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| class_name TilemapSaver | |
| ## Converts Node2D and it's TileMapLayer children to a PackedScene | |
| static func pack_tilemaps(parent_node: Node2D) -> PackedScene: | |
| for child in parent_node.get_children(): | |
| if child is TileMapLayer: | |
| child.owner = parent_node | |
| var packed := PackedScene.new() | |
| var result = packed.pack(parent_node) | |
| if result == OK: | |
| return packed | |
| # failed | |
| return null | |
| static func save_tilemaps(parent_node: Node2D, file_path: String) -> Error: | |
| var scene: PackedScene = pack_tilemaps(parent_node) | |
| DirAccess.make_dir_absolute(file_path.get_base_dir()) | |
| return ResourceSaver.save(scene, path) | |
| # Usage: | |
| # save_tilemaps(parent_node, "user://{save_index}/maps/{map_id}.tscn") | |
| # Reloading: | |
| # var scene = load("user://{save_index}/maps/{map_id}.tscn") | |
| # var node = scene.instantiate() | |
| # map.add_node(node) |
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