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@krisrok
krisrok / Editor\EnableFileSharingPostBuildProcessor.cs
Created October 17, 2018 20:28
Auto-enable ITunes file sharing for Unity app (put script in an Editor-folder)
using System.IO;
using UnityEditor;
using UnityEditor.Callbacks;
using UnityEditor.iOS.Xcode;
public class EnableFileSharingPostBuildProcessor
{
[PostProcessBuild]
public static void ChangeXcodePlist(BuildTarget buildTarget, string pathToBuiltProject)
{
@kosua20
kosua20 / gist:0c506b81b3812ac900048059d2383126
Created March 18, 2017 18:35
NVIDIA FXAA 3.11 by TIMOTHY LOTTES
/*============================================================================
NVIDIA FXAA 3.11 by TIMOTHY LOTTES
------------------------------------------------------------------------------
COPYRIGHT (C) 2010, 2011 NVIDIA CORPORATION. ALL RIGHTS RESERVED.
------------------------------------------------------------------------------
TO THE MAXIMUM EXTENT PERMITTED BY APPLICABLE LAW, THIS SOFTWARE IS PROVIDED
@irbull
irbull / OpenSSLExample.cpp
Created August 11, 2016 18:32
Code signing and verification with OpenSSL
#include <iostream>
#include <openssl/aes.h>
#include <openssl/evp.h>
#include <openssl/rsa.h>
#include <openssl/pem.h>
#include <openssl/ssl.h>
#include <openssl/bio.h>
#include <openssl/err.h>
#include <assert.h>
@darkguy2008
darkguy2008 / UDPSocket.cs
Last active December 19, 2025 07:51
Simple C# UDP server/client in 56 lines
using System;
using System.Net;
using System.Net.Sockets;
using System.Text;
namespace UDP
{
public class UDPSocket
{
private Socket _socket = new Socket(AddressFamily.InterNetwork, SocketType.Dgram, ProtocolType.Udp);