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April 4, 2019 10:18
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ThreadFactory.h
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| #pragma once; | |
| #include "Core.h" | |
| class ICanExitRunnable : public FRunnable | |
| { | |
| public: | |
| virtual void WaitExit() = 0; | |
| }; | |
| template<class T> | |
| class TThreadFactory : public ICanExitRunnable | |
| { | |
| typedef T Type; | |
| friend T; | |
| T Worker; | |
| private: | |
| FRunnableThread* Thread; | |
| FThreadSafeCounter StopTaskCounter; | |
| bool bDone; | |
| public: | |
| template<class ...Types> | |
| TThreadFactory(Types&& ...args) : Worker(Forward<Types>(args)...) | |
| { | |
| StopTaskCounter.Reset(); | |
| Thread = FRunnableThread::Create(this, TEXT("ThreadFactory")); | |
| bDone = false; | |
| } | |
| ~TThreadFactory() | |
| { | |
| WaitExit(); | |
| } | |
| T& Get() | |
| { | |
| return Worker; | |
| } | |
| virtual uint32 Run() override | |
| { | |
| Worker.Before(); | |
| while (StopTaskCounter.GetValue() == 0) | |
| { | |
| Worker.Loop(); | |
| } | |
| Worker.Done(); | |
| bDone = true; | |
| return 1; | |
| } | |
| virtual void WaitExit() override | |
| { | |
| if (Thread == NULL) | |
| { | |
| return; | |
| } | |
| StopTaskCounter.Increment(); | |
| while (!bDone) | |
| { | |
| FPlatformProcess::Sleep(0.03f); | |
| } | |
| delete Thread; | |
| Thread = NULL; | |
| } | |
| }; | |
| // 如果不是带loop,纯是后台执行的 | |
| // 那么不能由主线程销毁,销毁由自定义的Mgr控制。 | |
| template<class T> | |
| class TNonBlockWorkFactory : public ICanExitRunnable | |
| { | |
| friend T; | |
| T Worker; | |
| private: | |
| FRunnableThread* Thread; | |
| bool bDone; | |
| public: | |
| template<class ...InArgTypes> | |
| TNonBlockWorkFactory(InArgTypes&& ...args) : Worker(Forward<InArgTypes>(args)...) | |
| { | |
| Thread = FRunnableThread::Create(this, TEXT("ThreadFactory")); | |
| bDone = false; | |
| } | |
| ~TNonBlockWorkFactory() | |
| { | |
| WaitExit(); | |
| } | |
| T& Get() | |
| { | |
| return Worker; | |
| } | |
| T* MyGetPtr() | |
| { | |
| return &Worker; | |
| } | |
| virtual uint32 Run() override | |
| { | |
| Worker.Run(); | |
| bDone = true; | |
| return 1; | |
| } | |
| virtual void WaitExit() override | |
| { | |
| if (Thread == NULL) | |
| { | |
| return; | |
| } | |
| while (!bDone) | |
| { | |
| FPlatformProcess::Sleep(0.03f); | |
| } | |
| delete Thread; | |
| Thread = NULL; | |
| } | |
| }; | |
| class FThreadFactory | |
| { | |
| public: | |
| static FThreadFactory& Singleton(); | |
| template<class T, typename ...InArgTypes> | |
| static T* CreateNonblock(InArgTypes&& ...Args) | |
| { | |
| auto ptr = new TNonBlockWorkFactory<T>(Forward<InArgTypes>(Args)...); | |
| ICanExitRunnable* p1 = ptr; | |
| Singleton().Nonblocks.Add(TSharedPtr<ICanExitRunnable>(p1)); | |
| return ptr->MyGetPtr(); | |
| } | |
| template<class T, typename ...InArgTypes> | |
| static TSharedPtr<TNonBlockWorkFactory<T>> CreateNonblock2(InArgTypes&& ...Args) | |
| { | |
| auto p1 = new TNonBlockWorkFactory<T>(Forward<InArgTypes>(Args)...); | |
| auto ptr = TSharedPtr<TNonBlockWorkFactory<T>>(p1); | |
| Singleton().Nonblocks.Add(ptr); | |
| return ptr; | |
| } | |
| template<class T, typename ...InTypes> | |
| static TSharedPtr<TThreadFactory<T>> CreateLoopThread(InTypes&& ...Args) | |
| { | |
| auto p1 = new TThreadFactory<T>(Forward<InTypes>(Args)...); | |
| TSharedPtr<TThreadFactory<T>> ptr = TSharedPtr<TThreadFactory<T>>(p1); | |
| FThreadFactory::Singleton().Loops.Add(ptr); | |
| return ptr; | |
| } | |
| static void Test(); | |
| private: | |
| static FThreadFactory* Inst; | |
| TArray<TSharedPtr<ICanExitRunnable>> Nonblocks; | |
| TArray<TSharedPtr<ICanExitRunnable>> Loops; | |
| FThreadFactory(); | |
| void OnPreExit(); | |
| void EndPIE(bool bIsSimulating); | |
| void StopAndWaitAllThread(); | |
| }; | |
| class FNonBlockWorkExample | |
| { | |
| public: | |
| FNonBlockWorkExample(int a, float b); | |
| void Run(); | |
| }; | |
| class FThreadWorkerExample | |
| { | |
| public: | |
| FThreadWorkerExample(); | |
| FThreadWorkerExample(int i1, float f2); | |
| void Before(); | |
| void Loop(); | |
| void Done(); | |
| public: | |
| void AddSomething(); | |
| public: | |
| static void Test(); | |
| }; |
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| #include "ThreadFactory.h" | |
| #if WITH_EDITOR | |
| #include "Editor.h" | |
| #endif | |
| FThreadFactory* FThreadFactory::Inst = NULL; | |
| FThreadFactory& FThreadFactory::Singleton() | |
| { | |
| if (Inst == NULL) | |
| { | |
| Inst = new FThreadFactory(); | |
| } | |
| return *Inst; | |
| } | |
| void FThreadFactory::Test() | |
| { | |
| auto ptr = CreateNonblock<FNonBlockWorkExample>(1, 2); | |
| auto ptr2 = CreateNonblock2<FNonBlockWorkExample>(1, 2); | |
| } | |
| FThreadFactory::FThreadFactory() | |
| { | |
| #if WITH_EDITOR | |
| if (GIsEditor) | |
| { | |
| FEditorDelegates::EndPIE.AddRaw(this, &FThreadFactory::EndPIE); | |
| } | |
| #endif | |
| FCoreDelegates::OnPreExit.AddRaw(this, &FThreadFactory::OnPreExit); | |
| } | |
| void FThreadFactory::OnPreExit() | |
| { | |
| StopAndWaitAllThread(); | |
| } | |
| void FThreadFactory::EndPIE(bool bIsSimulating) | |
| { | |
| StopAndWaitAllThread(); | |
| } | |
| void FThreadFactory::StopAndWaitAllThread() | |
| { | |
| for (auto one : Nonblocks) | |
| { | |
| one->WaitExit(); | |
| } | |
| for (auto one : Loops) | |
| { | |
| one->WaitExit(); | |
| } | |
| } | |
| FNonBlockWorkExample::FNonBlockWorkExample(int a, float b) | |
| { | |
| } | |
| void FNonBlockWorkExample::Run() | |
| { | |
| } | |
| FThreadWorkerExample::FThreadWorkerExample() | |
| { | |
| } | |
| FThreadWorkerExample::FThreadWorkerExample(int i1, float f2) | |
| { | |
| } | |
| void FThreadWorkerExample::Before() | |
| { | |
| } | |
| void FThreadWorkerExample::Loop() | |
| { | |
| } | |
| void FThreadWorkerExample::Done() | |
| { | |
| } | |
| void FThreadWorkerExample::Test() | |
| { | |
| //auto a = FThreadFactory::CreateLoopThread<FThreadWorkerExample>(); | |
| auto b = FThreadFactory::CreateLoopThread<FThreadWorkerExample>(1, 2); | |
| b->Get().AddSomething(); | |
| b->Get().AddSomething(); | |
| b->WaitExit(); | |
| } | |
| void FThreadWorkerExample::AddSomething() | |
| { | |
| } |
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