Toy maze solver (stateless) for https://store.steampowered.com/app/2060160/The_Farmer_Was_Replaced/
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December 20, 2025 18:34
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"The Farmer Was Replaced" maze solver
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| def create_maze(): | |
| clear() | |
| for i in range(get_world_size()): | |
| plant(Entities.Bush) | |
| while get_water()<0.9: | |
| use_item(Items.Water) | |
| move(North) | |
| for i in range(get_world_size()): | |
| while can_harvest()==False: | |
| pass | |
| while get_entity_type()==Entities.Bush: | |
| if num_items(Items.Fertilizer)==0: | |
| trade(Items.Fertilizer) | |
| #if num_items(Items.Fertilizer)==0: | |
| #main() | |
| use_item(Items.Fertilizer) | |
| treasure_hunt() |
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| def treasure_hunt(): | |
| dir = West | |
| x = get_pos_x() | |
| y = get_pos_y() | |
| while True: | |
| move(dir) | |
| x2 = get_pos_x() | |
| y2 = get_pos_y() | |
| if x==x2 and y==y2: | |
| if dir==West: | |
| dir = North | |
| elif dir==North: | |
| dir = East | |
| elif dir==East: | |
| dir = South | |
| elif dir==South: | |
| dir = West | |
| else: | |
| x = get_pos_x() | |
| y = get_pos_y() | |
| if dir==West: | |
| dir = South | |
| elif dir==North: | |
| dir = West | |
| elif dir==East: | |
| dir = North | |
| elif dir==South: | |
| dir = East | |
| if get_entity_type()==Entities.Treasure: | |
| harvest() | |
| create_maze() |
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I modified this to use both a left and right hand path, and then after 100 steps each done will spawn a drone of it's opposing direction. Helps it to feel more efficient.