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@ademola-lou
ademola-lou / BlueNoise.js
Last active December 22, 2025 21:45
SSGI noise free
export default `5L7pP4UXrOIr/VZ1G3f6p89FIWU7lqc7J3DPxKjJUXODJoHQzf/aNVM+ABlvhXeBGN7iC0WkmTjEaAqOItBfBdaK5KSGV1ET5SOKl3x9JOX5w2sAl6+6KjDhVUHgbqq7DZ5EeYzbdSNxtrQLW/KkPJoOTG4u5CBUZkCKHniY9l7DUgjuz708zG1HIC8qfohi1vPjPH9Lq47ksjRrjwXD4MlVCjdAqYFGodQ8tRmHkOfq4wVRIAHvoavPHvN1lpk3X4Y1yzAPGe8S9KBs3crc4GwlU1dEOXiWol/mgQqxkNqB1xd04+0Bmpwj0GcCc4NUi+c731FUxjvaexCkCJ0qhrJJ++htWqetNC4NewClu8aFRSwrqiJEGe+qtTg4CYCHaF1wJI0sy/ZBQAI0qAMyBvVjWZlv2pdkCaro9eWDLK5I4mbb8E4d7hZr9dDJiTJm6Bmb5S+2F7yal/JPdeLUfwq7jmVLaQfhv4tWMJAt7V4sG9LuAv2oPJgSj1nnlBvPibfHM2TrlWHwGCLGxW/5Jm2TotaDL+pHDM5pn1r0UuTZ24N8S5k68bLHW9tfD+2k4zGev23ExJb4YTRKWrj82N5LjJ26lj1BkGZ0CsXLGGELoPaYQomjTqPxYqhfwOwDliNGVqux9ffuybqOKgsbB51B1GbZfG8vHDBE2JQGib1mnCmWOWAMJcHN0cKeDHYTflbDTVXajtr68mwfRje6WueQ/6yWqmZMLWNH7P27zGFhMFqaqfg11Q88g/9UA/FROe9yfq0yOO0pnNAxvepFy2BpEbcgG+mCyjCC01JWlOZlIPdf1TtlyOt7L94ToYGCukoFt4OqwOrofamjECpSgKLLmrRM+sNRAw12eaqk8KtdFk7pn2IcDQiPXCh16t1a+psi+w9towHTKPyQM0StKr61b2BnN1HU+aezFNBLfHTiXwhGTbdxLLmrsAGIVSiNAeCGE8GlB0iOv2v78kP0CTmAPUEqnHYRSDlP+L6m/rYjEK6Q
@FreyaHolmer
FreyaHolmer / GpuPrinter.cginc
Last active December 15, 2025 06:08
A unity shader .cginc to draw numbers in the fragment shader - see the first comment below for example usage!
///////////////////////////////////////////////////////////////////////////////
// ABOUT: A unity Shader .cginc to draw numbers in the fragment shader
// AUTHOR: Freya Holmér
// LICENSE: Use for whatever, commercial or otherwise!
// Don't hold me liable for issues though
// But pls credit me if it works super well <3
// LIMITATIONS: There's some precision loss beyond 3 decimal places
// CONTRIBUTORS: yes please! if you know a more precise way to get
// decimal digits then pls lemme know!
// GetDecimalSymbolAt() could use some more love/precision
@bgolus
bgolus / InfiniteGrid.shader
Last active November 20, 2024 01:20
Infinite Grid shader with procedural grid with configurable divisions and major and minor lines markings.
Shader "Unlit/InfiniteGrid"
{
Properties
{
[Toggle] _WorldUV ("Use World Space UV", Float) = 1.0
_GridScale ("Grid Scale", Float) = 1.0
_GridBias ("Grid Bias", Float) = 0.5
_GridDiv ("Grid Divisions", Float) = 10.0
_BaseColor ("Base Color", Color) = (0,0,0,1)
_LineColor ("Line Color", Color) = (1,1,1,1)
@passivestar
passivestar / Editor.tres
Last active January 12, 2025 21:14
Godot editor theme
[gd_resource type="Theme" load_steps=12 format=3 uid="uid://7bvxnk5n5imx"]
[sub_resource type="StyleBoxFlat" id="StyleBoxFlat_6h42l"]
content_margin_left = 10.5
content_margin_top = 8.75
content_margin_right = 10.5
content_margin_bottom = 8.75
bg_color = Color(0.117647, 0.117647, 0.117647, 1)
draw_center = false
border_color = Color(1, 1, 1, 0.137255)