- 2011 - A trip through the Graphics Pipeline 2011
- 2013 - Performance Optimization Guidelines and the GPU Architecture behind them
- 2015 - Life of a triangle - NVIDIA's logical pipeline
- 2015 - Render Hell 2.0
- 2016 - How bad are small triangles on GPU and why?
- 2017 - GPU Performance for Game Artists
- 2019 - Understanding the anatomy of GPUs using Pokémon
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| #include "nodes.h" | |
| namespace ImGui | |
| { | |
| void ImGuiNodes::UpdateCanvasGeometry(ImDrawList* draw_list) | |
| { | |
| const ImGuiIO& io = ImGui::GetIO(); | |
| mouse_ = ImGui::GetMousePos(); |
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| /** | |
| * This software is in the public domain. Where that dedication is not recognized, | |
| * you are granted a perpetual, irrevokable license to copy and modify this file | |
| * as you see fit. | |
| * | |
| * Requires SDL 2.0.4. | |
| * Devices that do not support Metal are not handled currently. | |
| **/ | |
| #import <UIKit/UIKit.h> |
- Getting into public speaking (https://james.brooks.page/blog/getting-into-public-speaking)
- So You Want To Speak At Software Conferences? (https://dylanbeattie.net/2025/12/08/so-you-want-to-speak-at-software-conferences.html)
- How to Give a Good Talk (https://blog.sigplan.org/2025/03/31/how-to-give-a-good-talk/)
- My 18 tips to deliver great presentations (https://jmmv.dev/2020/07/presentation-tips.html)
- My 18 steps to prepare a great presentation (https://jmmv.dev/2020/07/presentation-preparation.html)
- 100 Tricks to Make Better Presentations (https://github.com/ciberado/100-trucos-para-hacer-mejores-presentaciones/blob/main/README.en.md)
- A command-line based markdown presentation tool (https://github.com/visit1985/mdp)
- Giving a presentation with perfect UI/UX design (https://habr.com/en/post/471624/)
- Very Important Strangers (http://randsinrepose.com/archives/very-important-strangers/)
- Edward Tufte's site (http://www.edwardtufte.com/)