- Software Dev Resources (Gist)
- roadmap.sh => Game Dev specific
roadmap.sh. - Procgen Arcana => Collection of procedural map generators for TTRPGs.
- Jonas Tyroller - Mechanics over hooks and game marketability
- Jonas Tyroller - Game prototyping and searching for good ideas
- Stephen Huang - The IDEA Iceberg - Tips to identify a good idea
- HTMAG - howtomarketagame.com
- HTMAG - Game marketing walktrhough
- HTMAG - Analysis on game generes
- HTMAG - Benchmarks - How to read data (wishlists, trailer views, etc)
- HTMAG - BOOK - 60 game marketing mistakes
- Bob Nystrom (Who?)
- Bob Nystrom - Is There More to Game Architecture than ECS? (Rogelikes)
- Oskar Stålberg (Townscaper Developer) - Dual Grid System
- Argonaut - Simple technique for 2D procedural animation
- Vercidium - Great videos about game engine optimizations
- Vercidium - Voxel renderer optimizations
- Aurailus - Sparse Bindless Texture Arrays (OpenGL)
- aarthificial - Theory behind smooth pixel perfect camera movement
- Picster - Godot implementarion of smooth pixel perfect camera
- Runevision - Surface-Stable Fractal Dithering
- 3Blue1Brown - Essence of Linear Algebra (EOLA) => Playlist with videos explaining
linear algebrain a very graphical way. - 3Blue1Brown - (EOLA #1) Vectors => What is a
mathematical vectors. - 3Blue1Brown - (EOLA #2) Basis vectors => What are
basis vectors, needed to understandlinear transformations. - 3Blue1Brown - (EOLA #3) Linear transformations => Linear transformations as
matrix/vector multiplication. - 3Blue1Brown - (EOLA #4) Matrix multiplication =>
matrix/matrixmultiplication, ormatrix composition. - Miolith - Homogeneous Coordinates => Understanding why we use
n+1 matricesforn dimensional coordinate systemsin computer graphics.
- Marshall McGee - Great videos about sound designw
- Synthet7 - Shorts about sound design tips & tricks
- [Playlist] Reaper for Game SFX
- Game Programming Patterns (FREE by Bob Nystrom)
- Crafting Interpreters (FREE bt Bob Nystrom)
- Game Shaders for Beginners (FREE)