Forked from jase-perf/P4 Game Engine Typemap Compressed
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December 6, 2024 03:38
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Game Engine Typemap (WIP) Engine-agnostic typemap that will work with UE, Unity, Godot, etc.
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| # Perforce File Type Mapping Specifications. | |
| # | |
| # TypeMap: a list of filetype mappings; one per line. | |
| # Each line has two elements: | |
| # | |
| # Filetype: The filetype to use on 'p4 add'. | |
| # | |
| # Path: File pattern which will use this filetype. | |
| # | |
| # See 'p4 help typemap' for more information. | |
| TypeMap: | |
| # Binary files that are usually already compressed. Store in full. | |
| binary+Fl //....avi | |
| binary+Fl //....bz2 | |
| binary+Fl //....gif | |
| binary+Fl //....gz | |
| binary+Fl //....jar | |
| binary+Fl //....jpeg | |
| binary+Fl //....jpg | |
| binary+Fl //....mov | |
| binary+Fl //....mpg | |
| binary+Fl //....rar | |
| binary+Fl //....tif | |
| binary+Fl //....zip | |
| # Common binary formats to lock | |
| binary+l //....aac | |
| binary+l //....bin | |
| binary+l //....blend | |
| binary+l //....bmp | |
| binary+l //....btr | |
| binary+l //....cfm | |
| binary+l //....class | |
| binary+l //....doc | |
| binary+l //....docx | |
| binary+l //....dot | |
| binary+l //....ear | |
| binary+l //....exp | |
| binary+l //....fbx | |
| binary+l //....ico | |
| binary+l //....m4a | |
| binary+l //....ma | |
| binary+l //....mb | |
| binary+l //....mp4 | |
| binary+l //....odg | |
| binary+l //....odp | |
| binary+l //....ods | |
| binary+l //....odt | |
| binary+l //....otg | |
| binary+l //....ots | |
| binary+l //....ott | |
| binary+l //....pac | |
| binary+l //....pdf | |
| binary+l //....png | |
| binary+l //....ppt | |
| binary+l //....pptx | |
| binary+l //....psd | |
| binary+l //....raw | |
| binary+l //....rpt | |
| binary+l //....so | |
| binary+l //....sxw | |
| binary+l //....tar | |
| binary+l //....war | |
| binary+l //....wma | |
| binary+l //....wmv | |
| binary+l //....xls | |
| binary+l //....xlsx | |
| # These build files could be set to S2, to store fewer revisions | |
| binary+w //....app | |
| binary+w //....dll | |
| binary+w //....dylib | |
| binary+w //....exe | |
| binary+w //....ipa | |
| binary+w //....lib | |
| binary+w //....pdb | |
| binary+w //....stub | |
| # Test files automatically updated by UE and other programs | |
| text+w //....config | |
| text+w //....DotSettings | |
| text+w //....ini | |
| text+w //....log | |
| text+w //....modules | |
| text+w //....pdm | |
| text+w //....target | |
| text+w //....uatbuildrecord | |
| text+w //....version | |
| #Unreal Specific binaries | |
| binary+l //....uasset | |
| binary+l //....ubulk | |
| binary+l //....udk | |
| binary+l //....umap | |
| binary+l //....upk | |
| binary+l //....uproject | |
| #Unity Specific | |
| text+l //....cm | |
| text+l //....proc | |
| binary+l //....prefab | |
| binary+l //....mat | |
| binary+l //....unity | |
| binary+l //....asset | |
| binary+l //....dds | |
| binary+l //....bnk | |
| binary+l //....light | |
| binary+l //....shadow | |
| binary+l //....ibl | |
| binary+l //....bik | |
| binary+l //....upk | |
| #Godot Specific | |
| binary+l //....res | |
| binary+l //....tres | |
| #Adobe Files | |
| binary+l //....ae | |
| binary+l //....psd | |
| binary+l //....psb | |
| binary+l //....ai |
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