A rigorous, systems-focused approach to mastering computer science fundamentals
This roadmap is designed for "serious" learners who want to understand how computers actually works. We start with C because it forces you to understand memory management, system calls, and low-level operations.
Estimated Timeline: 18-24 months (intensive study) Prerequisites: Basic programming knowledge, comfort with command line
Note: All dates are illustrative only.
Goal: Master C and understand how programs actually execute
Primary Resource: "The C Programming Language" (K&R) + "Expert C Programming" (Peter van der Linden)
Deep Dive Topics:
- Memory layout: stack, heap, data, text segments
- Pointer arithmetic and multi-level pointers
- Function pointers and callbacks
- Dynamic memory allocation strategies
- Undefined behavior and implementation-defined behavior
- Preprocessor macros and conditional compilation
- Inline assembly integration
Projects:
- Write a memory allocator (malloc/free implementation)
- Build a C preprocessor
- Implement a hash table with collision handling
- Create a simple garbage collector
Goal: Understand the boundary between user space and kernel space
Primary Resource: "Advanced Programming in the UNIX Environment" (Stevens)
Deep Dive Topics:
- Process creation: fork(), exec(), wait()
- Inter-process communication: pipes, shared memory, message queues
- Signal handling and asynchronous programming
- File I/O: buffered vs unbuffered, file descriptors
- Memory mapping (mmap) and virtual memory
- Thread programming with pthreads
- Network programming with sockets
Projects:
- Build a shell with job control
- Implement a multi-threaded web server
- Create a process monitor/debugger
- Write a simple database storage engine
Goal: Understand what the compiler generates and how CPUs execute code
Primary Resource: "Computer Systems: A Programmer's Perspective" (Bryant/O'Hallaron) - Full book
Deep Dive Topics:
- x86-64 assembly programming
- Instruction encoding and machine code
- CPU pipeline and hazards
- Branch prediction and speculative execution
- Cache hierarchies and memory performance
- Virtual memory and page tables
- Exception handling and system calls at the hardware level
Projects:
- Write assembly routines for performance-critical algorithms
- Build a simple CPU emulator
- Implement cache simulation
- Create a disassembler
Goal: Understand how high-level code becomes machine code
Primary Resource: "Crafting Interpreters" + "Engineering a Compiler"
Deep Dive Topics:
- Lexical analysis and parsing
- Abstract syntax trees and intermediate representations
- Code generation and optimization
- Register allocation
- Linking and loading
- Runtime systems
Projects:
- Build a C compiler (subset of C)
- Implement optimization passes
- Create a linker
- Write a runtime profiler
Goal: Understand how operating systems manage resources
Primary Resource: "Operating System Concepts" (Silberschatz) + Linux kernel source
Deep Dive Topics:
- Process scheduling algorithms and implementation
- Memory management: paging, segmentation, virtual memory
- File system implementation (ext4, B+ trees)
- Device drivers and interrupt handling
- Synchronization primitives: mutexes, semaphores, RCU
- System call implementation
- Kernel modules and loadable drivers
Projects:
- Write a simple operating system kernel
- Implement a file system
- Build a device driver
- Create a kernel module for process monitoring
Goal: Master multi-threaded and parallel programming
Deep Dive Topics:
- Lock-free data structures
- Memory models and ordering guarantees
- NUMA awareness and cache-friendly algorithms
- Parallel algorithms design
- GPU programming basics (CUDA/OpenCL)
Projects:
- Implement lock-free queue and stack
- Build a thread pool with work stealing
- Create parallel sorting algorithms
- Write SIMD-optimized routines
Goal: Implement complex data structures from scratch in C
Primary Resource: "Introduction to Algorithms" (CLRS) + "Advanced Data Structures" (Brass)
Deep Dive Topics:
- Self-balancing trees: AVL, Red-Black, Splay
- B-trees and B+ trees for disk storage
- Tries and compressed tries
- Skip lists and probabilistic data structures
- Bloom filters and Count-Min sketches
- Persistent data structures
Projects:
- Database index implementation (B+ tree)
- Full-text search engine
- Memory-efficient graph representations
- Cache-oblivious algorithms
Goal: Design efficient algorithms and analyze their complexity
Deep Dive Topics:
- Advanced graph algorithms: network flows, matching
- String algorithms: KMP, Rabin-Karp, suffix arrays
- Computational geometry basics
- Approximation algorithms
- Randomized algorithms
- Cache-aware algorithm design
Projects:
- Implement a graph database
- Build a computational geometry library
- Create a string matching library
- Write performance-critical algorithms
Goal: Build high-performance networked applications
Primary Resource: "UNIX Network Programming" (Stevens) + "High Performance Browser Networking"
Deep Dive Topics:
- TCP/IP stack implementation details
- High-performance I/O: epoll, kqueue, io_uring
- Protocol design and implementation
- Network security and cryptography
- Load balancing and connection pooling
Projects:
- High-performance HTTP server
- Custom protocol implementation
- Network proxy/load balancer
- Packet analyzer
Goal: Understand how distributed systems work
Primary Resource: "Designing Data-Intensive Applications" (Kleppmann)
Deep Dive Topics:
- Consensus algorithms: Raft, PBFT
- Distributed storage systems
- Consistency models and CAP theorem
- Fault tolerance and replication
- Distributed debugging and monitoring
Projects:
- Distributed key-value store
- Raft consensus implementation
- Distributed file system
- Message queue system
Goal: Master performance analysis and optimization techniques
Deep Dive Topics:
- CPU profiling: perf, Intel VTune
- Memory profiling: Valgrind, AddressSanitizer
- Micro-benchmarking methodology
- Cache optimization techniques
- SIMD programming
- Profile-guided optimization
Projects:
- Performance analysis toolkit
- Optimized math libraries
- Memory pool allocators
- High-frequency trading system components
- Editor: Vim/Neovim with custom configuration
- Debugger: GDB with advanced features
- Build Systems: Make, CMake, Ninja
- Static Analysis: Clang Static Analyzer, Cppcheck
- Dynamic Analysis: Valgrind, AddressSanitizer, ThreadSanitizer
- Profilers: perf, Intel VTune, gperftools
- Tracing: strace, ltrace, BPF/eBPF
- Monitoring: htop, iotop, netstat, tcpdump
- Advanced Git: rebasing, bisect, hooks, submodules
- Memory Allocator: Custom malloc/free with debugging features
- Shell: Full-featured shell with job control and scripting
- HTTP Server: High-performance concurrent web server
- Simple OS: Bootable kernel with basic process management
- C Compiler: Subset C compiler with optimization passes
- Database Engine: B+ tree based storage engine
- Distributed Key-Value Store: With Raft consensus
- Network Stack: User-space TCP/IP implementation
- File System: FUSE-based file system with advanced features
- High-Frequency Trading Engine: Ultra-low latency system
- Game Engine Core: 3D graphics and physics engine
- Container Runtime: Docker-like container system
- Can you implement complex algorithms from scratch?
- Do you understand time/space complexity trade-offs?
- Can you debug systems-level issues?
- Can you optimize code for performance?
- Can you explain how a program executes from source to binary?
- Do you understand memory hierarchies and their impact?
- Can you design fault-tolerant distributed systems?
- Can you write secure, concurrent code?
- Can you design systems to handle millions of requests?
- Can you debug race conditions and deadlocks?
- Can you optimize algorithms for specific hardware?
- Can you design protocols and data formats?
Unlike the beginner roadmap, we include:
- Assembly programming - Essential for optimization
- OS kernel development - Understanding system boundaries
- Compiler construction - How code becomes executable
- Advanced algorithms - Complex problem solving
- Performance engineering - Writing fast code
- Distributed systems theory - Modern system design
- "The C Programming Language" - Kernighan & Ritchie
- "Computer Systems: A Programmer's Perspective" - Bryant & O'Hallaron
- "Advanced Programming in the UNIX Environment" - Stevens
- "Operating System Concepts" - Silberschatz
- "Introduction to Algorithms" - Cormen, Leiserson, Rivest, Stein
- "Designing Data-Intensive Applications" - Kleppmann
- "Computer Architecture: A Quantitative Approach" - Hennessy & Patterson
- "Modern Operating Systems" - Tanenbaum
- "Distributed Systems" - van Steen & Tanenbaum
- "High Performance Computing" - various authors
- Code Daily: Write C code every single day
- Read Source: Study high-quality C codebases (Linux, Redis, SQLite)
- Debug Everything: Use debuggers, not printf debugging
- Profile Constantly: Measure performance, don't guess
- Complete one major coding challenge
- Read one research paper
- Contribute to an open-source C project
- Write technical blog posts about your learnings
- Build one significant project
- Present system design to peers
- Participate in code reviews
- Benchmark and optimize previous projects
After completing this roadmap, you'll be qualified for:
- Systems Engineer at tech companies
- Kernel Developer for OS vendors
- Performance Engineer for high-frequency trading
- Infrastructure Engineer at scale-up companies
- Embedded Systems Developer
- Database Engine Developer
- Compiler Engineer
This is not a beginner's path. It's designed to create deep, systems-level understanding that will set you apart as a software engineer. Expect to struggle, debug for hours, and occasionally question your sanity. That's the point.
Remember: Every great systems programmer has implemented a malloc, written a shell, and debugged a segfault at 3 AM. Welcome to the club. π₯