Shader "MaterialPropertyDrawer"
{
Properties
{
_MainTex("Texture", 2D) = "white" {}
[HideInInspector] _MainTex2("Hide Texture", 2D) = "white" {}
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| Shader "ToggleTest" | |
| { | |
| Properties | |
| { | |
| [Toggle(FILL_WITH_RED)] | |
| _FillWithRed ("Fill With Red", Float) = 0 | |
| } | |
| SubShader | |
| { | |
| Pass |
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| #import <GPUImageThreeInputFilter.h> | |
| extern NSString *const kGPUImageFourInputTextureVertexShaderString; | |
| @interface GPUImageFourInputFilter : GPUImageThreeInputFilter | |
| { | |
| GPUImageFramebuffer *fourthInputFramebuffer; | |
| GLint filterFourthTextureCoordinateAttribute; | |
| GLint filterInputTextureUniform4; |
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| while read p; do | |
| echo "SAVING : $p" | |
| filename=$(basename "$p") | |
| extension="${filename##*.}" | |
| filename="${filename%.*}" | |
| echo " -- Filename : $filename" | |
| curl -o "/file/save/location/$filename.$extension" "$p" | |
| done < /soure/url/list/image_list.txt |
