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@appleneko2001
Last active January 4, 2026 01:34
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Known shader listing that supports voxy LoD mod

Stable state (tried on voxy 0.2.6, game 1.21.10)

  • I Like Vanilla Shader™ credit: github@RomanMiray
    High-end vanilla style shader. Have 3 presets (Vanilla, fantasy and realistic) embedded to change for your taste!
    Known issues: Shaderpack have Iris edition and OptiFine edition, some features cannot be shared between two edition. Please download that you need.

  • ScrumptiousShayders
    BSL Shaders, but forked by others for adding voxy support.

Stable state (tried on voxy 0.2.5,game version 1.21.8)

  • Solas Shader
    Fantasy stylised shader with moderate performance requirements. Voxy support have been added recently (since commit#231f0fd)

Unstable state or working in progress:

  • Merlin1809's Eclipse Shader (based on Bliss)
    An another fork based on Chocapic13's V9 shader, which looks so realistic
    Notes: TAA can be disabled easily and the ghosting issue wont appear(ghosting issue happen by volumetric effects, not only TAA).
    Known issues: The RP sky support is broken. Do not use RP sky or you will notice smth like broken beacon beam.
  • Glimmer (no OptiFine support)
    shader for low-end PC, vanilla style.
    Known issues: Underwater view quite weird if you dont go down far. Also, no OptiFine support if you want use this shader by other reason.
  • photon (voxy-support branch)
    Another realistic shader
    Notes: ghosting will always appear even disabled TAA not sure why yet (ghosting issue happen by volumetric effects, not only TAA). Use unstable branch instead of downloading releases to get latest version with voxy support.

    • to avoid ghosting, disable SH Skylight, change Shader AO to off use Vanilla AO instead, disable TAA. Temporal Upscaling in clouds can be disabled too, but not recommended since they exist for downgrading volumetic cloud resolution and giving performance hit without them. You can downgrade it to 9x instead of disabling. Clouds (Cumulus, Altocumulus, etc.) are making ghosting issues while beam or smth overlaps and out of overlaps state too.
  • Shrimple
    High-end shader
    Known issues: bad voxy support, yet. But the implementation is on the way.

  • Seilotte's Lumina
    Vanilla style shader. Known issues: minimum requirement: voxy 0.2.6-alpha support (which its game version 1.21.10 so far), OpenGL 4.6 and only Iris., Weird visual temporal reflections effect

  • Sundial Lite
    An another realistic shader, but be careful of hard hardware performance costs!
    TODO: theres have full version of this shader, which its paid, optimised and have ray tracing supports. Its planned to test full version, too.
    Known issues: Sundial Lite have strange issues with voxy LoD rendering part, which have weird "shaking" effects

#Thu Dec 25 00:32:31 JST 2025
AIR_FOG_CLOUDY_NOISE=false
AIR_FOG_COLORED_LIGHT_SHAFTS=true
AUTO_EXPOSURE=AUTO_EXPOSURE_HISTOGRAM
AUTO_EXPOSURE_MAX=0.2
AUTO_EXPOSURE_MIN=-3.5
BLOCKLIGHT_B=0.75
BLOCKLIGHT_G=0.85
BLOCKLIGHT_I=0.08
BLOCKY_CLOUDS_ALTITUDE_2=320.0
BLOCKY_CLOUDS_THICKNESS=14.0
BLOCK_ENTITY_SHADOWS=true
BLOOMY_FOG=true
BLOOMY_FOG_INTENSITY=0.4
BLOOM_INTENSITY=1.20
CAS=false
CAS_INTENSITY=0.30
CAVE_LIGHTING_I=0.16
CLOUDS_AERIAL_PERSPECTIVE_BOOST=0
CLOUDS_ALTOCUMULUS_DENSITY=0.15
CLOUDS_ALTOCUMULUS_DETAIL_STRENGTH=1.25
CLOUDS_ALTOCUMULUS_LIGHTING_STEPS=5
CLOUDS_ALTOCUMULUS_PRIMARY_STEPS_H=3
CLOUDS_ALTOCUMULUS_PRIMARY_STEPS_Z=2
CLOUDS_ALTOCUMULUS_SIZE=0.75
CLOUDS_CIRRUS=false
CLOUDS_CUMULUS_CONGESTUS=false
CLOUDS_CUMULUS_DENSITY=0.75
CLOUDS_CUMULUS_PRIMARY_STEPS_H=8
CLOUDS_CUMULUS_PRIMARY_STEPS_Z=10
CLOUDS_NOCTILUCENT_INTENSITY=2.00
CLOUDS_SCALE=6.0
CLOUD_SHADOWS_INTENSITY=1.00
COLORED_LIGHTS=true
CREPUSCULAR_RAYS_STEPS_HORIZON=16
CREPUSCULAR_RAYS_STEPS_ZENITH=5
DIRECTIONAL_LIGHTMAPS=true
DIRECTIONAL_LIGHTMAPS_INTENSITY=0.10
DOF_INTENSITY=0.08
DOF_SAMPLES=16
EMISSION_STRENGTH=0.15
END_AMBIENT_B=0.86
END_AMBIENT_G=0.88
END_AMBIENT_R=1.00
END_LIGHT_B=0.86
END_LIGHT_G=0.88
ENVIRONMENT_REFLECTIONS=false
GALAXY=true
GRADE_BRIGHTNESS=0.80
GRADE_SATURATION=0.90
GRADE_WHITE_BALANCE=6200
GTAO_HORIZON_STEPS=5
HANDHELD_LIGHTING=true
HANDHELD_LIGHTING_INTENSITY=0.07
HARDCODED_EMISSION=false
HARDCODED_SPECULAR=false
HISTOGRAM_BINS=128
HISTOGRAM_TARGET=0.6
INFO=3
LPV_VL_STEPS=16
MOON_I=0.50
MOTION_BLUR_INTENSITY=0.10
NETHER_I=0.55
NETHER_S=0.68
NORMAL_MAPPING=true
PIXELATED_SHADOWS_RESOLUTION=128
POM=true
POM_DEPTH=0.00
POM_SAMPLES=1
POM_SHADOW_SAMPLES=2
PURKINJE_SHIFT_INTENSITY=0.10
REFRACTION=REFRACTION_WATER_ONLY
SHADER_AO=SHADER_AO_NONE
SHADING_STRENGTH=1.65
SHADOW_PENUMBRA_SCALE=1.5
SHADOW_SSRT_STEPS=4
SH_SKYLIGHT=false
SKYLIGHT_I=1.10
SKY_GROUND=true
SPECULAR_MAPPING=true
SSR_INTERSECTION_STEPS_ROUGH=6
SSR_INTERSECTION_STEPS_SMOOTH=4
SSR_RAY_COUNT=1
SSS_INTENSITY=0.65
SSS_STEPS=4
SUN_I=1.75
TAA=false
VIGNETTE_INTENSITY=0.35
VL=false
WATER_ABSORPTION_B=0.05
WATER_ABSORPTION_G=0.11
WATER_ABSORPTION_R=0.24
WATER_CAUSTICS=true
WATER_CAUSTICS_INTENSITY=0.48
WATER_EDGE_HIGHLIGHT_INTENSITY=0.25
WATER_SCATTERING_UNDERWATER=0.02
WATER_TEXTURE=WATER_TEXTURE_OFF
WATER_WAVE_FREQUENCY=0.45
WATER_WAVE_ITERATIONS=4
WATER_WAVE_LACUNARITY=0.95
WATER_WAVE_PERSISTENCE=1.12
WATER_WAVE_SPEED_FLOWING=1.80
WATER_WAVE_SPEED_STILL=1.35
WATER_WAVE_STRENGTH=1.75
shadowDistance=160.0
tonemap=tonemap_aces_full
tonemap_left=tonemap_aces_fit
tonemap_right=tonemap_aces_full
@UwUVeZNaN
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Lazily going through all the settings, I accidentally discovered that this effect causes “TAAU rendering scale”, it is set to 0.75 by default, I set it to 100%, and wow, all the moronic ghosting disappeared)) But in this situation, it means that the quality of the upscale is maximum, and gives almost no increase in FPS :D Fun fact, an interesting situation,
I’m not sure that this is what solved the problem, but! I tried to play with the GPU accelerated version of c2me, and it was with this version of the mod that ghosting disappeared with voxy enabled, and now I have all the settings enabled, including the SSAO shader, SH Skylight, clouds at 16x, and TAA. But still, if I scale down the taau resolution, a ghosting effect appears in the blocks around me) Anyway, thank you for the help and for the instructions on setting parameters in various shaders, it was interesting to look at render distance with different shaders !
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@appleneko2001
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this shader is hardly bounded with TAA-like mechanisms to make realism effects
tbh it sucks to me because somehow i can see ghosting issue easily
but congrats you have solved your shader issue
BTW merry christmas =w= @UwUVeZNaN

@RomanMiray
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I Like Vanilla and SDL shaders has support too now

@appleneko2001
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I Like Vanilla and SDL shaders has support too now

um may I ask what is "SDL shaders" is? I tried to search but I have no idea what it is still @RomanMiray
Btw "I Like Vanilla" have been added thanks for pointing out!

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