- A fast, simple method to render sky color using gradients maps [[Abad06]]
- A Framework for the Experimental Comparison of Solar and Skydome Illumination [[Kider14]]
- A Method for Modeling Clouds based on Atmospheric Fluid Dynamics [[Miyazaki01]]
- A Physically-Based Night Sky Model [[Jensen01]]
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| Underneath | |
| ---------- | |
| Decades after unknown, uncommunicative aliens builds a Dyson sphere around our sun, humans struggle in networks of sprawling underground compounds and tunnels. | |
| The Sun is dead. Surface life is scarce. Nuclear power and hydroponic farms make life livable but radical factions strive for influence at any cost. | |
| The revolutionary organization Union fights for freeing humanity, individualizing people, setting their wills free from the strict confines of their group. You've just volunteered. | |
| Distribute: |
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| import itertools | |
| import os | |
| import operator | |
| import colorama | |
| from colorama import Fore, Back, Style | |
| colorama.init() | |
| #os.system("cls") | |
| class Party: |
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| -- This is the jumping state for characters in The Showdown Effect (Paradox/Arrowhead/Pixeldiet). | |
| -- https://store.steampowered.com/app/204080/The_Showdown_Effect/ | |
| -- Uploaded to show how complex player control code can be. | |
| -- In addition to this file there are 34 other states the player character can be in. Thirty four! | |
| -- Judging by file size the jumping state is the third most complicated. | |
| -- | |
| -- The purpose of these states is to read the player's input, check the character's current state, and evaluate | |
| -- what should happen next (either do something specific to the state or switch to another state) | |
| -- | |
| -- There may be bugs here - this is potentially not the very last version shipped in the game, and the |
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| Index: include/clang/Format/Format.h | |
| =================================================================== | |
| --- include/clang/Format/Format.h (revision 304556) | |
| +++ include/clang/Format/Format.h (working copy) | |
| @@ -98,6 +98,8 @@ | |
| /// \endcode | |
| bool AlignConsecutiveDeclarations; | |
| + bool AligningIgnoresBlankLines; | |
| + |