viewmodel_shift_right_amt "0"
// removes the bobbing of the weapon back and forth, when you run.
cl_bob_lower_amt "0"
cl_bobamt_lat "0"
cl_bobamt_vert "0"
// scales the HUD depending on what resolution you use, 1 is max.
hud_scaling "0.85"
// lowers delay between sounds.
snd_mixahead "0.05"
// sets interpolation values.
cl_interp "0"
cl_interp_ratio "1"
// usual rate commands
cl_cmdrate "128"
cl_updaterate "128"
rate "128000"
// causes the scope to move less while moving scoped and reduces bobbing effect
cl_bobcycle "1.0"
//Show netgraph when checking scoreboard
net_graph "1"
net_graphheight "9999"
alias "+scorenet" "+showscores; net_graphheight 0"
alias "-scorenet" "-showscores; net_graphheight 9999"
bind "TAB" "+scorenet"
cl_radar_always_centered "0"
cl_radar_scale "0.3"
cl_hud_radar_scale "1.15"
cl_radar_icon_scale_min "1"
cl_radar_rotate "1"
// Crosshair
cl_crosshair_drawoutline "0"
cl_crosshair_dynamic_maxdist_splitratio "0"
cl_crosshair_dynamic_splitalpha_innermod "1"
cl_crosshair_dynamic_splitalpha_outermod "1.000000"
cl_crosshair_dynamic_splitdist "5"
cl_crosshair_outlinethickness "1"
cl_crosshair_sniper_show_normal_inaccuracy "0"
cl_crosshair_sniper_width "1"
cl_crosshairalpha "800"
cl_crosshaircolor "1"
cl_crosshaircolor_b "0.000000"
cl_crosshaircolor_g "0.000000"
cl_crosshaircolor_r "255.000000"
cl_crosshairdot "0"
cl_crosshairgap "-2"
cl_crosshairgap_useweaponvalue "0"
cl_crosshairscale "600"
cl_crosshairsize "3"
cl_crosshairstyle "4"
cl_crosshairthickness "1"
cl_crosshairusealpha "1"
cl_fixedcrosshairgap "3"
alias "icemix" "connect 85.236.100.38:28415;password sandkassi"
echo "Loaded autoexec!"
host_writeconfig
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