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| /* | |
| Contents of test-response.bin in Base64: | |
| dmSHgPaISGMWL1ZOiB23IrfdNzdrSy0sADyppku9m/oOlcnctPY3EUcTYoWIhTOx9W5He5PK1zIsjrAR6EQouxY1dSE1U1mVrBkW2zr0BoqtkxYFypAjQSu3CUUKFLO8NgoUElKCCxVyujGjFQqSUAkmUKFoFAoBAD4laODMKB8kNaAsI8lhNLNBch1V1FQpxFW0N4EFgjPah6ut0IqKwQDdRQWxO4Q2UBjYgkqCcqIgAP4pqneIZBG1S9KjAACuABggAGMFvvX114NXSgk71FAAAB4APwK+gxpi1JItKUumKBLsqh16ilVo4gDBAQAwKgCCkQAWZrCImyzWXRUeox25LEBRIqCTLebCBNK4EWwAkgWTe9zbus1sso0AQ0RhchZNOhD2yQULBE+MEYhEdERN2DLmTankGxgmkaFWmxwZasKInd5LNlUoETmFa0SObRqNFmoDYRqNhQMHsMymVAMFFhGxoVE5sFOjPZwJACBjC2p8IADjck3VFojmgysbLVmxNbRLpLLZ8kDhQGQcRDFaGo7QRlgxEegRYAwGDFqBidLE1ADhUHZZ5lwrAhF0aRYRzLQnuegFK5Pmq1nrCBFEYUTOyV0rRy3m7FOyVkcJADA/K2NsvbW1AAAfACd7F5GJXrJ0t0JiADVqWZVLuXbpZjPxAAS5iECItlUAUNtyVkA4ClbN8yAGI01tWETorB6bUIhfYYi7swA8OQCFC7kvAMNKAFgxV9Fwh5gAFv8IM1g73idLOlkKWE6FzaxaowOXAAU8LQD4YuolC4gcVyADOlSDyFhSnPa3tdMQkIFhOLoNt3vkMlo+WOgrXDCDmQtKzNj22zr6wQvgpUAEZG0QWMBgwkR3FhvGLgBgiShY54FkFiK03JajS8LYB9QAAoD4AB70OBjvJmct3LQmxrLXMx2Tcy3R1ZysIgLRnKsd9fULEVc4IyxHyozXhaOIoyZDyZFwDpknhpm+sEQ |
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| Have you ever wanted to access the Nintendo- or, now Pretendo Network friends list server, but you don't want to use the same old NintendoClients/examples/wiiu/friends.py being used for years and is kinda stinky and yucky because it's Python? | |
| Well, Cemu has (I believe) the only NEX client that's not in Python, like NintendoClients. Because it's in C++, it should be much easier/painless to use and call from.. whatever else. | |
| NOTE that the library is async and multi-threaded, but the example above does not properly await yet. Ooooooooops! | |
| Compile command (Works on my macOS): | |
| - Change: Boost platform, Boost/fmt includes, potentially the output target, potentially remove test.cpp from being built if you do not need it | |
| clang++ -DBOOST_OS_MACOS=1 -Wno-macro-redefined -std=c++20 -I /opt/homebrew/Cellar/boost/1.89.0_1/include/ -I /opt/homebrew/Cellar/fmt/12.1.0/include/ -I ../../ -include ../../Common/precompiled.h ../../Common/unix/platform.cpp ./nex.cpp ./nexFriends.cpp ./nexThread.cpp ./prudp.cpp ../../util/cryp |
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| // (soon to be) A header for initializing OpenGL headlessly without a window. | |
| // TODO: | |
| // - Find a way to report errors other than TraceLog from raylib, to remove dependency. | |
| // - Provide a "Finalize" function to clean up the context - requires state keeping | |
| // - Potentially delete and refactor "borrowed" code to be all original and public domain. | |
| // | |
| #include "raylib.h" // TraceLog, LOG_ERROR | |
| #include <stddef.h> // NULL |
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| #pragma description "RFLiCharData (aka RFLStoreData, CFLiRFLMiiDataCore, FFLiMiiDataCoreRFL, FFLiMiiDataOfficialRFL)" | |
| #pragma endian big | |
| // Enums | |
| enum Gender : u8 { | |
| male = 0, | |
| female = 1, | |
| all = 2 | |
| }; |
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| // This is a generated file! Please edit source .ksy file and use kaitai-struct-compiler to rebuild | |
| (function (root, factory) { | |
| if (typeof define === 'function' && define.amd) { | |
| define(['kaitai-struct/KaitaiStream'], factory); | |
| } else if (typeof module === 'object' && module.exports) { | |
| module.exports = factory(require('kaitai-struct/KaitaiStream')); | |
| } else { | |
| root.RFLResource = factory(root.KaitaiStream); | |
| } |
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| /** | |
| * \file FFLTestingThumbProvider.cpp | |
| * \author Arian Kordi (https://github.com/ariankordi) | |
| * \date 2025/07/12 | |
| * | |
| * \brief Windows thumbnail provider for Mii data files using | |
| * the FFL-Testing Mii renderer server: https://github.com/ariankordi/FFL-Testing | |
| * \details Requires setting up and running on default port of 12346. | |
| * Not ideal for real use. Should be considered a proof-of-concept/toy. | |
| * https://github.com/ariankordi |
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| <body> | |
| <h1>upload an FFL resource, then open your console</h1> | |
| <p> | |
| if you need it, get it from archive.org: <a target="_blank" href="https://web.archive.org/web/20180502054513/http://download-cdn.miitomo.com/native/20180125111639/android/v2/asset_model_character_mii_AFLResHigh_2_3_dat.zip">https://web.archive.org/web/20180502054513/http://download-cdn.miitomo.com/native/20180125111639/android/v2/asset_model_character_mii_AFLResHigh_2_3_dat.zip</a> | |
| <div style="font-size: 11px;"> | |
| before you try, if you paste that below it won't work since archive.org has no CORS policy :( this proxy from kaeru would work if it were https: <a target="_blank" href="http://ia-proxy.fs3d.net:8989/20180502054513id_/http://download-cdn.miitomo.com/native/20180125111639/android/v2/asset_model_character_mii_AFLResHigh_2_3_dat.zip">http://ia-proxy.fs3d.net:8989/20180502054513id_/http://download-cdn.miitomo.com/native/20180125111639/android/v2/asset_model_character_mii_AFLResHigh_2_3_dat.zip</a> | |
| </div> | |
| </p> | |
| <!-- Inline HTML |
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| // @ts-check | |
| /*! | |
| * Utility for converting 3DS/Wii U format Mii data (Ver3StoreData/FFLStoreData) | |
| * to URL data format used on studio.mii.nintendo.com rendering API. | |
| * @author Arian Kordi <https://github.com/ariankordi> | |
| */ | |
| /* eslint @stylistic/indent: ['error', 4] -- Define indent rules. */ |
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| See this other Gist where I reimplemented the logic in Fusion which transpiles to many languages, no dependencies. | |
| https://gist.github.com/ariankordi/b9b21343bef4f0908607f4d6c9b047c0 | |
| The only thing missing is a new mitmproxy script using it, because as of writing Kaerutomo is down so I can't exactly test it. |
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| https://sentry.io/api/* | |
| # remove DISCORD(tm) NITRO(tm) button below friends list button in most cases | |
| discord.com##[href="/store"] | |
| discord.com##[href="/shop"] | |
| discord.com##[href="/discovery"] | |
| discord.com##[href="//discord.com/snowsgiving"] | |
| discord.com##[href="/activities"] | |
| discord.com##div[data-list-item-id=private-channels-uid_40___snowsgiving] | |
| # remove discord ready animation n video | |
| discord.com##video[class^="ready"] |
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