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| using System.IO; | |
| using UnityEditor; | |
| using UnityEditor.Callbacks; | |
| using UnityEditor.iOS.Xcode; | |
| public class EnableFileSharingPostBuildProcessor | |
| { | |
| [PostProcessBuild] | |
| public static void ChangeXcodePlist(BuildTarget buildTarget, string pathToBuiltProject) | |
| { |
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| /*============================================================================ | |
| NVIDIA FXAA 3.11 by TIMOTHY LOTTES | |
| ------------------------------------------------------------------------------ | |
| COPYRIGHT (C) 2010, 2011 NVIDIA CORPORATION. ALL RIGHTS RESERVED. | |
| ------------------------------------------------------------------------------ | |
| TO THE MAXIMUM EXTENT PERMITTED BY APPLICABLE LAW, THIS SOFTWARE IS PROVIDED |
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| #include <iostream> | |
| #include <openssl/aes.h> | |
| #include <openssl/evp.h> | |
| #include <openssl/rsa.h> | |
| #include <openssl/pem.h> | |
| #include <openssl/ssl.h> | |
| #include <openssl/bio.h> | |
| #include <openssl/err.h> | |
| #include <assert.h> |
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| using System; | |
| using System.Net; | |
| using System.Net.Sockets; | |
| using System.Text; | |
| namespace UDP | |
| { | |
| public class UDPSocket | |
| { | |
| private Socket _socket = new Socket(AddressFamily.InterNetwork, SocketType.Dgram, ProtocolType.Udp); |