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July 4, 2025 21:48
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simple tic-tac-toe in react
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| import { useState } from "react"; | |
| function Square({ value, onSquareClick }) { | |
| return ( | |
| <button className="square" onClick={onSquareClick}> | |
| {value} | |
| </button> | |
| ); | |
| } | |
| function Board({ xIsNext, squares, onPlay }) { | |
| function handleClick(i) { | |
| if (calculateWinner(squares) || squares[i]) { | |
| return; | |
| } | |
| const nextSquares = squares.slice(); | |
| if (xIsNext) { | |
| nextSquares[i] = "X"; | |
| } else { | |
| nextSquares[i] = "O"; | |
| } | |
| onPlay(nextSquares); | |
| } | |
| const winner = calculateWinner(squares); | |
| let status; | |
| if (winner) { | |
| status = "Winner: " + winner; | |
| } else { | |
| status = "Next player: " + (xIsNext ? "X" : "O"); | |
| } | |
| return ( | |
| <> | |
| <div className="status">{status}</div> | |
| <div className="board-row"> | |
| <Square value={squares[0]} onSquareClick={() => handleClick(0)} /> | |
| <Square value={squares[1]} onSquareClick={() => handleClick(1)} /> | |
| <Square value={squares[2]} onSquareClick={() => handleClick(2)} /> | |
| </div> | |
| <div className="board-row"> | |
| <Square value={squares[3]} onSquareClick={() => handleClick(3)} /> | |
| <Square value={squares[4]} onSquareClick={() => handleClick(4)} /> | |
| <Square value={squares[5]} onSquareClick={() => handleClick(5)} /> | |
| </div> | |
| <div className="board-row"> | |
| <Square value={squares[6]} onSquareClick={() => handleClick(6)} /> | |
| <Square value={squares[7]} onSquareClick={() => handleClick(7)} /> | |
| <Square value={squares[8]} onSquareClick={() => handleClick(8)} /> | |
| </div> | |
| </> | |
| ); | |
| } | |
| export default function Game() { | |
| const [history, setHistory] = useState([Array(9).fill(null)]); | |
| const [currentMove, setCurrentMove] = useState(0); | |
| const xIsNext = currentMove % 2 === 0; | |
| const currentSquares = history[currentMove]; | |
| function handlePlay(nextSquares) { | |
| const nextHistory = [...history.slice(0, currentMove + 1), nextSquares]; | |
| setHistory(nextHistory); | |
| setCurrentMove(nextHistory.length - 1); | |
| } | |
| function jumpTo(nextMove) { | |
| setCurrentMove(nextMove); | |
| } | |
| const moves = history.map((squares, move) => { | |
| let description; | |
| if (move > 0) { | |
| description = "Go to move #" + move; | |
| } else { | |
| description = "Go to game start "; | |
| } | |
| return ( | |
| <li key={move}> | |
| <button onClick={() => jumpTo(move)}>{description}</button> | |
| </li> | |
| ); | |
| }); | |
| return ( | |
| <div className="game"> | |
| <div className="game-board"> | |
| <Board xIsNext={xIsNext} squares={currentSquares} onPlay={handlePlay} /> | |
| </div> | |
| <div className="game-info "> | |
| <ol>{moves}</ol> | |
| </div> | |
| </div> | |
| ); | |
| } | |
| function calculateWinner(squares) { | |
| const lines = [ | |
| [0, 1, 2], | |
| [3, 4, 5], | |
| [6, 7, 8], | |
| [0, 3, 6], | |
| [1, 4, 7], | |
| [2, 5, 8], | |
| [0, 4, 8], | |
| [2, 4, 6], | |
| ]; | |
| for (let i = 0; i < lines.length; i++) { | |
| const [a, b, c] = lines[i]; | |
| if (squares[a] && squares[a] === squares[b] && squares[a] === squares[c]) { | |
| return squares[a]; | |
| } | |
| } | |
| return null; | |
| } |
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