This workflow uses the GitHub CLI to keep a forked repo in sync with the upstream repo. Add it to your repo as .github/workflows/sync-fork.yaml.
It runs daily to sync the default branch and can be triggered manually for any branch.
| name "Particle Accelerator" | |
| every 20 ticks do | |
| -- Extraction | |
| input from accelb bottom side | |
| output to pp | |
| forget | |
| -- stable antimatter | |
| if barrel has ge 1 neutronium_ingot and | |
| barrel has ge 1 pellet_antimatter and |
| name "Mekanism HDPE" | |
| every tick do | |
| input fe:: from cube bottom side | |
| output fe:: to pulverizer, electrolyzer, prc_substrate, prc_plastic, condensontrator bottom side | |
| end | |
| every 20 ticks do | |
| input fluid::water from interface | |
| output fluid::water to electrolyzer, prc_substrate top side |
| name "Energizing orb" | |
| every 1 ticks do | |
| input fe:: from cube | |
| output fe:: to each injector | |
| end | |
| every 20 ticks do | |
| -- Extraction | |
| input from orb bottom side |
| name "Draconic Fusion Crafting" | |
| every tick do | |
| -- Power | |
| input fe:: from Cube bottom side | |
| output fe:: to injector | |
| end | |
| every 20 ticks do | |
| -- Extraction |
| # | |
| # Extract a JSON value in an object: | |
| # | |
| # items = get_json_value(json, "payload.tree.items") | |
| # | |
| # Or in an array: | |
| # | |
| # while ((item = get_json_value(items, i++))) | |
| # name = decode_json_string(get_json_value(item, "name")) | |
| # |
| [21Oct2024 22:33:56.863] [main/INFO] [cpw.mods.modlauncher.Launcher/MODLAUNCHER]: ModLauncher running: args [--username, indygwyn, --version, 1.21.1, --gameDir, /Users/twh/Library/Application Support/PrismLauncher/instances/All the Mods 10 - ATM10/minecraft, --assetsDir, /Users/twh/Library/Application Support/PrismLauncher/assets, --assetIndex, 17, --uuid, 6d2c563e1d2247f89d31ce48fc49a49b, --accessToken, ❄❄❄❄❄❄❄❄, --userType, msa, --versionType, release, --fml.neoForgeVersion, 21.1.72, --fml.fmlVersion, 4.0.29, --fml.mcVersion, 1.21.1, --fml.neoFormVersion, 20240808.144430, --launchTarget, forgeclient, --width, 854, --height, 480] | |
| [21Oct2024 22:33:56.864] [main/INFO] [cpw.mods.modlauncher.Launcher/MODLAUNCHER]: JVM identified as Microsoft OpenJDK 64-Bit Server VM 21.0.3+9-LTS | |
| [21Oct2024 22:33:56.865] [main/INFO] [cpw.mods.modlauncher.Launcher/MODLAUNCHER]: ModLauncher 11.0.4+main.d2e20e43 starting: java version 21.0.3 by Microsoft; OS Mac OS X arch aarch64 version 15.0.1 | |
| [21Oct2024 22:33:57.144] [main/INFO] [ |
| ---- Minecraft Crash Report ---- | |
| // You should try our sister game, Minceraft! | |
| Time: 2024-10-21 22:36:20 | |
| Description: Rendering Block Entity | |
| java.lang.IllegalArgumentException: The class blusunrize.immersiveengineering.client.utils.TransformingVertexBuilder does not implement interface VertexBufferWriter, which is required for compatibility with Sodium (see: https://github.com/CaffeineMC/sodium-fabric/issues/1620) | |
| at TRANSFORMER/sodium@0.6.0-beta.2+mc1.21.1/net.caffeinemc.mods.sodium.api.vertex.buffer.VertexBufferWriter.createUnsupportedVertexConsumerThrowable(VertexBufferWriter.java:46) ~[sodium-neoforge-0.6.0-beta.2+mc1.21.1.jar%23799!/:?] {re:mixin,re:classloading} | |
| at TRANSFORMER/sodium@0.6.0-beta.2+mc1.21.1/net.caffeinemc.mods.sodium.api.vertex.buffer.VertexBufferWriter.of(VertexBufferWriter.java:22) ~[sodium-neoforge-0.6.0-beta.2+mc1.21.1.jar%23799!/:?] {re:mixin,re:classloading} | |
| at TRANSFORMER/minecraft@1.21.1/net.minecraft.client.particle.SingleQuadParticle.renderRotatedQuad(SingleQuadParticle.jav |
Many programming languages, including Ruby, have native boolean (true and false) data types. In Ruby they're called true and false. In Python, for example, they're written as True and False. But oftentimes we want to use a non-boolean value (integers, strings, arrays, etc.) in a boolean context (if statement, &&, ||, etc.).
This outlines how this works in Ruby, with some basic examples from Python and JavaScript, too. The idea is much more general than any of these specific languages, though. It's really a question of how the people designing a programming language wants booleans and conditionals to work.
If you want to use or share this material, please see the license file, below.
Inject this css snippet to remove all ads from your Twitter timeline.
div[data-testid="placementTracking"]:has(path[d="M19.498 3h-15c-1.381 0-2.5 1.12-2.5 2.5v13c0 1.38 1.119 2.5 2.5 2.5h15c1.381 0 2.5-1.12 2.5-2.5v-13c0-1.38-1.119-2.5-2.5-2.5zm-3.502 12h-2v-3.59l-5.293 5.3-1.414-1.42L12.581 10H8.996V8h7v7z"]) {
display: none;
}