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Check for explosives/other objects
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| /* | |
| Functionality: | |
| Detects any kind of object then executes an event. | |
| Arguments: | |
| 0 - object you want to check | |
| 1 - type of object you're checking for | |
| 2 - how far are you checking | |
| 3 - the amount necessary | |
| Example: | |
| [car1, "ATMine_Range_Ammo", 5, 2] execVM "fn_checkObjs.sqf"; | |
| 2 AT mines must be placed at least 5 meters from the car1 object. | |
| */ | |
| if (!isServer) exitWith {}; | |
| private["_ref","_type","_dist","_amount","_objs"]; | |
| _ref = _this select 0; | |
| _type = _this select 1; | |
| _dist = _this select 2; | |
| _amount = _this select 3; | |
| while {(true)} do { | |
| _objs = _ref nearobjects [_type, _dist]; | |
| if (count _objs >= _amount) exitWith { | |
| // ===================================================================== | |
| // THIS WILL HAPPEN WHEN THE OBJECTS HAVE BEEN DETECTED! | |
| // ===================================================================== | |
| hint "Enough objects for this area!"; | |
| // ===================================================================== | |
| }; | |
| sleep 1; | |
| }; |
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