Created
December 24, 2025 02:46
-
-
Save davydmaker/08f72abc37ddc0f2216406ed48afedaf to your computer and use it in GitHub Desktop.
Valheim boot.config – Multiplayer optimization (MacBook Air M1)
This file contains hidden or bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
| gfx-threading-mode=4 | |
| gfx-enable-gfx-jobs=1 | |
| gfx-enable-native-gfx-jobs=1 | |
| disable-gfx-present-thread=1 | |
| job-worker-count=4 | |
| gc-max-time-slice=4 | |
| hdr-display-enabled=0 | |
| vr-enabled=0 | |
| wait-for-native-debugger=0 |
Author
Sign up for free
to join this conversation on GitHub.
Already have an account?
Sign in to comment
Important
build-guidis build-specific and must be preserved from your originalboot.config.Overview
This
boot.configis tuned for Valheim multiplayer on MacBook Air M1 (8 GB)Primary goals:
Recommended In-Game Settings
Graphics:
Troubleshooting
Visual artifacts or crashes
Remove:
Micro-stutter
Increase:
gc-max-time-slice=5FPS drops after long sessions
Reduce:
job-worker-count=3Game does not start
Parameters Explained
gfx-threading-mode=4
Enables aggressive graphics threading.
Improves parallelism between the main thread and the rendering pipeline, reducing CPU bottlenecks during rendering-heavy scenes.
gfx-enable-gfx-jobs=1
Enables Unity Graphics Jobs.
Moves part of the rendering command submission off the main thread, improving frame pacing and reducing stutter in CPU-bound scenarios.
gfx-enable-native-gfx-jobs=1
Enables native (C++ level) graphics jobs.
Reduces managed code overhead and improves stability and performance, especially in IL2CPP builds.
disable-gfx-present-thread=1
Disables Unity’s dedicated present thread.
On macOS, this reduces unnecessary threading overhead and improves consistency when using the Metal renderer.
job-worker-count=4
Limits the number of worker threads used by Unity’s Job System.
Helps prevent thermal throttling on fanless devices like the MacBook Air, improving long-session stability.
gc-max-time-slice=4
Limits the amount of time (in milliseconds) the Garbage Collector can run per frame.
Reduces long GC pauses and improves frame time consistency, which is critical for multiplayer synchronization.
hdr-display-enabled=0
Disables HDR output.
Reduces GPU and memory pressure with no visual downside in Valheim on macOS.
vr-enabled=0
Disables VR subsystems.
Saves memory and prevents unnecessary initialization of unused systems.
wait-for-native-debugger=0
Prevents the game from waiting for a native debugger at startup.
Has no performance impact during gameplay but avoids startup delays.