Skip to content

Instantly share code, notes, and snippets.

@MangaD
Last active February 12, 2026 14:24
Show Gist options
  • Select an option

  • Save MangaD/7500ab9be6fc74750b98e564c3b9a546 to your computer and use it in GitHub Desktop.

Select an option

Save MangaD/7500ab9be6fc74750b98e564c3b9a546 to your computer and use it in GitHub Desktop.
C++ Getter and Setter Naming Conventions

C++ Getter and Setter Naming Conventions

CC0

Disclaimer: ChatGPT generated document.

Typical C++ Convention

Most C++ codebases use one of these patterns:

1️⃣ get / set prefix (very common, especially in older or enterprise code)

class Person {
public:
    std::string getName() const { return name; }
    void setName(const std::string& n) { name = n; }

private:
    std::string name;
};

2️⃣ Property-style getter, setX setter (also common)

class Person {
public:
    const std::string& name() const { return name_; }
    void setName(const std::string& n) { name_ = n; }

private:
    std::string name_;
};

3️⃣ Same name via overloading (less common, but valid)

C++ allows this:

class Person {
public:
    const std::string& name() const { return name_; }   // getter
    void name(const std::string& n) { name_ = n; }     // setter

private:
    std::string name_;
};

This works because the parameter list differs.

However:

  • It can reduce readability
  • It can confuse overload resolution in more complex cases
  • It’s not widely used in typical C++ style guides

You’ll see this pattern more in:

  • Modern C++ minimalistic APIs
  • Some embedded / game engine code
  • Developers influenced by Qt or property-style APIs

What’s Most Idiomatic in Modern C++?

Modern C++ often prefers:

  • Getter named value() or name()
  • Setter named setValue() or setName()
  • Private members named with trailing underscore (value_)

Example:

int value() const { return value_; }
void setValue(int v) { value_ = v; }

Important Note

If the class is simple and has no invariants, modern C++ often prefers:

struct Person {
    std::string name;
};

No getters/setters at all.

Encapsulation is used when:

  • Validation is required
  • Invariants must be preserved
  • Lazy computation is involved
  • Thread safety is required

Summary

Pattern Common in C++?
getX() / setX() ✅ Very common
x() / setX() ✅ Common in modern C++
x() / x(value) ⚠️ Valid but less common

So while C++ allows same-name getter/setter via overloading, it’s not the dominant convention.


How does this differ from C#, Java, or Qt style APIs.

Here’s how C++ getter/setter conventions differ from C#, Java, and Qt, focusing on naming style, language features, and philosophy.


1️⃣ C++ (baseline)

C++ does not have built-in properties (like C# does). Everything is just functions.

Common styles:

  • getX() / setX() (traditional)
  • x() / setX() (modern C++ style)
  • x() / x(value) (same name overload — valid but less common)

C++ often avoids getters/setters entirely when:

  • The type is simple
  • No invariants are needed
  • It’s just a data structure
struct Person {
    std::string name;  // perfectly fine in C++
};

Philosophy: C++ favors minimal abstraction when possible.


2️⃣ Java

Java strongly standardizes on:

public String getName() { return name; }
public void setName(String name) { this.name = name; }

This is not just convention — it is required for:

  • JavaBeans
  • Frameworks (Spring, Hibernate)
  • Serialization libraries
  • Reflection tools

Java does not support properties in the language itself. Everything must be explicit getX() / setX().

Using:

public String name()

would be considered unusual and non-idiomatic.

Philosophy:

  • Strong convention
  • Heavy framework reliance
  • Getter/setter pattern is standard and expected

3️⃣ C#

C# is fundamentally different because it has properties built into the language.

Instead of:

public string GetName() { return name; }
public void SetName(string value) { name = value; }

You write:

public string Name { get; set; }

Or:

public string Name
{
    get { return name; }
    set { name = value; }
}

Usage:

person.Name = "Alice";
Console.WriteLine(person.Name);

It looks like a field but is actually syntax sugar for methods.

Key difference:

  • No getX() / setX() naming convention
  • Property name is capitalized
  • Getter/setter naming is hidden by language syntax

Philosophy:

  • Clean API surface
  • Encapsulation without method-like syntax
  • Language-level support

This is the biggest contrast with C++.


4️⃣ Qt (C++ Framework)

Qt uses a property system layered on top of C++.

Typical Qt style:

QString name() const;
void setName(const QString &name);

But Qt adds:

Q_PROPERTY(QString name READ name WRITE setName)

This enables:

  • Reflection
  • QML binding
  • Signals/slots integration
  • Designer tools

So Qt style resembles:

  • Getter: name()
  • Setter: setName()

Qt does NOT usually use overloaded name(value) setters.

Philosophy:

  • Clean property-like API
  • Meta-object system support
  • Designed for UI frameworks

Side-by-Side Comparison

Language Getter Style Setter Style Built-in Properties? Same-name Overload Common?
C++ getX() or x() setX() ❌ No ⚠️ Allowed but uncommon
Java getX() setX() ❌ No ❌ No
C# Name { get; } Name { set; } ✅ Yes N/A
Qt x() setX() Via macros ❌ Rare

Key Philosophical Differences

Java

Strict convention-driven ecosystem.

C#

Language-supported properties. Cleanest syntax.

C++

Flexible, minimal, no enforced standard.

Qt

C++ with a framework-enforced property style.


Bottom Line

  • In Java, same-name getter/setter would be considered wrong.
  • In C#, the question doesn’t arise — properties replace that pattern.
  • In Qt, same-name overload isn’t typical; x() + setX() is standard.
  • Only plain C++ really allows and occasionally uses same-name overloading for getter/setter — but it’s not dominant style.

If you’d like, I can also show how modern C++ with std::optional, std::span, or std::string_view affects getter design decisions.

Sign up for free to join this conversation on GitHub. Already have an account? Sign in to comment