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@bferguson3
bferguson3 / Snowblade's Peak - Path of Braves.md
Last active December 21, 2025 00:29
Roguelike Half - Sample d33 scenario - Snowblade's Peak

Snowblade's Peak - Path of Braves

By: Roa Spader, Editor: Sugimoto=Yohane

This is the first officially created d33 Roguelike Half scenario. It is appropriate for a beginner level hero and followers, or 2 heroes.

  • Game Master: Unneeded
  • Player Ct: 1 - 2
  • Play Time: 10 - 15 min
  • For levels: 10 - 15
  • For all ages

Snowblade's Peak - Path of Braves Contents

@bferguson3
bferguson3 / Roguelike Half - Intermediate Rules Plus wip.md
Last active December 23, 2025 19:05
Roguelike Half - Intermediate Rules Plus english

WORK IN PROGRESS

Roguelike Half

Core Intermediate Rules (LV16 ~ 33)

+ Expanded Rules - 13 Additional Jobs

+ Additional Rules - Partners, Homelands


Table of Contents

Summary

@bferguson3
bferguson3 / Roguelike Half - Core Rules.md
Last active December 20, 2025 23:56
Roguelike Half - Core Rules (eng)
# # # # # # # # # # # # # #
#
# Shinobigami Dice Bot
#
# commands: !h[elp], !r[oll], !v[elocity]
#
# How to use:
# 1. Login to Discord's developer home (https://discord.com/developers/applications)
# 2. Select New Application and fill in your bot's name, description etc. as desired
# 3. Copy the Public Key into "discord_bot_key.txt" in the same folder as this script
@bferguson3
bferguson3 / swdicebot.py
Last active October 2, 2025 20:46
Sword World dice bot
#!/opt/homebrew/bin/python3
# # # # # # # # # # # # # #
#
# Sword World 1.0/2.5 dice bot
#
# commands: !h[elp], !r[oll], !c[rit], !s[trike], !d[efense], !n[ew]
#
# How to use:
# 1. Login to Discord's developer home (https://discord.com/developers/applications)
# 2. Select New Application and fill in your bot's name, description etc. as desired
@acarril
acarril / bootable-win-on-mac.md
Created November 18, 2022 17:49
Create a bootable Windows USB using macOS

For some reason, it is surprisingly hard to create a bootable Windows USB using macOS. These are my steps for doing so, which have worked for me in macOS Monterey (12.6.1) for Windows 10 and 11. After following these steps, you should have a bootable Windows USB drive.

1. Download a Windows disc image (i.e. ISO file)

You can download Windows 10 or Windows 11 directly from Microsoft.

2. Identify your USB drive

After plugging the drive to your machine, identify the name of the USB device using diskutil list, which should return an output like the one below. In my case, the correct disk name is disk2.

@XargonWan
XargonWan / japanese_locale_enabler.sh
Last active November 3, 2025 17:55
Enable Japanese locale on Steam Deck
#!/bin/bash
# This script is enabling (uncommenting) the Japanese locale and regenerates them
sudo steamos-readonly disable
sudo pacman-key --init
sudo pacman-key --populate archlinux
sudo pacman -S glibc
sudo sed -i "s%#ja_JP.UTF-8 UTF-8%ja_JP.UTF-8 UTF-8%" /etc/locale.gen
sudo locale-gen
@Deflaktor
Deflaktor / notes.md
Last active October 26, 2021 18:22 — forked from stevecheckoway/notes.md
Installing Ghidra Server on Linux odroid 4.14.180-176 armv7l

Installation on Linux odroid 4.14.180-176 armv7l

1. Install the jdk

$ sudo apt update
$ sudo apt install default-jdk

Edit /etc/environment. Append the following line.

@kilfu0701
kilfu0701 / convert.cpp
Created October 24, 2019 02:48
C++ UTF8 to Shift-jis (with ICU)
//
// @reference https://faithandbrave.hateblo.jp/entry/20100318/1268896477
// @memo
// on CentOS:
// yum install libicu libicu-devel
// g++ -std=c++14 -o cvt convert.cpp `pkg-config --libs --cflags icu-uc icu-io`
//
#include <iostream>
#include <vector>
#!/usr/bin/env lua
---------------------------------------------------------------------------------------------------------------------------------------
-- Display list of globals used by your Lua script
---------------------------------------------------------------------------------------------------------------------------------------
-- Version: 2019-03-28
-- License: MIT (see at the end of this file)
--
-- Reads your Lua script from STDIN
-- Writes list of globals to STDOUT (if the script is syntactically correct)
-- Writes parsing error to STDERR (if the script is not syntactically correct)