Skip to content

Instantly share code, notes, and snippets.

View brunomikoski's full-sized avatar
🛹

Bruno Mikoski brunomikoski

🛹
View GitHub Profile
@yasirkula
yasirkula / SnapRectTransformAnchorsToCorners.cs
Created May 28, 2024 18:20
Snap a RectTransform's anchors to its corner points in Unity
using UnityEditor;
using UnityEngine;
public class SnapRectTransformAnchorsToCorners : MonoBehaviour
{
[MenuItem("CONTEXT/RectTransform/Snap Anchors To Corners", priority = 50)]
private static void Execute(MenuCommand command)
{
RectTransform rectTransform = command.context as RectTransform;
RectTransform parent = rectTransform.parent as RectTransform;
@FreyaHolmer
FreyaHolmer / AssetCopyUtils.cs
Last active June 12, 2024 07:25
Adds context menu items to assets: Copy/Paste import settings & Copy GUID. Put this script in any Editor/ folder in your project and recompile!
// written by https://github.com/FreyaHolmer so use at your own risk c:
using System.Collections.Generic;
using UnityEditor;
using UnityEngine;
/// <summary>Utility functions to copy GUIDs, as well as Copy/Paste import settings</summary>
public static class AssetCopyUtils {
const int CTX_MENU_LOCATION = 70;
@antonkudin
antonkudin / pipeGenerator.cs
Created September 26, 2023 13:48
Generates pipe mesh from mesh segments
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class pipeGenerator : MonoBehaviour
{
[SerializeField] Mesh straightMesh;
[SerializeField] Mesh elbowMesh;
[Space]
[SerializeField] Vector3[] pathPoints;
@alexanderameye
alexanderameye / CircularMenu.cs
Last active December 18, 2025 14:17
Circular menu for the Unity Editor
/*
MIT License
Copyright (c) [year] [fullname]
Permission is hereby granted, free of charge, to any person obtaining a copy
of this software and associated documentation files (the "Software"), to deal
in the Software without restriction, including without limitation the rights
to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
copies of the Software, and to permit persons to whom the Software is
@ScottJDaley
ScottJDaley / Outline.shader
Last active November 20, 2025 13:13
Wide Outlines Renderer Feature for URP and ECS/DOTS/Hybrid Renderer
// Original shader by @bgolus, modified slightly by @alexanderameye for URP, modified slightly more
// by @gravitonpunch for ECS/DOTS/HybridRenderer.
// https://twitter.com/bgolus
// https://medium.com/@bgolus/the-quest-for-very-wide-outlines-ba82ed442cd9
// https://alexanderameye.github.io/
// https://twitter.com/alexanderameye/status/1332286868222775298
Shader "Hidden/Outline"
{
Properties
@karljj1
karljj1 / ChangePlayerLoop.cs
Created February 1, 2021 15:33
Change the particle system update so that LateUpdate is taken into account
using System.Linq;
using UnityEngine;
using UnityEngine.LowLevel;
using UnityEngine.PlayerLoop;
using static UnityEngine.PlayerLoop.PreLateUpdate;
public class ChangePlayerLoop : MonoBehaviour
{
public bool defaultLoop = true;
@karljj1
karljj1 / gist:fb2d61a9ea72c6cd9eff705220810d94
Created January 15, 2021 18:39
An example of how a UI Toolkit TextField Suggestion field could be created
using UnityEditor;
using UnityEngine;
using UnityEngine.UIElements;
public class TextEditorWindow : EditorWindow
{
VisualElement m_Suggestion;
TextField m_TextField;
[MenuItem("Test/Window")]
@karljj1
karljj1 / Display.RelativeMouseAt.cs
Created September 16, 2020 10:32
Emulate multiple display input using GameViews
Vector3 RelativeMouseAt()
{
var mouseOverWindow = EditorWindow.mouseOverWindow;
System.Reflection.Assembly assembly = typeof(UnityEditor.EditorWindow).Assembly;
Type type = assembly.GetType("UnityEditor.GameView");
int displayID = 0;
if (type.IsInstanceOfType(mouseOverWindow))
{
var displayField = type.GetField("m_TargetDisplay", BindingFlags.NonPublic | BindingFlags.Instance);
using UnityEngine;
namespace Giacomelli.Framework
{
public class FrameworkSettings : ScriptableObject
{
[SerializeField]
bool _entityLogEnabled;
[SerializeField]
@rahularity
rahularity / work-with-multiple-github-accounts.md
Last active December 29, 2025 11:48
How To Work With Multiple Github Accounts on your PC

How To Work With Multiple Github Accounts on a single Machine

Let suppose I have two github accounts, https://github.com/rahul-office and https://github.com/rahul-personal. Now i want to setup my mac to easily talk to both the github accounts.

NOTE: This logic can be extended to more than two accounts also. :)

The setup can be done in 5 easy steps:

Steps:

  • Step 1 : Create SSH keys for all accounts
  • Step 2 : Add SSH keys to SSH Agent