- consider changing your RAM allocation (Prism Client -> Right-click on modpack -> Edit -> Settings -> Memory -> Maximum memory allocation)
| from queue import SimpleQueue | |
| from dataclasses import dataclass, field | |
| from pprint import pprint | |
| @dataclass(frozen=True, eq=True) | |
| class Point: | |
| x: int | |
| y: int | |
| @dataclass |
It doesn't matter if you're bad at math. It doesn't matter if you're bad with technology. Everyone starts from a different place, but they all get where they're going eventually.
A thing I heeard a lot at university was that in the first year, there was a small difference in ability between the kids that started learning to program in middle/high school, and the kids that started with their first university course. By the end of year 4, there is no difference, the distribution of proficiency is pretty much entirely uncorrelated with where they started 4 years prior.
The point being, it doesn't matter if you never learned your multiplication tables and this is the first time you've ever touched a computer. If you stick with it, you'll figure it out.
- Install Minecraft Java Edition (https://www.minecraft.net)
- Install CurseForge (https://www.curseforge.com/)
- In CurseForge, go to Settings > Minecraft > Java Settings > Allocated Memory and set the value to 7000MB or higher
- Install the ARPGCraft mod pack via CurseForge (https://www.curseforge.com/minecraft/modpacks/arpgcraft)
- Launch the ARPGCraft modpack via the CurseForge client
- If Minecraft bothers you to update out-of-date mods, click no
- Use the Multiplayer button
2024-11-21
I'm not an expert on language learning. I barely speak my native English, and sometimes I don't do the good speak the English. But I did spend a bunch of time doing internet searches and making Anki decks instead of actually studying, so hopefully some of that is helpful.
A matchmaking server exists just to set up two players and establish NAT punchthrough (if I ever don't want to host it anymore, I should release the spec and the matchmaking server source code)
Once players are connected, the clients must not be aware of hidden state for other players (hand, deck order, etc) or for themselves (deck order, etc)
Each player instead sends a hash of each card and its state to each opponent's client
This document is a list of all the career advice I've written to help people out in various stages of their software career.
I recommend reading all of them because I think they all contain useful information, but obviously you can just read the ones that seem most relevant to your situation, or read none of them at all.
https://gist.github.com/Riizade/57d075ccaeb7063a64a4702bce89bb0c