Created
June 9, 2016 14:49
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| uint32_t graphicsQueueFamIndex = UINT_MAX; | |
| uint32_t transferQueueFamIndex = UINT_MAX; | |
| uint32_t computeQueueFamIndex = UINT_MAX; | |
| // TODO: are there other ways to pick queue family? | |
| for (uint32_t i = 0; i < queueFamCount; i++) | |
| { | |
| if (graphicsQueueFamIndex == UINT_MAX && supportsPresent[i] == VK_TRUE && queueFamProps[i].queueFlags & VK_QUEUE_GRAPHICS_BIT) { | |
| graphicsQueueFamIndex = i; | |
| } | |
| if (computeQueueFamIndex == UINT_MAX && queueFamProps[i].queueFlags & VK_QUEUE_COMPUTE_BIT) { | |
| computeQueueFamIndex = i; | |
| } | |
| if (transferQueueFamIndex == UINT_MAX && queueFamProps[i].queueFlags & VK_QUEUE_TRANSFER_BIT) { | |
| transferQueueFamIndex = i; | |
| } | |
| } | |
| float graphicsPriority = 1.0f; | |
| float computePriority = 0.5f; | |
| float transferPriority = 0.0f; | |
| VkDeviceQueueCreateInfo queueCreateInfos[3]; | |
| // we use 1 queue for each type for now | |
| queueCreateInfos[0] = { VK_STRUCTURE_TYPE_DEVICE_QUEUE_CREATE_INFO, nullptr, 0, graphicsQueueFamIndex, 1, &graphicsPriority }; | |
| queueCreateInfos[1] = { VK_STRUCTURE_TYPE_DEVICE_QUEUE_CREATE_INFO, nullptr, 0, computeQueueFamIndex, 1, &computePriority }; | |
| queueCreateInfos[2] = { VK_STRUCTURE_TYPE_DEVICE_QUEUE_CREATE_INFO, nullptr, 0, transferQueueFamIndex, 1, &transferPriority }; | |
| const char *deviceExtensions[] = { VK_KHR_SWAPCHAIN_EXTENSION_NAME }; | |
| // TODO: if queueCreateInfoCount is more than 1, vkCreateDevice fails | |
| VkDevice device; | |
| VkDeviceCreateInfo devCreateInfo{ VK_STRUCTURE_TYPE_DEVICE_CREATE_INFO, nullptr, 0, 3, queueCreateInfos, 1, layers, 1, deviceExtensions, nullptr}; | |
| VK_CHECK_RESULT(vkCreateDevice(physDevice, &devCreateInfo, nullptr, &device)); | |
| VkQueue graphicsQueue; | |
| vkGetDeviceQueue(device, graphicsQueueFamIndex, 0, &graphicsQueue); | |
| VkQueue computeQueue; | |
| vkGetDeviceQueue(device, computeQueueFamIndex, 0, &computeQueue); | |
| VkQueue transferQueue; | |
| vkGetDeviceQueue(device, transferQueueFamIndex, 0, &transferQueue); |
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