Created
February 9, 2026 19:01
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Iron Logic mod example 1
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| local engine = require("engine"); -- Require the engine api (engine.lua file) | |
| engine.registerNode({ | |
| uid = "this is an id (00000000-0000-0000-0000-000000000000)", | |
| title = "this is a title", | |
| value = 20, -- this is how much your node costs/sells for | |
| pins = { | |
| Pin1 = { | |
| index = 0, | |
| accepts = "any", -- accepted resource types | |
| title = "pin title", | |
| shape = engine.pinShape.TriangleFilled, | |
| connectionType = engine.nodeConnectionType.Input | |
| }, | |
| Pin2 = { | |
| index = 1, | |
| accepts = "any", -- accepted resource types | |
| title = "pin title", | |
| shape = engine.pinShape.CircleFilled, | |
| connectionType = engine.nodeConnectionType.Output | |
| } | |
| } | |
| }, "this is a description"); -- immediatelly register a node | |
| engine.addQuest({ | |
| title = "Quest title", | |
| objectives = { | |
| { | |
| title = "requirement 1 title", | |
| stat = "stat id (eg. smelted_iron)", | |
| count = 10 -- how much should the stat increase by before satisfying the requirement | |
| }, | |
| { | |
| title = "requirement 2 title", | |
| stat = "stat id (eg. casted_iron_ingot)", | |
| count = 30 -- how much should the stat increase by before satisfying the requirement | |
| }, | |
| }, | |
| reward = 50 -- XP reward of the quest | |
| }); -- immediatelly add a quest |
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