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March 27, 2022 19:06
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XML templates for 5v5 ranked maps
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| <map proto="1.4.2"> | |
| <name>5v5 2 Post KotF Example</name> | |
| <version>1.0</version> | |
| <objective>Control the flag for 200 seconds to win!</objective> | |
| <gamemode>kotf</gamemode> | |
| <authors> <!-- replace with your UUID (can find on NameMC) and replace the comment with your username --> | |
| <author uuid="74948888-fdb8-4446-9340-f7688c2435cc"/> <!-- Zero_Frosty --> | |
| </authors> | |
| <contributors> | |
| <contributor uuid="430ec559-364a-4363-ac7a-2529050440ac" contribution="XML template"/> <!-- mameBT --> | |
| </contributors> | |
| <teams> | |
| <team id="blue" color="blue" max="5" max-overfill="5">Blue</team> | |
| <team id="red" color="dark red" max="5" max-overfill="5">Red</team> | |
| </teams> | |
| <kits> | |
| <kit id="spawn-kit"> | |
| <clear/> | |
| <item slot="0" unbreakable="true" material="stone sword"/> | |
| <item slot="1" unbreakable="true" material="bow"/> | |
| <item slot="2" material="golden apple"/> | |
| <item slot="8" amount="12" material="arrow"/> | |
| <helmet unbreakable="true" team-color="true" material="leather helmet"/> | |
| <chestplate unbreakable="true" team-color="true" material="leather chestplate"/> | |
| <leggings unbreakable="true" material="chainmail leggings"> | |
| <enchantment level="3">projectile_protection</enchantment> | |
| </leggings> | |
| <boots unbreakable="true" material="iron boots"/> | |
| <effect duration="6" amplifier="255">resistance</effect> <!-- You may need to reduce resistance duration depending on the map --> | |
| </kit> | |
| <kit id="flag-kit" force="true"> | |
| <effect amplifier="-3">health boost</effect> | |
| <effect duration="3" amplifier="2">absorption</effect> | |
| </kit> | |
| <kit id="reset-health" force="true"> | |
| <effect duration="0" amplifier="0">health boost</effect> | |
| <effect duration="1" amplifier="10">regeneration</effect> | |
| </kit> | |
| </kits> | |
| <spawns> <!-- You may want to change the yaw values to face a specific direction on spawn --> | |
| <default> | |
| <region yaw="-45"> | |
| <block>x,y,z</block> | |
| </region> | |
| </default> | |
| <spawn team="blue" kit="spawn-kit" filter="has-flag"> | |
| <region yaw="-135"> | |
| <block>x,y,z</block> | |
| </region> | |
| </spawn> | |
| <spawn team="red" kit="spawn-kit" filter="has-flag"> | |
| <region yaw="45"> | |
| <block>x,y,z</block> | |
| </region> | |
| </spawn> | |
| </spawns> | |
| <filters> | |
| <any id="has-flag"> | |
| <carrying-flag id="flag-carrier">flag</carrying-flag> | |
| <not> | |
| <same-team> | |
| <filter id="flag-carrier"/> | |
| </same-team> | |
| </not> | |
| </any> | |
| </filters> | |
| <regions> | |
| <apply block="never" use="never"/> | |
| </regions> | |
| <flags> | |
| <flag id="flag" | |
| name="Flag" | |
| color="purple" | |
| shared="true" | |
| post="post-a" | |
| points-rate="1" | |
| pickup-kit="flag-kit" | |
| drop-kit="reset-health" | |
| flag-proximity-metric="none" | |
| show-respawn-on-pickup="true" | |
| sequential="false"> | |
| <post id="post-a" name="Post A" return-time="0s" respawn-time="20s">x,y,z</post> | |
| <post id="post-b" name="Post B" return-time="0s" respawn-time="20s">x,y,z</post> | |
| </flag> | |
| </flags> | |
| <score> | |
| <limit>200</limit> | |
| </score> | |
| <toolrepair> | |
| <tool>stone sword</tool> | |
| <tool>bow</tool> | |
| </toolrepair> | |
| <itemremove> | |
| <item>leather helmet</item> | |
| <item>leather chestplate</item> | |
| <item>chainmail leggings</item> | |
| <item>iron boots</item> | |
| <item>banner</item> | |
| </itemremove> | |
| <itemkeep> | |
| <item>golden apple</item> | |
| <item>arrow</item> | |
| </itemkeep> | |
| <kill-reward> | |
| <item material="golden apple"/> | |
| <item amount="5" material="arrow"/> | |
| </kill-reward> | |
| <respawn delay="6s" auto="true" spectate="true"> <!-- You may want to edit the respawn delay depending on your map --> | |
| <message> | |
| {"translate":"death.respawn.confirmed.waiting.flagDropped"} | |
| </message> | |
| </respawn> | |
| <hunger> | |
| <depletion>off</depletion> | |
| </hunger> | |
| </map> |
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| <map proto="1.4.2"> | |
| <name>5v5 3 Post KotF Example</name> | |
| <version>1.0</version> | |
| <objective>Control the flag for 200 seconds to win!</objective> | |
| <gamemode>kotf</gamemode> | |
| <authors> <!-- replace with your UUID (can find on NameMC) and replace the comment with your username --> | |
| <author uuid="621b2aa8-4e5f-4ed8-bd36-0ae2f8952a06"/> <!-- Strangey --> | |
| </authors> | |
| <contributors> | |
| <contributor uuid="430ec559-364a-4363-ac7a-2529050440ac" contribution="XML template"/> <!-- mameBT --> | |
| </contributors> | |
| <teams> | |
| <team id="blue" color="blue" max="5" max-overfill="5">Blue</team> | |
| <team id="red" color="dark red" max="5" max-overfill="5">Red</team> | |
| </teams> | |
| <kits> | |
| <kit id="spawn-kit"> | |
| <clear/> | |
| <item slot="0" unbreakable="true" material="stone sword"/> | |
| <item slot="1" unbreakable="true" material="bow"/> | |
| <item slot="2" material="golden apple"/> | |
| <item slot="8" amount="12" material="arrow"/> | |
| <helmet unbreakable="true" team-color="true" material="leather helmet"/> | |
| <chestplate unbreakable="true" team-color="true" material="leather chestplate"/> | |
| <leggings unbreakable="true" material="chainmail leggings"> | |
| <enchantment level="3">projectile_protection</enchantment> | |
| </leggings> | |
| <boots unbreakable="true" material="iron boots"/> | |
| <effect duration="6" amplifier="255">resistance</effect> <!-- You may need to reduce resistance duration depending on the map --> | |
| </kit> | |
| <kit id="flag-kit" force="true"> | |
| <effect amplifier="-3">health boost</effect> | |
| <effect duration="3" amplifier="2">absorption</effect> | |
| </kit> | |
| <kit id="reset-health" force="true"> | |
| <effect duration="0" amplifier="0">health boost</effect> | |
| <effect duration="1" amplifier="10">regeneration</effect> | |
| </kit> | |
| </kits> | |
| <spawns> <!-- You may want to change the yaw values to face a specific direction on spawn --> | |
| <default> | |
| <region yaw="-45"> | |
| <block>x,y,z</block> | |
| </region> | |
| </default> | |
| <spawn team="blue" kit="spawn-kit" filter="has-flag"> | |
| <region yaw="-135"> | |
| <block>x,y,z</block> | |
| </region> | |
| </spawn> | |
| <spawn team="red" kit="spawn-kit" filter="has-flag"> | |
| <region yaw="45"> | |
| <block>x,y,z</block> | |
| </region> | |
| </spawn> | |
| </spawns> | |
| <filters> | |
| <any id="has-flag"> | |
| <carrying-flag>flag</carrying-flag> | |
| <not> | |
| <same-team> | |
| <carrying-flag>flag</carrying-flag> | |
| </same-team> | |
| </not> | |
| </any> | |
| </filters> | |
| <regions> | |
| <apply block="never" use="never"/> | |
| </regions> | |
| <flags> | |
| <flag id="flag" | |
| name="Flag" | |
| color="purple" | |
| shared="true" | |
| post="mid-post" | |
| points-rate="1" | |
| pickup-kit="flag-kit" | |
| drop-kit="reset-health" | |
| flag-proximity-metric="none" | |
| show-respawn-on-pickup="true" | |
| sequential="false"> | |
| <post id="mid-post" name="Mid Post" return-time="0s" respawn-time="20s">x,y,z</post> | |
| <post id="post-a" name="Post A" return-time="0s" respawn-time="20s">x,y,z</post> | |
| <post id="post-b" name="Post B" return-time="0s" respawn-time="20s">x,y,z</post> | |
| </flag> | |
| </flags> | |
| <score> | |
| <limit>200</limit> | |
| </score> | |
| <toolrepair> | |
| <tool>stone sword</tool> | |
| <tool>bow</tool> | |
| </toolrepair> | |
| <itemremove> | |
| <item>leather helmet</item> | |
| <item>leather chestplate</item> | |
| <item>chainmail leggings</item> | |
| <item>iron boots</item> | |
| <item>banner</item> | |
| </itemremove> | |
| <itemkeep> | |
| <item>golden apple</item> | |
| <item>arrow</item> | |
| </itemkeep> | |
| <kill-reward> | |
| <item material="golden apple"/> | |
| <item amount="5" material="arrow"/> | |
| </kill-reward> | |
| <respawn delay="6s" auto="true" spectate="true"> <!-- You may want to edit the respawn delay depending on your map --> | |
| <message> | |
| {"translate":"death.respawn.confirmed.waiting.flagDropped"} | |
| </message> | |
| </respawn> | |
| <hunger> | |
| <depletion>off</depletion> | |
| </hunger> | |
| </map> |
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| <map proto="1.4.2"> | |
| <name>5v5 5CP Example</name> | |
| <version>1.0</version> | |
| <objective>Capture all five control points.</objective> | |
| <authors> <!-- replace with your UUID (can find on NameMC) and replace the comment with your username --> | |
| <author uuid="0c44ca5a-6a42-49b7-81f2-58dc6d2ae3e9"/> <!-- Xerocoles --> | |
| </authors> | |
| <contributors> | |
| <contributor uuid="430ec559-364a-4363-ac7a-2529050440ac" contribution="XML template"/> <!-- mameBT --> | |
| </contributors> | |
| <teams> | |
| <team id="blue" color="blue" max="5" max-overfill="5">Blue</team> | |
| <team id="red" color="dark red" max="5" max-overfill="5">Red</team> | |
| </teams> | |
| <kits> | |
| <kit id="spawn-kit"> | |
| <clear/> | |
| <item slot="0" unbreakable="true" material="stone sword"/> | |
| <item slot="1" unbreakable="true" material="bow"/> | |
| <item slot="2" material="golden apple"/> | |
| <item slot="8" amount="12" material="arrow"/> | |
| <helmet unbreakable="true" team-color="true" material="leather helmet"/> | |
| <chestplate unbreakable="true" team-color="true" material="leather chestplate"/> | |
| <leggings unbreakable="true" material="chainmail leggings"> | |
| <enchantment level="3">projectile_protection</enchantment> | |
| </leggings> | |
| <boots unbreakable="true" material="iron boots"/> | |
| <game-mode>adventure</game-mode> | |
| </kit> | |
| </kits> | |
| <spawns> <!-- You may want to change the yaw values to face a specific direction on spawn --> | |
| <default> | |
| <region yaw="0"> | |
| <block>x,y,z</block> | |
| </region> | |
| </default> | |
| <spawn team="blue" kit="blue-kit"> | |
| <region yaw="0"> | |
| <block>x,y,z</block> | |
| </region> | |
| </spawn> | |
| <spawn team="red" kit="red-kit"> | |
| <region yaw="180"> | |
| <block>x,y,z</block> | |
| </region> | |
| </spawn> | |
| </spawns> | |
| <filters> | |
| <!-- Capture rules for visual control points, which must be captured sequentially --> | |
| <any id="filter-blue-last"> | |
| <team id="only-blue">blue</team> | |
| <objective id="capped-blue-2nd">blue-2nd</objective> | |
| </any> | |
| <any id="filter-blue-2nd"> | |
| <objective id="capped-mid">mid</objective> | |
| <objective id="capped-blue-last">blue-last</objective> | |
| </any> | |
| <any id="filter-red-2nd"> | |
| <filter id="capped-mid"/> | |
| <objective id="capped-red-last">red-last</objective> | |
| </any> | |
| <any id="filter-red-last"> | |
| <team id="only-red">red</team> | |
| <objective id="capped-red-2nd">red-2nd</objective> | |
| </any> | |
| <!-- To capture mid, a team must control their second point --> | |
| <any id="filter-mid"> | |
| <filter id="capped-blue-2nd"/> | |
| <filter id="capped-red-2nd"/> | |
| </any> | |
| <!-- Filters for the point-giving control points --> | |
| <!-- | |
| A team can capture a point-giving control point when they capture the enemy's associated | |
| visual point. However, if the enemy uncaptures the point, they will return the point-giving | |
| point to a neutral state and points will no longer be scored from it by the team who lost | |
| control. | |
| --> | |
| <any id="filter-last-point-blue"> | |
| <filter id="capped-red-last"/> | |
| <all> | |
| <filter id="only-red"/> | |
| <not> | |
| <any> | |
| <objective team="blue">red-last</objective> | |
| <objective team="red">red-last</objective> | |
| </any> | |
| </not> | |
| </all> | |
| </any> | |
| <any id="filter-2nd-point-blue"> | |
| <filter id="capped-red-2nd"/> | |
| <all> | |
| <filter id="only-red"/> | |
| <not> | |
| <any> | |
| <objective team="blue">red-2nd</objective> | |
| <objective team="red">red-2nd</objective> | |
| </any> | |
| </not> | |
| </all> | |
| </any> | |
| <any id="filter-2nd-point-red"> | |
| <filter id="capped-blue-2nd"/> | |
| <all> | |
| <filter id="only-blue"/> | |
| <not> | |
| <any> | |
| <objective team="blue">blue-2nd</objective> | |
| <objective team="red">blue-2nd</objective> | |
| </any> | |
| </not> | |
| </all> | |
| </any> | |
| <any id="filter-last-point-red"> | |
| <filter id="capped-blue-last"/> | |
| <all> | |
| <filter id="only-blue"/> | |
| <not> | |
| <any> | |
| <objective team="blue">blue-last</objective> | |
| <objective team="red">blue-last</objective> | |
| </any> | |
| </not> | |
| </all> | |
| </any> | |
| </filters> | |
| <!-- The only change you will need to make for a 5CP is changing the coordinates of the capture points below. --> | |
| <regions> | |
| <cuboid id="cp-blue-last" min="x,y,z" max="x,y,z"/> | |
| <cuboid id="cp-blue-2nd" min="x,y,z" max="x,y,z"/> | |
| <cuboid id="cp-mid" min="x,y,z" max="x,y,z"/> | |
| <cuboid id="cp-red-2nd" min="x,y,z" max="x,y,z"/> | |
| <cuboid id="cp-red-last" min="x,y,z" max="x,y,z"/> | |
| <apply block="never" use="never"/> | |
| </regions> | |
| <control-points neutral-state="true" show-progress="true"> | |
| <!-- Blue visual control points --> | |
| <control-point initial-owner="blue" id="blue-last" required="false" name="Blue Last" capture-time="8s" points="0" incremental="true" capture="cp-blue-last" progress="cp-blue-last" player-filter="filter-blue-last"/> | |
| <control-point initial-owner="blue" id="blue-2nd" required="false" name="Blue 2nd" capture-time="6s" points="0" incremental="true" capture="cp-blue-2nd" progress="cp-blue-2nd" player-filter="filter-blue-2nd"/> | |
| <!-- Mid --> | |
| <control-point id="mid" required="false" name="Mid" capture-time="6s" points="2" incremental="true" capture="cp-mid" progress="cp-mid" player-filter="filter-mid"/> | |
| <!-- Red visual control points --> | |
| <control-point initial-owner="red" id="red-2nd" required="false" name="Red 2nd" capture-time="6s" points="0" incremental="true" capture="cp-red-2nd" progress="cp-red-2nd" player-filter="filter-red-2nd"/> | |
| <control-point initial-owner="red" id="red-last" required="false" name="Red Last" capture-time="8s" points="0" incremental="true" capture="cp-red-last" progress="cp-red-last" player-filter="filter-red-last"/> | |
| <!-- Point-giving control points --> | |
| <control-point id="red-last-point" required="false" show="false" points="1" name="RL Point" capture-time="0s" capture="everywhere" player-filter="filter-last-point-blue" capture-filter="only-blue"/> | |
| <control-point id="red-2nd-point" required="false" show="false" points="1" name="R2 Point" capture-time="0s" capture="everywhere" player-filter="filter-2nd-point-blue" capture-filter="only-blue"/> | |
| <control-point id="blue-2nd-point" required="false" show="false" points="1" name="B2 Point" capture-time="0s" capture="everywhere" player-filter="filter-2nd-point-red" capture-filter="only-red"/> | |
| <control-point id="blue-last-point" required="false" show="false" points="1" name="BL Point" capture-time="0s" capture="everywhere" player-filter="filter-last-point-red" capture-filter="only-red"/> | |
| </control-points> | |
| <score> | |
| <limit>800</limit> | |
| </score> | |
| <toolrepair> | |
| <tool>stone sword</tool> | |
| <tool>bow</tool> | |
| </toolrepair> | |
| <itemremove> | |
| <item>leather helmet</item> | |
| <item>leather chestplate</item> | |
| <item>chainmail leggings</item> | |
| <item>iron boots</item> | |
| </itemremove> | |
| <itemkeep> | |
| <item>golden apple</item> | |
| <item>arrow</item> | |
| </itemkeep> | |
| <kill-reward> | |
| <item material="golden apple"/> | |
| <item amount="5" material="arrow"/> | |
| </kill-reward> | |
| <hunger> | |
| <depletion>off</depletion> | |
| </hunger> | |
| <respawn delay="7s" auto="true" blackout="true"/> <!-- May need to change respawn delay depending on your map, 5v5 5CP is typically 7s --> | |
| </map> |
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| <map proto="1.4.2"> | |
| <name>5v5 CTF Example</name> | |
| <version>1.0</version> | |
| <objective>Capture the enemy flag as many times as possible before time runs out!</objective> | |
| <time result="score" overtime="2m" max-overtime="6m">12m</time> | |
| <authors> <!-- replace with your UUID (can find on NameMC) and replace the comment with your username --> | |
| <author uuid="0c44ca5a-6a42-49b7-81f2-58dc6d2ae3e9"/> <!-- Xerocoles --> | |
| </authors> | |
| <contributors> | |
| <contributor uuid="430ec559-364a-4363-ac7a-2529050440ac" contribution="XML template"/> <!-- mameBT --> | |
| </contributors> | |
| <teams> | |
| <team id="blue" color="blue" max="5" max-overfill="5">Blue</team> | |
| <team id="red" color="dark red" max="5" max-overfill="5">Red</team> | |
| </teams> | |
| <kits> | |
| <kit id="spawn-kit"> | |
| <clear/> | |
| <item slot="0" unbreakable="true" material="stone sword"/> | |
| <item slot="1" unbreakable="true" material="bow"/> | |
| <item slot="2" material="golden apple"/> | |
| <item slot="8" amount="12" material="arrow"/> | |
| <helmet unbreakable="true" team-color="true" material="leather helmet"/> | |
| <chestplate unbreakable="true" team-color="true" material="leather chestplate"/> | |
| <leggings unbreakable="true" material="chainmail leggings"> | |
| <enchantment level="3">projectile_protection</enchantment> | |
| </leggings> | |
| <boots unbreakable="true" material="iron boots"/> | |
| <effect duration="6" amplifier="255">resistance</effect> <!-- You may need to reduce resistance duration depending on the map --> | |
| <game-mode>adventure</game-mode> | |
| </kit> | |
| <kit id="flag-pickup" force="true"> | |
| <effect>slowness</effect> | |
| </kit> | |
| <kit id="flag-reset" force="true"> | |
| <effect duration="0" amplifier="0">slowness</effect> | |
| </kit> | |
| </kits> | |
| <spawns> <!-- You may want to change the yaw values to face a specific direction on spawn --> | |
| <default> | |
| <region yaw="180"> | |
| <block>x,y,z</block> | |
| </region> | |
| </default> | |
| <spawn team="blue" kit="spawn-kit"> | |
| <region yaw="90"> | |
| <block>x,y,z</block> | |
| </region> | |
| </spawn> | |
| <spawn team="red" kit="spawn-kit"> | |
| <region yaw="-90"> | |
| <block>x,y,z</block> | |
| </region> | |
| </spawn> | |
| </spawns> | |
| <filters> | |
| <team id="only-blue">blue</team> | |
| <team id="only-red">red</team> | |
| <time id="flag-respawns">0</time> | |
| </filters> | |
| <regions> <!-- Usually a team captures the enemy flag at its own flag. Example: Blue team's flag post is at 10,10,10, and Blue team's net will also be at 10,10,10. --> | |
| <cylinder id="blue-net" base="x,y,z" radius="1.5" height="3"/> | |
| <cylinder id="red-net" base="x,y,z" radius="1.5" height="3"/> | |
| <apply block="never" use="never"/> | |
| </regions> | |
| <flags flag-proximity-metric="none" net-proximity-metric="none" required="false"> | |
| <flag id="blue-flag" | |
| name="Blue Flag" | |
| owner="blue" | |
| color="blue" | |
| pickup-kit="flag-pickup" | |
| drop-kit="flag-reset"> | |
| <post pickup-filter="only-red" recover-time="12s" respawn-time="10s">x,y,z</post> | |
| </flag> | |
| <flag id="red-flag" | |
| name="Red Flag" | |
| owner="red" | |
| color="red" | |
| pickup-kit="flag-pickup" | |
| drop-kit="flag-reset"> | |
| <post pickup-filter="only-blue" recover-time="12s" respawn-time="10s">x,y,z</post> | |
| </flag> | |
| <flags points="1"> | |
| <net region="blue-net" flag="red-flag" respawn-filter="flag-respawns"/> | |
| <net region="red-net" flag="blue-flag" respawn-filter="flag-respawns"/> | |
| </flags> | |
| </flags> | |
| <score/> | |
| <toolrepair> | |
| <tool>stone sword</tool> | |
| <tool>bow</tool> | |
| </toolrepair> | |
| <itemremove> | |
| <item>leather helmet</item> | |
| <item>leather chestplate</item> | |
| <item>chainmail leggings</item> | |
| <item>iron boots</item> | |
| <item>banner</item> | |
| </itemremove> | |
| <itemkeep> | |
| <item>golden apple</item> | |
| <item>arrow</item> | |
| </itemkeep> | |
| <kill-reward> | |
| <item material="golden apple"/> | |
| <item amount="5" material="arrow"/> | |
| </kill-reward> | |
| <respawn delay="4.5s" auto="true" blackout="true"/> <!-- You may want to edit the respawn delay depending on your map --> | |
| <hunger> | |
| <depletion>off</depletion> | |
| </hunger> | |
| </map> |
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| <map proto="1.4.2"> | |
| <name>5v5 KotH Example</name> | |
| <version>1.0</version> | |
| <objective>Be the first team to reach 750 points!</objective> | |
| <authors> <!-- replace with your UUID (can find on NameMC) and replace the comment with your username --> | |
| <author uuid="b8add1ba-8e13-4673-bc73-4e3ed524d40e"/> <!-- Blazy --> | |
| </authors> | |
| <contributors> | |
| <contributor uuid="430ec559-364a-4363-ac7a-2529050440ac" contribution="XML template"/> <!-- mameBT --> | |
| </contributors> | |
| <teams> | |
| <team id="blue" color="blue" max="5" max-overfill="5">Blue</team> | |
| <team id="red" color="dark red" max="5" max-overfill="5">Red</team> | |
| </teams> | |
| <kits> | |
| <kit id="spawn-kit"> | |
| <clear/> | |
| <item slot="0" unbreakable="true" material="stone sword"/> | |
| <item slot="1" unbreakable="true" material="bow"/> | |
| <item slot="2" material="golden apple"/> | |
| <item slot="8" amount="12" material="arrow"/> | |
| <helmet unbreakable="true" team-color="true" material="leather helmet"/> | |
| <chestplate unbreakable="true" team-color="true" material="leather chestplate"/> | |
| <leggings unbreakable="true" material="chainmail leggings"> | |
| <enchantment level="3">projectile_protection</enchantment> | |
| </leggings> | |
| <boots unbreakable="true" material="iron boots"/> | |
| <effect duration="4" amplifier="255">resistance</effect> <!-- You may need to reduce resistance duration depending on the map --> | |
| <game-mode>adventure</game-mode> | |
| </kit> | |
| </kits> | |
| <spawns> <!-- You may want to change the yaw values to face a specific direction on spawn --> | |
| <default> | |
| <region yaw="135"> | |
| <block>x,y,z</block> | |
| </region> | |
| </default> | |
| <spawn team="blue" kit="spawn-kit"> | |
| <region yaw="-90"> | |
| <block>x,y,z</block> | |
| </region> | |
| </spawn> | |
| <spawn team="red" kit="spawn-kit"> | |
| <region yaw="0"> | |
| <block>x,y,z</block> | |
| </region> | |
| </spawn> | |
| </spawns> | |
| <!-- Change the regions below for each hill. You can also change the name of the hills. --> | |
| <regions> | |
| <apply block="never" use="never"/> | |
| <cuboid id="hill-a-capture" min="x,y,z" max="x,y,z"/> | |
| <cuboid id="hill-b-capture" min="x,y,z" max="x,y,z"/> | |
| <cuboid id="hill-c-capture" min="x,y,z" max="x,y,z"/> | |
| </regions> | |
| <king> | |
| <hills required="false" capture-time="5s" points="1" time-multiplier="0" show-progress="true" neutral-state="true" incremental="true" permanent="false"> | |
| <hill name="Hill A" capture="hill-a-capture" progress="hill-a-capture"/> | |
| <hill name="Hill B" capture="hill-b-capture" progress="hill-b-capture"/> | |
| <hill name="Hill C" capture="hill-c-capture" progress="hill-c-capture"/> | |
| </hills> | |
| </king> | |
| <score> | |
| <limit>750</limit> | |
| </score> | |
| <toolrepair> | |
| <tool>stone sword</tool> | |
| <tool>bow</tool> | |
| </toolrepair> | |
| <itemremove> | |
| <item>leather helmet</item> | |
| <item>leather chestplate</item> | |
| <item>chainmail leggings</item> | |
| <item>iron boots</item> | |
| </itemremove> | |
| <itemkeep> | |
| <item>golden apple</item> | |
| <item>arrow</item> | |
| </itemkeep> | |
| <kill-reward> | |
| <item material="golden apple"/> | |
| <item amount="5" material="arrow"/> | |
| </kill-reward> | |
| <hunger> | |
| <depletion>off</depletion> | |
| </hunger> | |
| <respawn delay="3s" auto="true" blackout="true"/> <!-- You may want to edit the respawn delay depending on your map --> | |
| </map> |
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| <spawners> | |
| <!-- Golden apple spawner. --> | |
| <spawners> | |
| <!-- Max entities refers to any dropped item in the spawn region. You may want to set a limit on this for some maps. Others, you may not. --> | |
| <!-- When a player first gets to a spawner, the item will spawn and then will spawn every 8 seconds after. You can change the delay to change the time. --> | |
| <spawner delay="8s" max-entities="9999"> | |
| <spawn-region> | |
| <!-- This is the location you want the golden apples to spawn --> | |
| <block>x,y,z</block> | |
| </spawn-region> | |
| <player-region> | |
| <!-- Players in this location trigger the spawner to actually spawn the golden apples --> | |
| <!-- You typically want the centre of this to be the point where the golden apples spawn --> | |
| <cylinder base="x,y,z" height="4" radius="4"/> | |
| </player-region> | |
| <item material="golden apple"/> | |
| </spawner> | |
| </spawners> | |
| <!-- Arrow spawner. --> | |
| <spawners> | |
| <!-- No max entities means that there is no limit to the amount of items that can be dropped or spawned at the spawner. --> | |
| <!-- When a player first gets to a spawner, the item will spawn and then will spawn every 2 seconds after. You can change the delay to change the time. --> | |
| <spawner delay="2s"> | |
| <spawn-region> | |
| <!-- This is the location you want the arrows to spawn --> | |
| <block>x,y,z</block> | |
| </spawn-region> | |
| <player-region> | |
| <!-- Players in this location trigger the spawner to actually spawn the arrows --> | |
| <!-- You typically want the centre of this to be the point where the arrows spawn --> | |
| <cylinder base="x,y,z" height="4" radius="4"/> | |
| </player-region> | |
| <item material="arrow"/> | |
| </spawner> | |
| </spawners> | |
| </spawners> |
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