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| using flecs.script.* | |
| using flecs.components.* | |
| using flecs.game | |
| const Resolution: 175 | |
| const Scale: 40 / Resolution | |
| const Size: 50 | |
| const Height: 1.8 | |
| const CellW: Size / Resolution | |
| for x in 0..Resolution { | |
| for y in 0..Resolution { | |
| const xN = x * Scale | |
| const yN = y * Scale | |
| const h = 24 * abs(perlin2(xN, yN)) * | |
| abs(perlin2(xN + 0.7, yN + 0.3)) * | |
| abs(perlin2(xN - 0.1, yN - 0.5)) * | |
| perlin2(xN / 5, yN / 5) | |
| const hN = clamp(h, -0.05, 1) | |
| const c1 = hN | |
| const c2 = smoothstep(0.8, 1.0, h) | |
| { | |
| Position3: {x * CellW, hN * Height, y * CellW} | |
| Box: {CellW, 10, CellW} | |
| Rgb: {c1, c2} | |
| Emissive: {0.1 + 1 * c2} | |
| Specular: {clamp(0.5 - c2, 0, 0.3), 2} | |
| } | |
| } | |
| } | |
| ground_plane { | |
| Rgb: {} | |
| } | |
| $ { | |
| TimeOfDay: {0.85} | |
| } |
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